Add scripting dictionary commands for activating windows, selecting tabs,
closing tabs, and closing windows.
Implement the corresponding Cocoa AppleScript command handlers and expose
minimal ScriptWindow/ScriptTab helpers needed to resolve live targets.
Verified by building Ghostty and running osascript commands against the
absolute Debug app path to exercise all four new commands.
Add a `surface configuration` record type to the scripting dictionary,
implement `new surface configuration` (with optional copy-from), and allow
`new window` to accept `with configuration`.
Add a `new window` command to the scripting dictionary and wire it to
`NSApplication` so AppleScript can create Ghostty windows.
The command returns a scripting `window` object for the created window,
with a fallback to a direct wrapper when AppKit window ordering has not
yet refreshed in the current run loop.
Add a `name` property (code `pnam`, cocoa key `title`) to the window, tab,
and terminal classes in the scripting definition. This follows the standard
Cocoa scripting convention where `name`/`pnam` maps to the `title` KVC key,
matching what Apple does in CocoaStandard.sdef for NSWindow.
Also fixes the pre-existing terminal `title` property which used a custom
four-char code (`Gttl`) that AppleScript could not resolve directly — only
via `properties of terminal`. All three classes now use the standard `pnam`
code so `name of window 1`, `name of tab 1 of window 1`, and
`name of terminal 1` all work correctly.
Expose terminal surfaces as elements on both ScriptWindow and ScriptTab,
allowing AppleScript to enumerate terminals scoped to a specific window
or tab (e.g. `terminals of window 1`, `terminals of tab 1 of window 1`).
Changes:
- Add `<element type="terminal">` to window and tab classes in Ghostty.sdef
- Add `terminals` computed property and `valueInTerminalsWithUniqueID:`
lookup to ScriptWindow (returns all surfaces across all tabs)
- Add `terminals` computed property and `valueInTerminalsWithUniqueID:`
lookup to ScriptTab (returns surfaces within that tab)
Add five new AppleScript commands to Ghostty.sdef mirroring the existing
App Intents for terminal input:
- `input text`: send text to a terminal as if pasted
- `send key`: simulate a keyboard event with optional action and modifiers
- `send mouse button`: send a mouse button press/release event
- `send mouse position`: send a mouse cursor position event
- `send mouse scroll`: send a scroll event with precision and momentum
A shared `input action` enumeration (press/release) is used by both key
and mouse button commands. Modifier keys are passed as a comma-separated
string parameter (shift, control, option, command).
Add two new AppleScript commands to the scripting dictionary:
- `focus terminal <terminal>` — focuses the given terminal and brings
its window to the front.
- `close terminal <terminal>` — closes the given terminal without a
confirmation prompt.
Each command is implemented as an NSScriptCommand subclass following
the same pattern as the existing split command.
Add a new `split` command to the AppleScript scripting dictionary that
splits a terminal in a given direction (right, left, down, up) and
returns the newly created terminal.
The command is exposed as:
split terminal <terminal> direction <direction>
Also adds a `fourCharCode` String extension for converting four-character
ASCII strings to their FourCharCode (UInt32) representation.
This fixes two overlapping issues regarding window positioning and Cmd+W window closures on macOS:
1. `window-position-x` and `window-position-y` coordinates were being ignored on initial launch because `TerminalWindow.setInitialWindowPosition` depended on the `TerminalController`, which isn't fully attached during `awakeFromNib`. This logic was moved so explicit coordinates are correctly enforced.
2. When closing a window via Cmd+W (leaving the app active), reopening the window would continuously cascade down and to the right rather than restoring to the previous position. It now checks if there are other windows open before cascading.
3. `LastWindowPosition` was updated to save both the frame origin and size (width/height), ensuring that restoring a closed window correctly mimics native AppKit State Restoration size behaviors while honoring explicit configurations.
Depends on #11030
- Update constraints of `TerminalGlassView`
- Use `TerminalViewContainer.DerivedConfig` to map styling properties
- Add TerminalViewContainerTests
- Instead of using delay, now the view updates are explicitly called by
window controllers
Fixes#11029 (probably)
If you renamed the app bundle, the prior check would infinite loop due
to the combination of two bugs: invalid termination checks and
hardcoding "Ghostty.app"
Fixes#10935
This is a more robust way to detect "is my surface focused" because that
question usually means "is my surface the last focused surface" if a
_different_ surface is not focused. We already have used this pattern
all over but we should extend it to SwiftUI too.
**Summary:**
- Add tint overlay to dim terminal windows when inactive, fixes
https://github.com/ghostty-org/ghostty/discussions/10040
- Refactor the liquid glass effect into a dedicated `TerminalGlassView`
class
Note: The tint overlay color and opacity values may not be ideal —
feedback is welcome.
**AI Disclosure:** I used Claude Code to read the macos repo and
understand the liquid glass implementation. Implemented basic tint
overlay mainly by hand. Refactor the code and review changes with Claude
Code.