"Why is my quick terminal not taking up the entire top of my docked Mac
screen after I reconnect?" Boy howdy are you in the right PR.
It turns out that the quick terminal caches its last-closed window frame
per display so it can restore the user's size when reopened. The cache
entry was considered valid whenever the current screen was the same size
*or larger* than when the frame was saved ("persist when screens grow").
This has led to a pattern that was simply maddening. To wit: that rule
breaks across display changes.
When an external display is disconnected and later reconnected at a
different resolution (common after traveling with a laptop, do not even
get me started on projectors) the same display can come back larger than
when the frame was cached. The stale frame is still treated as valid and
restored, so the quick terminal no longer fills the screen (it appears
at a partial width/height). Because the cache is persisted, restarting
Ghostty does not clear it, and the user is slowly driven mad. Welcome to
madness; we have snacks.
This PR addresses this by treating a cached frame as valid when the
screen geometry matches exactly (both backing scale factor and frame
size). On any mismatch we drop the entry and fall back to the configured
quick-terminal-size. Manual resizes are still remembered across toggles
within a stable display configuration.
Fixes the regression reported in #12348.
AI disclaimer: I used AI for this. Of course I used AI for this, my code
is terrible on a good day. Specifically, Claude Code, as well as a
custom harness that has the curious tendency to write commit messages
containing conspiracy theories about the code because I am history's
greatest monster.
Fight me!
The quick terminal caches its last-closed window frame per display so it
can restore the user's size when reopened. The cache entry was considered
valid whenever the current screen was the same size *or larger* than when
the frame was saved ("persist when screens grow"). This has led to a pattern
that was simply maddening. To wit:
That rule breaks across display changes. When an external display is
disconnected and later reconnected at a different resolution (common
after traveling with a laptop) the same display can come back larger
than when the frame was cached. The stale frame is still treated as valid
and restored, so the quick terminal no longer fills the screen (it appears
at a partial width/height). Because the cache is persisted, restarting
Ghostty does not clear it, and the user is slowly driven mad.
Only treat a cached frame as valid when the screen geometry matches
exactly (both backing scale factor and frame size). On any mismatch we
drop the entry and fall back to the configured quick-terminal-size. Manual
resizes are still remembered across toggles within a stable display
configuration.
Fixes the regression reported in #12348.
Turns out combine's `publisher(for:,object:)` retains the object!
We verified this with a test script shown below. Fix this with a
manual filter. Found by @mustafa0x.
```
import Combine
import Foundation
final class Token {
deinit { print("Token deinitialized") }
}
weak var weakToken: Token?
var publisher: NotificationCenter.Publisher?
// Create scope that will free token.
do {
let token = Token()
weakToken = token
publisher = NotificationCenter.default.publisher(
for: Notification.Name("TestNotification"),
object: token
)
}
print("Retained:", weakToken != nil)
publisher = nil
print("Released:", weakToken == nil)
```
The core had no signal to the apprt when the active selection changed,
so a consumer (e.g. a screen reader) kept reading a stale selection
until some unrelated query refreshed it.
This change adds a payload-less selection_changed action that's fired on
a selection state transition. The apprt reads the current selection
through the normal read path.
This consolidates selection state changes so the notification fires
consistently: all sites route through setSelection rather than calling
screen.select directly, including the mouse paths that previously
bypassed it for clipboard timing.
The new setSelectionAndCopy extends setSelection with the additional
'copy_on_select' behavior.
On macOS, this posts .ghosttySelectionDidChange, which is debounced
before posting a NSAccessibility .selectedTextChanged notification.
GTK has no consumer yet and no-ops the action.
See: #9932
The core had no signal to the apprt when the active selection changed,
so a consumer (e.g. a screen reader) kept reading a stale selection
until some unrelated query refreshed it.
This change adds a payload-less selection_changed action that's fired on
a selection state transition. The apprt reads the current selection
through the normal read path.
This consolidates selection state changes so the notification fires
consistently: all sites route through setSelection rather than calling
screen.select directly, including the mouse paths that previously
bypassed it for clipboard timing.
The new setSelectionAndCopy extends setSelection with the additional
'copy_on_select' behavior.
On macOS, this posts .ghosttySelectionDidChange, which is debounced
before posting a NSAccessibility .selectedTextChanged notification.
GTK has no consumer yet and no-ops the action.
Close#12825
Skip the initial emissions from the focused surface appearance
publishers after a tab focus change. The focused surface is already
synced immediately, so the initial Combine values only repeat the same
titlebar and background updates. Subsequent derived config and OSC
background changes still resync the window appearance.
https://github.com/user-attachments/assets/f229fb95-4b4c-4040-85ac-0acfcc54ca82
Assigned to Codex GPT 5.5(medium)
PS: Sry for I don't write zig and let AI write this.
Close#12825
Skip the initial emissions from the focused surface appearance publishers after a tab focus change. The focused surface is already synced immediately, so the initial Combine values only repeat the same titlebar and background updates. Subsequent derived config and OSC background changes still resync the window appearance.
SurfaceView caches the background color set by OSC 11 in
backgroundColor. TerminalWindow.preferredBackgroundColor consults
that cache before falling back to derivedConfig.backgroundColor,
so once OSC 11 has fired the cached value masks any later config
change. After a light/dark theme auto-switch this leaves the
window chrome on the previous theme's color until the application
next emits OSC 11.
In ghosttyConfigDidChange, after updating derivedConfig, drop the
cache when it no longer matches the new config-derived background.
A subsequent ghosttyColorDidChange repopulates it as before, so
within-config OSC 11 behavior is unchanged.
Use onSubmit for the plain Enter → next-match behavior, which respects
IME composition state. Keep onKeyPress only for Shift+Enter (previous
match), returning .ignored for plain Enter so the IME can process it.
Fixes 2 bugs
1. After dragging a non-focused surface from window A to window B
**quickly without making B the key window**, the focused surface in
window A is not receiving `keyDown` events.
https://github.com/user-attachments/assets/a8861c0a-9300-470d-bf7e-0f32a9ab2cd1
2. #12343 After dragging a surface from tab A to tab B within the same
window, the dragged surface is not rendering input correctly.
> The reason the thread is stuck is because the surface's occlusion
state is set to invisible after target tab's activate while dragging,
since the dragged surface is still in previous tree before dropping, and
after dropping the occlusion state of this surface is not updated to
visible, which causing the surface is accepting input but not rendering.
https://github.com/user-attachments/assets/d67f5dba-8609-4f67-a956-921982faf796
Fixes the issue described in #12516.
### What
- Inject an `OSPasteboard` into `SearchState`
- Add `OSPasteboard` extension to normalize working with strings between
UIPasteboard/NSPasteboard
- Add `BackportSelectionTextField` which supports text selection for
MacOS 15/iOS 18 and up.
- Read from the pasteboard when the overlay opens and when the app
becomes active
- Write to the pasteboard when the search needle changes
- Annotate `SearchState` as MainActor. `NSPasteboard` isn't thread safe,
and since `SearchState` is already accessed from the main thread,
MainActor enforces our writes be thread safe
- Add SearchState unit tests
### Why
Consistent with other macOS apps, the Find bar's search needle should
persist when re-opened and should sync to the Find bar in other apps.
For example, see Xcode, Notes, Terminal, and Safari.
https://github.com/user-attachments/assets/b6a55a4a-a52c-45bc-ac38-c9df452c11cb
The reason the thread is stuck is because the surface's occlusion state is set to invisible after target tab's activate while dragging, since the dragged surface is still in previous tree before dropping, and after dropping the occlusion state of this surface is not updated to visible, which causing the surface is accepting input but not rendering.