This makes the `new_window` action properly inherit properties from the
parent surface that initiated the action. Today, that is only the pwd
and font size.
For now, this just emits a signal that an embedding widget will react to
to do something like flashing the window.
I think we should implement the audio bell in the actual surface view
but I don't currently have audio drivers hooked up in my Linux VM and
I'm away from my desktop PC. :)
This adds a new icon for the GTK-based application that adheres (mostly)
to the Gnome Human Interface Guidelines (HIG). The icon is designed to
fit in better with other Gnome applications.
While there isn't a single standard "native" style amongst Linux
applications, I believe this better fits the general Linux desktop
ecosystem over our macOS icon.
The icon itself is undeniably Ghostty. The core design language is the
same and I don't think ayone will mistake it for anything else. I wanted
to keep the brand the same, but making it fit in better aligns with
Ghostty's goal of being "platform native".
I became far less stupid and figured out how to figure this out by
reading the source code and since then I've been enlightened and can
clean up our Blueprints quite a bit. Yay!
Hi there, this is just a low-hanging fruit and it also prepares the way
for the future 0.15, which removes addStaticLibrary.
Please, let me know what to do on the `// TODO` comments.
xterm docs explicitly say that empty payloads should be permitted and
are used to clear the selected clipboards, so we need to implement that
correctly. The GTK apprt still shows a "Copied to Clipboard" toast though
and we might want to change that too
This introduces a new `GhosttyDialog` class that either inherits from
`adw.MessageDialog` or `adw.AlertDialog`, depending on the version of
libadwaita we compile against. This is the same logic we used
previously.
This lets us have a single libadw 1.2 blueprint file for all dialogs and
we just do the right thing at compile time!
This introduces a new `GhosttyDialog` class that either inherits from
`adw.MessageDialog` or `adw.AlertDialog`, depending on the version of
libadwaita we compile against. This is the same logic we used
previously.
This lets us have a single libadw 1.2 blueprint file for all dialogs and
we just do the right thing at compile time!