Close#12825
Skip the initial emissions from the focused surface appearance
publishers after a tab focus change. The focused surface is already
synced immediately, so the initial Combine values only repeat the same
titlebar and background updates. Subsequent derived config and OSC
background changes still resync the window appearance.
https://github.com/user-attachments/assets/f229fb95-4b4c-4040-85ac-0acfcc54ca82
Assigned to Codex GPT 5.5(medium)
PS: Sry for I don't write zig and let AI write this.
Close#12825
Skip the initial emissions from the focused surface appearance publishers after a tab focus change. The focused surface is already synced immediately, so the initial Combine values only repeat the same titlebar and background updates. Subsequent derived config and OSC background changes still resync the window appearance.
SurfaceView caches the background color set by OSC 11 in
backgroundColor. TerminalWindow.preferredBackgroundColor consults
that cache before falling back to derivedConfig.backgroundColor,
so once OSC 11 has fired the cached value masks any later config
change. After a light/dark theme auto-switch this leaves the
window chrome on the previous theme's color until the application
next emits OSC 11.
In ghosttyConfigDidChange, after updating derivedConfig, drop the
cache when it no longer matches the new config-derived background.
A subsequent ghosttyColorDidChange repopulates it as before, so
within-config OSC 11 behavior is unchanged.
Use onSubmit for the plain Enter → next-match behavior, which respects
IME composition state. Keep onKeyPress only for Shift+Enter (previous
match), returning .ignored for plain Enter so the IME can process it.
Fixes 2 bugs
1. After dragging a non-focused surface from window A to window B
**quickly without making B the key window**, the focused surface in
window A is not receiving `keyDown` events.
https://github.com/user-attachments/assets/a8861c0a-9300-470d-bf7e-0f32a9ab2cd1
2. #12343 After dragging a surface from tab A to tab B within the same
window, the dragged surface is not rendering input correctly.
> The reason the thread is stuck is because the surface's occlusion
state is set to invisible after target tab's activate while dragging,
since the dragged surface is still in previous tree before dropping, and
after dropping the occlusion state of this surface is not updated to
visible, which causing the surface is accepting input but not rendering.
https://github.com/user-attachments/assets/d67f5dba-8609-4f67-a956-921982faf796
Fixes the issue described in #12516.
### What
- Inject an `OSPasteboard` into `SearchState`
- Add `OSPasteboard` extension to normalize working with strings between
UIPasteboard/NSPasteboard
- Add `BackportSelectionTextField` which supports text selection for
MacOS 15/iOS 18 and up.
- Read from the pasteboard when the overlay opens and when the app
becomes active
- Write to the pasteboard when the search needle changes
- Annotate `SearchState` as MainActor. `NSPasteboard` isn't thread safe,
and since `SearchState` is already accessed from the main thread,
MainActor enforces our writes be thread safe
- Add SearchState unit tests
### Why
Consistent with other macOS apps, the Find bar's search needle should
persist when re-opened and should sync to the Find bar in other apps.
For example, see Xcode, Notes, Terminal, and Safari.
https://github.com/user-attachments/assets/b6a55a4a-a52c-45bc-ac38-c9df452c11cb
The reason the thread is stuck is because the surface's occlusion state is set to invisible after target tab's activate while dragging, since the dragged surface is still in previous tree before dropping, and after dropping the occlusion state of this surface is not updated to visible, which causing the surface is accepting input but not rendering.
This fixes a bug: after dragging a non-focused surface from window A to window B **quickly without making B the key window**, the focused surface in window A is not receiving `keyDown` events.
Refs #10460
Related: #12518
When an input method commits all or part of marked text during keyDown,
AppKit returns the committed text through insertText. Treat that as
text committed by the input method instead of replaying the original key
event to the terminal.
Previously this path only handled arrow-key commits specially. A
control-key shortcut that commits preedit text could still be encoded as
the original control input after composition, such as ctrl+j becoming LF.
Send committed preedit text as a text-only event for any key that causes
the commit. Only replay arrow navigation keys that the existing Korean
IME handling expects, and keep plain left-arrow suppressed because AppKit
already leaves the caret in place.
AI usage: OpenAI Codex helped investigate, implement, test, and refine
this change. I reviewed and tested the resulting code.
macos: suppress control-char input while composing
When AppKit delivers a single C0 control character during marked-text
composition, Ghostty should treat it as input consumed by the composing
state instead of forwarding it to the terminal.
This prevents control-key IME actions, such as Japanese input shortcuts
like ctrl+h/j/m/n, from leaking into the terminal while composition is
still active. Printable text and non-composing control input continue
through the normal key path.
Refs #10460
Related: #2628, #4539
Vouched in #12169
Testing:
- xcodebuild test -scheme Ghostty -destination platform=macOS
-only-testing:GhosttyTests/SurfaceViewAppKitTests
- Manually tested Japanese IME control-key shortcuts on macOS
AI usage:
- OpenAI Codex helped investigate, implement, test, and refine this
change. I reviewed and tested the resulting code.
A bug found while recording that menu fix.
> ~~Will link to an open issue if there is one.~~
When toggling the command palette from the inline title editor, the
first responder state of the surface is changed quickly from true to
false.
`makeFirstResponder:` is called by the title editor when finishing, but
it happens **after** the command palette is shown, so the `focused` is
set to `true` while the command palette is shown. (Could be an AppKit
issue as well, since the resign is not called after but the command
palette is receiving `keyDown`.)
Since `performKeyEquivalent(with:)` is called on all of the subviews
until one of the return `true` so the paste action is consumed by the
surface instead of the first responder (command palette).
`lastKnownFileType = file` will change to `text` if you checking out branches with Xcode opened. But this was generated by Xcode in the first place.
Anyway we don't need it to be in the project tree to run the tests, and you can still open the test plan in scheme editor.
When AppKit delivers a single C0 control character during
marked-text composition, Ghostty should treat it as input consumed by
the composing state instead of forwarding it to the terminal.
This prevents control-key IME actions, such as Japanese input
shortcuts like ctrl+h/j/m/n, from leaking into the terminal while
composition is still active. Printable text and non-composing control
input continue through the normal key path.
AI usage: OpenAI Codex helped investigate, implement, test, and refine
this change. I reviewed and tested the resulting code.
This should be safe to delete now after #12461.
I tested saving 27 tabs, 4 with 2 splits,
`TerminalRestorable.encode(with:` finished successfully.
And I check the breakpoints when the Sparkle sends
`-[NSRunningApplication treminate]`. The call stack at `-[NSResponder
invalidateRestorableState]` is pretty much the same as quitting via
`cmd+q`.
First two commits fix the issue when upgrading from 1.2.x to 1.3.x.
(#11304)
> To double check if this pr really fixes the issue, you can either
archive a release build, sign with the same profile, and override
manually.
>
> Or you can find the `savedState` files (located in `~/Library/Daemon\
Containers/<uuid>`), can copy them the local build dir (which is what I
did), and run the debug build.
Following commits add tests for migrations and some logs.
**Currently the minimum version is set to 1.2.x**, since there's a lot
changes comparing to 1.1.x. It will be difficult to restore
`Ghostty.SplitNode` -> `SplitTree<Ghostty.SurfaceView>` without
introducing a lot of checks.
Previously `ghostty_app_key_is_binding` (unlike Surface) is just using `config.keybind` to check whether a KeyEvent is in the set or not.
After this, I can add unit tests for keybinding more easily, with dummy configs.