In order to support running from both the repository root and from
within Xcode project, and to keep things generally organized, our
primary .swiftlint.yml configuration file lives under macos/.
This change introduces a root-level .swiftlint.yml which limits the file
scope to macos/ and then includes macos/.swiftlint.yml for the rest of
the directives.
This unlocks a few benefits:
- We no longer need to pass an explicit `macos` path argument in any of
our invocations. SwiftLint will do the right thing when run either
from the repository root or from within the macos/ directory.
- It lets us easily exclude the macos/build/ directory (and re-enable
the 'deployment_target' rule). In the previous setup, this was more
challenging than you'd expect due to SwiftLint's path resolution rules
and required passing even more arguments like `--working-directory`.
The only downside is adding a new file to the repository root, but that
feels like the right trade-off given the benefits and conveniences.
SwiftLint <https://realm.github.io/SwiftLint/> is both a linter and
formatting. It's a popular way to spot issues and enforce a consistent
style.
Our SwiftLint configuration lives in macos/.swiftlint.yml, where is is
automatically discovered. It's very configurable, and I made an initial
pass as some basic, weakly-opinionated rules. The "TODO" section lists
rules that currently have violations but can be easily (auto)fixed in
follow-up commits.
Our integration is CLI-based. Similar to our other support tools, we
expect developers to install `swiftlint` via nix or e.g. Homebrew.
This is documented in HACKING.md.
We also have an optional Xcode integration, for in-editor feedback. When
`swiftlint` is available, it's run as a script-based Build Phase.
SwiftLint supports an auto-fix mode (--fix). Agents are aware of this
via AGENTS.md.
The rules are enforced using a (nix-based) CI job.
Switch to using the existing UTType.unixExecutable constant for this
operator, which also lets us remove a failure path. Also, use the
completion-based setDefaultApplication() variant to handle errors.
This simplifies the code enough that we don't need the additional
NSWorkspace+Ghostty extension functions.
Xcode wants these to be sorted and will update this list when the
project file is saved so proactively make this change before it gets
mixed up in other work.
[Reference](https://github.com/insidegui/AudioCap). This is Apple's latest system for allowing apps to access loopback audio streams eg: Desktop-Audio, Window-Audio, etc...
Clicking on the icon immediately advances to the next one. Hovering on
the icon pauses the automatic cycling, and the "help" tooltip displays
the icon's configuration name (for `macos-icon`).
NSScreen instances can be garbage collected at any time, even for
screens that remain connected, making NSMapTable with weak keys
unreliable for tracking per-screen state.
This changes the quick terminal to use CGDisplay UUIDs as stable
identifiers, keyed in a strong dictionary. Each entry stores the
window frame along with screen dimensions, scale factor, and last-seen
timestamp.
Rules for pruning:
- Entries are invalidated when screens shrink or change scale
- Entries persist and update when screens grow (allowing cached state
to work with larger resolutions)
- Stale entries for disconnected screens expire after 14 days.
- Maximum of 10 screen entries to prevent unbounded growth
Most of the changes seem to be Tahoe UI related and now that we have a
custom UI I don't think there is anything important here but we should
update nonetheless.
### Background
Been running Ghostty locally for a while now, and I use the Finder
service a lot. It often confuses me which one is the official one, until
I actually open it.
### Changes
- Use blueprint to distinguish from release app, if no custom icon
specified
- Change BundleDisplayName to Ghostty[Debug]
- Enable Info.plist preprocessing for reading
`$(INFOPLIST_KEY_CFBundleDisplayName)` for providing different services
with different configurations
> (Preprocessing was once reverted
before](https://github.com/ghostty-org/ghostty/commit/6508fec), so I'm
not sure whether this follows the 'rules' here, but for now, there are
no links in the plist file, so I think it’s
[safe](https://developer.apple.com/library/archive/technotes/tn2175/_index.html#:~:text=can%20pass%20the-,%2Dtraditional,-flag%20to%20the)
to enable it
Added C bindings for the already existing quick-terminal-size
configuration. Created a new QuickTerminalSize struct to hold these
values in Swift. Updated the QuickTerminal implementation to use the
user's configuration if supplied. Retains defaults. Also adds support to
customize the width of the quick terminal (height if quick terminal is
set to right or left).
Related to #7879
This commit updates `zig build test` to run Xcode tests, too. These run
in parallel to the Zig tests, so they don't add any time to the test.
The Xcode tests will _not_ run when: (1) the target is not macOS, or (2)
the `-Dtest-filter` option is non-empty. This makes it so that this
change doesn't affect non-macOS and doesn't affect the general dev cycle
because you usually will run `-Dtest-filter` when developing a core
feature.
I didn't add a step to only run Xcode tests because I find that when I'm
working in Xcode I'm probably going to run the tests from there anyways.
The integration with `zig build test` is just a convenience, especially
around CI.
Speaking of CI, this change also makes it so this will run in CI.