This adds HTML formatting capabilities to the formatter package. HTML is
emitted as inline styles. For palette indexes, direct RGB is emitted if
we have access to a palette; otherwise, we fall back to CSS variables.
This isn't exposed to end users yet, but will enable copy as html
features. This is available in libghostty.
Fixes#9395
**AI disclosure:** I used AI (Amp) to help me write tests, but the
implementation was done manually. I reviewed everything.
This removes all existing functionality that I know of that encodes a
terminal, screen, pagelist, or page as plaintext and unifies all logic
onto the formatter system.
This replaces the logic of Screen.selectionString with calls to
ScreenFormatter.
This means that all our various selection-based features like copying to
clipboards now uses the new formatter. The formatter code is now
user-facing.
This forced us to pass all selectionString tests which revealed some
edge cases that were not handled correctly before in the formatter! The
formatter now handles:
- Plain text now emits `\n` instead of `\r\n`. VT emits `\r\n`
- Rectangular selections
- Various wide character edge cases
- Selection is now inclusive on the end, not exclusive
This adds the option `pin_map` or `point_map` (for pages) to formatter,
allowing callers to get a byte-by-byte mapping for where on the screen
each encoding maps to. This is used by search internals and hyperlinks.
I haven't hooked that all up yet. This diff was big enough I wanted this
as one.
Tests significantly cover the new feature.
Next up, we'll rip out `selectionString` and replace it with formatters!
This adds a new formatter that can be used with standard Zig `{f}`
formatting that emits any portion of the terminal screen as VT
sequences. In addition to simply styling, this can emit the entire
terminal/screen state such as cursor positions, active style, terminal
modes, etc.
To do this, I've extracted all formatting to a dedicated `formatter`
package within `terminal`. This handles all formatting types (currently
plaintext and VT formatting, but can imagine things like HTML in the
future). Presently, we have "formatting" split out across a variety of
places in Terminal, Screen, PageList, and Page. I didn't remove this
code yet but I intend to unify it all on formatter in the future.
This also doesn't expose this functionality in any user-facing way yet.
This PR just adds it to the ghostty-vt Zig module and unit tests it.
Ghostty app changes will come later.
**This also improves the readonly stream** to handle OSC color
operations for _setting_ but it doesn't emit any responses of course,
since its readonly.
This exposes the SGR parser to the C and Wasm APIs. An example is shown
in c-vt-sgr.
Compressed example:
```c
#include <assert.h>
#include <stdio.h>
#include <ghostty/vt.h>
int main() {
// Create parser
GhosttySgrParser parser;
assert(ghostty_sgr_new(NULL, &parser) == GHOSTTY_SUCCESS);
// Parse: ESC[1;31m (bold + red foreground)
uint16_t params[] = {1, 31};
assert(ghostty_sgr_set_params(parser, params, NULL, 2) == GHOSTTY_SUCCESS);
printf("Parsing: ESC[1;31m\n\n");
// Iterate through attributes
GhosttySgrAttribute attr;
while (ghostty_sgr_next(parser, &attr)) {
switch (attr.tag) {
case GHOSTTY_SGR_ATTR_BOLD:
printf("✓ Bold enabled\n");
break;
case GHOSTTY_SGR_ATTR_FG_8:
printf("✓ Foreground color: %d (red)\n", attr.value.fg_8);
break;
default:
break;
}
}
ghostty_sgr_free(parser);
return 0;
}
```
**AI disclosure:** Amp wrote most of the C headers, but I verified it
all. https://ampcode.com/threads/T-d9f145cb-e6ef-48a8-ad63-e5fc85c0d43e
This adds a new stream handler implementation that updates terminal
state in reaction to VT sequences, but doesn't perform any of the
actions that would require responses (e.g. queries).
This is exposed in two ways: first, as a standalone `ReadonlyStream` and
`ReadonlyHandler` type that contains all the implementation. Second, as
a convenience func on `Terminal` as `vtStream` and `vtHandler` which
return their respective types preconfigured to update the calling
terminal state.
This dramatically simplifies libghostty-vt usage from Zig (and will
eventually be exposed to C, too) since a Terminal on its own is ready to
go as a full VT parser and state machine without needing to build any
custom types!
There's a second big bonus here which is that our `stream_readonly.zig`
tests are true end-to-end tests for raw bytes to terminal state. This
will let us test a wider variety of situations more broadly. To start,
there are only a handful of tests implemented here.
**AI disclosure:** Amp wrote basically this whole thing, but I reviewed
it. https://ampcode.com/threads/T-3490efd2-1137-4112-96f6-4bf8a0141ff5
This adds a set of Wasm convenience functions to ease memory management.
These are all prefixed with `ghostty_wasm` and are documented as part of
the standard Doxygen docs.
I also added a very simple single-page HTML example that demonstrates
how to use the Wasm module for key encoding.
This also adds a bunch of safety checks to the C API to verify that
valid values are actually passed to the function. This is an easy to hit
bug.
**AI disclosure:** The example is AI-written with Amp. I read through
all the code and understand it but I can't claim there isn't a better
way, I'm far from a JS expert. It is simple and works currently though.
Happy to see improvements if anyone wants to contribute.
This makes `libghostty-vt` build for freestanding wasm targets (aka a
browser) and produce a `ghostty-vt.wasm` file. This exports the same C
API that libghostty-vt does.
This commit specifically makes the changes necessary for the build to
build properly and for us to run the build in CI. We don't yet actually
try using it...
Related to #111
This adds the necessary logic and data for the `PageList` data structure
to keep track of **total length** of the screen, **offset** into the
viewport, and **length** of the viewport. These three values are
necessary to _render_ a scrollbar. This PR updates the renderer to grab
this information but stops short of actually drawing a scrollbar (which
we'll do with native UI), in the interest of having a PR that doesn't
contain too many changes.
**This doesn't yet draw a scrollbar, these are just the internal changes
necessary to support it.**
## Background
The `PageList` structure is very core to how we represent terminal
state. It maintains a doubly linked list of "pages" (not literally
virtual memory pages, but close). Each page stores cell information,
styles, hyperlinks, etc fully self-contained in a contiguous sets of VM
pages using offset addresses rather than full pointers. **Pages are not
guaranteed to be equal sizes.** (This is where scrollbars get difficult)
Because it is a linked list structure of non-equal sized nodes, it isn't
amenable to typical scrollbar behavior. A scrollbar needs to know: full
size, offset, and length in order to draw the scrollbar properly.
Getting these values naively is `O(N)` within the data structure that is
on the hottest IO performance path in all of Ghostty.
## Implementation
### PageList
We now maintain two cached values for **total length** and **viewport
offset**.
The total length is relatively straightforward, we just have to be
careful to update it in every operation that could add or remove rows.
I've done this and ensured that every place we update it is covered with
unit test coverage.
The viewport offset is nasty, but I came up with what I believe is a
good solution. The viewport when arbitrarily scrolled is defined as a
direct pointer to the linked list node plus a row offset into that node.
The only way to calculate offset from the top is `O(N)`.
But we have a couple shortcuts:
1. If the viewport is at the bottom (most common) or top, calculating
the offset is `O(1)`: bottom is `total_rows - active_rows`, both readily
available. And top is `0` by definition.
2. Operations on the PageList typically add or remove rows. We don't do
arbitrary linked list surgery. If we instrument those areas with delta
updates to our cache, we can avoid the `O(N)` cost for most operations,
including scrolling a scrollbar. The only expensive operation is a full,
arbitrary jump (new node pointer).
Point 1 was quick to implement, so I focused all the complexity on point
2. Whenever we have an operation that adds or removes rows (for example
pruning the scroll back, adding more, erase rows within the active area,
etc.) then I do the math to calculate the delta change required for the
offset if we've already calculated it, and apply that directly.
### Renderer
The other issue was how to notify the apprts of scrollbar state. Sending
messages on any terminal change within the IO thread is a non-option
because (1) sending messages is slow (2) the terminal changes a lot and
(3) any slowness in the IO thread slows down overall terminal
throughput.
The solution was to **trigger scrollbar notifications with the renderer
vsync**. We read the scrollbar information when we render a frame,
compare it to renderer previous state, and if the scrollbar changed,
send a message to the apprt _after the frame is GPU-renderer_.
The renderer spends _most_ of its time sleeping compared to the IO
thread, and has more opportunities for optimizing its awake time.
Additionally, there's no reason to update the scrollbar information if
the renderer hasn't rendered the new frames because the user can't even
see the stuff the scrollbar wants to scroll to. We're talking about
millisecond scale stuff here at worst but it adds up.
## Performance
No noticeable performance impact for the additional metrics:
<img width="1012" height="738" alt="image"
src="https://github.com/user-attachments/assets/4ed0a3e8-6d76-40c1-b249-e34041c2f6fd"
/>
## AI Usage
I used Amp to help audit the codebase and write tests. I wrote all the
main implementation code manually. I came up with the main design
myself. Relevant threads:
-
https://ampcode.com/threads/T-95fff686-75bb-4553-a2fb-e41fe4cd4b77#message-0-block-0
-
https://ampcode.com/threads/T-48e9a288-b280-4eec-83b7-ca73d029b4ef#message-91-block-0
## Future
This is just the internal changes necessary to _draw_ a scrollbar. There
will be other changes we'll need to add to handle grabbing and actually
jumping the scrollbar. I have a good idea of how to implement those
performantly as well.
- update nixpkgs now that Zig 0.15.2 is available in nixpkgs
- drop hack that worked around compile failures on systems with more
than 32 cores
- enforce patch version of Zig