Move size adjustment logic out of `Entry`, I understand the impulse to
put it there but it results in passing a lot of stuff around which isn't
great.
Rework `add(...)` in to `add(...)` and `addDeferred(...)`, faces are
passed directly now instead of passing an entry, and an options struct
is used instead of positional arguments for things like style, fallback,
and size adjustment.
Change size adjustment test back to a half pixel tolerance instead of 5%
because the previous commit (allowing fractional pixel sizes) fixed the
root cause of large differences.
This commit changes a LOT of areas of the code to use decl literals
instead of redundantly referring to the type.
These changes were mostly driven by some regex searches and then manual
adjustment on a case-by-case basis.
I almost certainly missed quite a few places where decl literals could
be used, but this is a good first step in converting things, and other
instances can be addressed when they're discovered.
I tested GLFW+Metal and building the framework on macOS and tested a GTK
build on Linux, so I'm 99% sure I didn't introduce any syntax errors or
other problems with this. (fingers crossed)
Unify grid metrics calculations by relying on shared logic mostly based
on values directly from the font tables, this deduplicates a lot of code
and gives us more control over how we interpret various metrics.
Also separate metrics for underlined, strikethrough, and overline
thickness and position, and box drawing thickness, so that they can
individually be adjusted as the user desires.
Fixes#2364
This adds the bold, italic, and bold italic variants of JB Mono so it is
built-in. This also fixes up the naming convention for the embedded font
files across tests and removes redundant embedded font files.
Fixes#1808
When resolving a codepoint, we first attempt to find the default
presentation (if an explicit one is not given), but we were not falling
back to "any" in case that presentation was not found.