This ports over a basic headerbar, maximize, and fullscreen. The
headerbar only has the main menu button for now since we have no tabbing
or splits. The main menu has the full main menu that mainline GTK has
but most of it is disabled since we don't implement the actions yet.
I didn't use anything from your branch @tristan957 so I didn't add
coauthor but I want to note that @tristan957 worked on this as well and
I suspect there's overlap.
This fixes a double-free that Valgrind found when the quit action was
used (the keybinding to quit or the menu item). This fixes it in both
the gtk and gtk-ng apprts.
The issue stems from the fact that our quit action worked by traversing
the toplevels and destroying all windows. When all windows are
destroyed, GTK exits the main loop.
When fcitx is used as the input method editor (IME), it appears to hold
its own `gtk.Window` widget as a property (probably for the IME popup).
Unfortunately this does not react well to being destroyed externally and
triggers a double-free when the IME widget also tries to dispose itself.
I think this is probably a bug somewhere in the GTK IME widget because
it should be resilient to this kind of destruction. But, we can't
tolerate a double free in the mean time.
We can still quit by destroying only OUR windows (which cascades to
destroy everything else).
This fixes a double-free that Valgrind found when the quit action was
used (the keybinding to quit or the menu item).
The issue stems from the fact that our quit action worked by traversing the
toplevels and destroying all windows. When all windows are destroyed,
GTK exits the main loop.
When fcitx is used as the input method editor (IME), it appears to hold
its own `gtk.Window` widget as a property (probably for the IME popup).
Unfortunately this does not react well to being destroyed externally and
triggers a double-free when the IME widget also tries to dispose itself.
I think this is probably a bug somewhere in the GTK IME widget because
it should be resilient to this kind of destruction. But, we can't
tolerate a double free in the mean time.
We can still quit by destroying only OUR windows (which cascades to
destroy everything else).
This makes the `new_window` action properly inherit properties from the
parent surface that initiated the action. Today, that is only the pwd
and font size.
For now, this just emits a signal that an embedding widget will react to
to do something like flashing the window.
I think we should implement the audio bell in the actual surface view
but I don't currently have audio drivers hooked up in my Linux VM and
I'm away from my desktop PC. :)
This adds a new icon for the GTK-based application that adheres (mostly)
to the Gnome Human Interface Guidelines (HIG). The icon is designed to
fit in better with other Gnome applications.
While there isn't a single standard "native" style amongst Linux
applications, I believe this better fits the general Linux desktop
ecosystem over our macOS icon.
The icon itself is undeniably Ghostty. The core design language is the
same and I don't think ayone will mistake it for anything else. I wanted
to keep the brand the same, but making it fit in better aligns with
Ghostty's goal of being "platform native".
I became far less stupid and figured out how to figure this out by
reading the source code and since then I've been enlightened and can
clean up our Blueprints quite a bit. Yay!