### Background
After #9344, the Ghostty theme won't change after switching systems',
and reverting #9344 will bring back the issue it fixed.
The reason these two issues are related is because the scheme change is
based on changes of `effectiveAppearance`, which is also affected by
setting the window's `appearance` or changing
`NSAppearance.currentDrawing()`.
### Changes
Instead of observing `effectiveAppearance`, we now explicitly update the
color scheme of surfaces, so that we can control when it happens to
avoid callback loops and redundant updates.
### Regression Tests
- [x] #8282
- [x] Reloading with `window-theme = light` should update Ghostty with
the default dark theme with a dark window theme (break before
[#83104ff](83104ff27a))
- [x] `window-theme = light \n macos-titlebar-style = native` should
update Ghostty with the default dark theme with a light window theme
- [x] Reloading from the default config to `theme=light:3024
Day,dark:3024 Night \n window-theme = light`, should update Ghostty with
the theme `3024 Day` with a light window theme (break on
[#d39cc6d](d39cc6d478))
- [x] Using `theme=light:3024 Day,dark:3024 Night`; Switching the
system's appearance should change Ghostty's appearance (break on
[#d39cc6d](d39cc6d478))
- [x] Reloading from `theme=light:3024 Day,dark:3024 Night` with a light
window theme to the default config, should update Ghostty with the
default dark theme with a dark window theme
- [x] Reloading from the default config to `theme=light:3024
Day,dark:3024 Night \n window-theme=dark`, should update Ghostty with
the theme `3024 Night` with a dark window theme
- [x] Reloading from `theme=light:3024 Day,dark:3024 Night \n
window-theme=dark` to `theme=light:3024 Day,dark:3024 Night` with light
system appearance, should update Ghostty from dark to light
- [x] Reload with quick terminal open
### Background
After #9344, the Ghostty theme won't change after switching systems', and reverting #9344 will bring back the issue it fixed.
The reason these two issues are related is because the scheme change is based on changes of `effectiveAppearance`, which is also affected by setting the window's `appearance` or changing `NSAppearance.currentDrawing()`.
### Changes
Instead of observing `effectiveAppearance`, we now explicitly update the color scheme of surfaces, so that we can control when it happens to avoid callback loops and redundant updates.
### Regression Tests
- [x] #8282
- [x] Reloading with `window-theme = light` should update Ghostty with the default dark theme with a dark window theme (break before [#83104ff](83104ff27a))
- [x] `window-theme = light \n macos-titlebar-style = native` should update Ghostty with the default dark theme with a light window theme
- [x] Reloading from the default config to `theme=light:3024 Day,dark:3024 Night \n window-theme = light`, should update Ghostty with the theme `3024 Day` with a light window theme (break on [#d39cc6d](d39cc6d478))
- [x] Using `theme=light:3024 Day,dark:3024 Night`; Switching the system's appearance should change Ghostty's appearance (break on [#d39cc6d](d39cc6d478))
- [x] Reloading from `theme=light:3024 Day,dark:3024 Night` with a light window theme to the default config, should update Ghostty with the default dark theme with a dark window theme
- [x] Reloading from the default config to `theme=light:3024 Day,dark:3024 Night \n window-theme=dark`, should update Ghostty with the theme `3024 Night` with a dark window theme
- [x] Reloading from `theme=light:3024 Day,dark:3024 Night \n window-theme=dark` to `theme=light:3024 Day,dark:3024 Night` with light system appearance, should update Ghostty from dark to light
- [x] Reload with quick terminal open
# Conflicts:
# macos/Sources/Features/Terminal/BaseTerminalController.swift
Fixes#2660
Rather than calculate our window frame size based on various chrome
calculations, we now utilize SwiftUI layouts and view intrinsic content
sizes with `setContentSize` to setup our content size ignoring all our
other widgets.
I'm sure there's some edge cases I'm missing here but this should be a
whole lot more reliable on the whole.
There is a sparkle-related 'issue' with the previous implementation. When you download/install in the `updateAvailable` state, if you don't install it, then check the updates again. Sparkle loses its downloaded stage in the delegate (it's normal when I use the sparkle source code). This time, when you click install in the `updateAvailable` state, it just uses the previous downloaded package and starts to install, without calling `showReady(toInstallAndRelaunch:)`.
I think removing `readyToInstall` in our customed ui, will reduce one step to install an update for most of the users out there, which makes sense, since the current package is pretty small, only takes a few seconds to download for a normal network, and they intended to install this update.
With its being `focusable`(default), the first responder became the text
editor instead of the paste button.
This fixes the issue where one can't confirm with the keyboard.
This doesn't affect its selection.
Fixes#9322
SwiftUI `Text` has huge performance issues. On my maxed out MBP it hangs
for any text more than 100KB (it took ~8s to display it!). `TextEditor`
with a constant value works much better and handles scrolling for us,
too!
Fixes#9132
We were processing our window size defaults separate from our window
position and the result was that you'd get some incorrect behavior.
Unify the logic more to fix the positioning.
Note there is room to improve this further, I think that all initial
positioning could go into the controller completely. But I wanted to
minimize the diff for a backport.