Fixes#11396
Track menu items populated from Ghostty keybind actions and only trigger
those from SurfaceView performKeyEquivalent. This avoids app-default
shortcuts such as Hide from pre-empting explicit keybinds.
Fixes#11379
For this pass, I made it a very simple "within 20%" (height-wise) of the
split handle. There is no horizontal component. I want to find the right
balance between always visible (today mostly) to only visible on direct
hover, because I think it'll be too hard to discover on that far right
side.
Fixes phantom mouse drag/selection when switching splits or apps.
The suppressNextLeftMouseUp flag and core mouse click_state were not
being reset on focus transitions, causing stale state that led to
unexpected drag behavior.
- Reset suppressNextLeftMouseUp in focusDidChange when losing focus
- Defensively reset the flag when processing normal clicks
- Reset core mouse.click_state and left_click_count on focus loss
* ensure that `ghostty.h` compiles during basic Zig tests
* ensure that non-exhaustive enums are kept synchronized between
`ghostty.h` and their respective Zig counterpart.
* adjust some enums that varied from established conventions
Fixes#10935
This is a more robust way to detect "is my surface focused" because that
question usually means "is my surface the last focused surface" if a
_different_ surface is not focused. We already have used this pattern
all over but we should extend it to SwiftUI too.
referring to the discussion:
https://github.com/ghostty-org/ghostty/discussions/9814
This is a very small change addressing the behavior for closing the
search bar. This removes an extra step when closing the search bar if
the query is empty
Adds the `selection_for_search` action, with Cmd+E keybind by default.
This action inputs the currently selected text into the search
field without changing focus, matching standard macOS behavior.
After rearranging panes, the window becomes permanently unmovable.
Grab handles temporarily set `window.isMovable = false` on hover to prevent
window dragging from interfering with pane dragging.
Override `viewWillMove(toWindow:)` to catch when the view is being removed from
the window. This lifecycle method is called before the window reference
becomes nil, allowing us to restore `window.isMovable`.