If GTK can't acquire an OpenGL context, this shows a message.
Previously, we would only log a warning which was difficult to find. The
GUI previously was the default GTK view which showed "Failed to acquire
EGL display" which was equally confusing.
Supporting command line, file menu and keybindings.
Default mac shortcut of `super + alt + o` (other)
Not able to test on Linux so excluding `close_other_tabs` from `gtk` for now
make a default short cut for close other tabs
Compromise solution to #7356
XKB is naughty. It's really really naughty. I don't understand why we
didn't just kill XKB with hammers during the Wayland migration and
change it for something much better. I don't understand why we're
content with what amounts to an OS-level software key remapper that
completely jumbles information about original physical key codes in
order to fake keyboard layouts, and not just let users who really want
to remap keys use some sort of evdev or udev-based mapper program.
In a sane system like macOS, the "c" key is always the "c" key, but it's
understood to produce the Unicode character "ц" when using a Russian
layout. XKB defies sanity, and just pretends that your "c" key is
actually a "ц" key instead, and so when you ask for the keybind "Ctrl+C"
it just shrugs in apathy (#7309). And so, we took matters into our own
hands and interpreted hardware keycodes ourselves.
But then, a *lot* of people have the ingrained muscle memory of swapping
Escape with Caps Lock so that it is easier to hit. We respect that. In a
sane system, they would use a remapper that actually makes the system
think you've hit the Escape key when in reality you've hit the Caps Lock
key, so in all intents and purposes to the OS and any app developer,
these two just have their wires swapped. But not on Linux. Somehow this
and the aforementioned case should be treated by the same key transform
algorithm, which is completely diabolical.
As a result, we have to settle for a compromise that truly satisfies
neither party — by allowing XKB remaps for keys that don't really change
depending on the layout.
The Linux input stack besets all hopes and aspirations.
Compromise solution to #7356
XKB is naughty. It's really really naughty. I don't understand why we
didn't just kill XKB with hammers during the Wayland migration and change
it for something much better. I don't understand why we're content with
what amounts to an OS-level software key remapper that completely jumbles
information about original physical key codes in order to fake keyboard
layouts, and not just let users who really want to remap keys use some
sort of evdev or udev-based mapper program.
In a sane system like macOS, the "c" key is always the "c" key, but it's
understood to produce the Unicode character "ц" when using a Russian
layout. XKB defies sanity, and just pretends that your "c" key is
actually a "ц" key instead, and so when you ask for the keybind "Ctrl+C"
it just shrugs in apathy (#7309). And so, we took matters into our own
hands and interpreted hardware keycodes ourselves.
But then, a *lot* of people have the ingrained muscle memory of swapping
Escape with Caps Lock so that it is easier to hit. We respect that.
In a sane system, they would use a remapper that actually makes the
system think you've hit the Escape key when in reality you've hit the
Caps Lock key, so in all intents and purposes to the OS and any app
developer, these two just have their wires swapped. But not on Linux.
Somehow this and the aforementioned case should be treated by the same
key transform algorithm, which is completely diabolical.
As a result, we have to settle for a compromise that truly satisfies
neither party — by allowing XKB remaps for keys that don't really change
depending on the layout.
The Linux input stack besets all hopes and aspirations.
The `gdk.Surface` is only ever available *after* the window had been
first presented and mapped. Trying to get the surface during `init` like
what we had previously done will **always** return null.
The `gdk.Surface` is only ever available *after* the window had been
first presented and mapped. Trying to get the surface during `init`
like what we had previously done will **always** return null.
When window-decoration=none, setting the window decoration to null would
just mean it would default to none again, creating a cycle of torment
none can break out of... that sounds a bit too dramatic doesn't it
Fixes#8274
When window-decoration=none, setting the window decoration to null would
just mean it would default to none again, creating a cycle of torment
none can break out of... that sounds a bit too dramatic doesn't it
Fixes#8274
Insead of signals between the ImGui widget and the Inspector widget,
make the Inspector widget a subclass of the ImGui widget and use virtual
methods to handle setup and rendering of the Inspector.
Fixes#8266
When a surface is first created, there's a race condition between when
the config is set on the surface and when the code to check if a border
should be drawn around the surface is run. Fix that by exiting early if
the bell isn't ringing, before we check to see if there's a config set
on the surface and issuing the warning message.
This cleans up our close handling of all types (surfaces, tabs, windows).
Surfaces no longer emit their scope; their scope is always just the
surface itself. For tab and window scope we use widget actions.
This makes `close_tab` work properly (previously broken).
This is a (relatively) straightforward port of the terminal inspector
from the old GTK application runtime. It's split into three widgets. At
the lowest level is a widget designed for showing a generic Dear ImGui
application. Above that is a widget that embeds the ImGui widget and
plumbs it into the core Inspector. At the top is a custom Window widget
that embeds the Inspector widget.
And then there's all the plumbing necessary to hook everything into the
rest of Ghostty.
In theory this design _should_ allow showing the Inspector in a split
or a tab in the future, not just in a separate window. It should also
make it easier to display _other_ Dear ImGui applications if they are
ever needed.
This fixes `mouse-hide-while-typing`. Don't know why this worked before
(I tested it yesterday!) but stopped working today. But this now works,
and conceptually makes some sense.