This avoids jitter when resizing splits. I didn't see any jitter before
splits but conceptually its possible. The issue is that since we're
updating the overlay DURING A RESIZE, changing the dimensions of any
part of the widget tree causes GTK warnings and a bunch of laggy
updates.
Instead, we copy the label text to a property and update it on the idle
callback along with everything else. This also provides a natural
debounce to the label.
This also fixes a bug where we were setting custom cursors on the wrong
gtk widget, this showed up most terribly with `mouse-hide-while-typing`
where the mouse would never reappear.
This also fixes a bug where we were setting custom cursors on the wrong
gtk widget, this showed up most terribly with `mouse-hide-while-typing`
where the mouse would never reappear.
This PR adds a "tabs" title bar style similar to the macOS title bar
style. When `gtk-titlebar-style=tabs` the title bar and the tab bar
will be merged together.
The config entry for controlling this is kept separate from macOS as
macOS has more styles defined that don't map to a GTK title bar style
and it's likely that users that use both macOS and GTK would want
different settings for each platform.
We only need properties for things that are bound via the blueprint
files. Otherwise, its kind of just a pain. This fixes a bug where it
wasn't being properly set initially anyways because we didn't trigger
syncAppearance.
Ports global shortcuts.
This is mostly a direct logic copy. The primary difference is I
converted `GlobalShortcuts` to a `GObject` which has a config and dbus
property and emits a trigger signal. Importantly, it's no longer tied or
dependent on the `gio.Application` in any way. The config and dbus
connection are updated as normal properties.
Verified with Valgrind we're clean. Found one memory leak I ported back
to legacy.