This commit represents the majority of the work necessary to upgrade
Ghostty to use Zig 0.16.0.
Key parts:
* In addition to its previous responsibilities, the global state now
houses state for global I/O implementations and the process
environment. It is now also utilized in the main application along
with the C library. Where necessary, global state is isolated from key
parts of the implementation (e.g., in libghostty subsystems), and it's
expected that this list will grow.
* We currently manage our own C translation layer where necessary. In
these cases, cImport has been removed in favor of the new external
translate-c package. Due to fixes that have needed be made to properly
translate the dependencies that were swapped out, as mentioned, we
have had to backport fixes from the current translate-c package (and
the upstream Arocc dependency). We will host this ourselves until Zig
0.17.0 is released with these fixes.
* Where necessary (only a small number of cases), some stdlib code from
0.15.2 (and even from 0.17.0) has been taken, adopted, and vendored in
lib/compat.
Co-authored-by: Leah Amelia Chen <hi@pluie.me>
Add a render-state row-cells getter that encodes the current cell's
full grapheme cluster directly as UTF-8 into a caller-provided
GhosttyBuffer. The getter writes the base codepoint first, followed by
any extra grapheme codepoints, and follows the existing buffer-writer
convention where len is bytes written on success or required capacity
on GHOSTTY_OUT_OF_SPACE.
Previously C consumers could query grapheme codepoints, but bindings
that needed UTF-8 text had to reconstruct and encode the cluster
themselves. That duplicated terminal internals in downstream bindings
and made users pay for awkward cross-language struct handling. By
owning the UTF-8/grapheme behavior in libghostty, bindings can use one
stable C API and optionally wrap it with small binding-local helpers.
Replace the O(N×M) nested inline for loop with direct @hasDecl lookups.
The old approach iterated over all translate-c declarations for each enum
field, which required a 10M comptime branch quota on MSVC (2173 decls ×
138 fields × ~20 branches). The new approach constructs the expected
declaration name and checks directly, reducing to O(N) and needing only
100K quota on all platforms.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The MSVC translate-c output includes Windows SDK declarations,
bringing the total to ~2173 declarations (vs ~1502 on Linux/Mac).
The nested inline for in checkGhosttyHEnum (enum fields x declarations)
exceeds the 1M comptime branch quota for larger enums like MouseShape
(34 variants). Increase to 10M to accommodate.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add a C-facing GhosttyRenderStateColors sized struct and a
ghostty_render_state_colors_get accessor so renderers can read
background, foreground, cursor color state, and palette data directly
from the render state.
Fixes: #8862Fixes: #10716
This adds the machinery to pass configuration settings received over
DBus down to the GObject Surface so that that configuration information
can be used to override some settings from the current "live" config
when creating a new window. Currently it's only possible to override
`--working-directory` and `--command`. `-e` on the `ghostty +new-window`
CLI works as well.
Adding more overridable settings is possible, but being able to fully
override any possible setting would better be served with a major
revamp of how Ghostty handles configs, which I is way out of scope at
the moment.
* ensure that `ghostty.h` compiles during basic Zig tests
* ensure that non-exhaustive enums are kept synchronized between
`ghostty.h` and their respective Zig counterpart.
* adjust some enums that varied from established conventions
This adds a set of Wasm convenience functions to ease memory management.
These are all prefixed with `ghostty_wasm` and are documented as part of
the standard Doxygen docs.
I also added a very simple single-page HTML example that demonstrates
how to use the Wasm module for key encoding.
This also adds a bunch of safety checks to the C API to verify that
valid values are actually passed to the function. This is an easy to hit
bug.
**AI disclosure:** The example is AI-written with Amp. I read through
all the code and understand it but I can't claim there isn't a better
way, I'm far from a JS expert. It is simple and works currently though.
Happy to see improvements if anyone wants to contribute.
This makes `libghostty-vt` build for freestanding wasm targets (aka a
browser) and produce a `ghostty-vt.wasm` file. This exports the same C
API that libghostty-vt does.
This commit specifically makes the changes necessary for the build to
build properly and for us to run the build in CI. We don't yet actually
try using it...