Fixes#8418
This fixes issues where left/right positions would be cut off from the
menu bar. And makes it so that size 100%,100% doesn't overflow into the
non-visible space of the edge of the screen.
You can now resize the quick terminal both vertically and horizontally. To incorporate adjusting the custom secondary size on the quick terminal we needed to have the ability to resize the width (if from top, bottom, or center), and height (if from right, left, or center). The quick terminal will retain the user's manually adjusted size while the app is open. A new feature with this is that when the secondary size is adjusted (or primary if the quick terminal is center), the size will increase or decrease on both sides of the terminal.
Applying the feedback given by @pluiedev to use an enum to specify the
type of quick terminal size configuration given (pixels or percentage).
Updated the Swift code to work with the enum as well.
Added C bindings for the already existing quick-terminal-size
configuration. Created a new QuickTerminalSize struct to hold these
values in Swift. Updated the QuickTerminal implementation to use the
user's configuration if supplied. Retains defaults. Also adds support to
customize the width of the quick terminal (height if quick terminal is
set to right or left).
Supporting command line, file menu and keybindings.
Default mac shortcut of `super + alt + o` (other)
Not able to test on Linux so excluding `close_other_tabs` from `gtk` for now
make a default short cut for close other tabs
Fixes#8229
This was a regression.
The discussion noted in #8229 requests we create a new window on the
non-fullscreen desktop but that isn't how Ghostty has behaved
historically. I bisected back and tried 1.1.3 as well and we always
created a new fullscreen window when the parent was fullscreen.
This behavior matches iTerm2. Its noteworthy that native tabbing and
Apple apps such as Terminal.app and Safari do NOT do this. For both of
these, new window creates a _tab_ when in fullscreen. I don't think
that's particularly desirable, though.
The Quick Terminal would not appear anymore, as somewhere
in the framework the Quick Terminal Window's geometry
gets corrupted when the window is added to the UI.
This works around by caching the windows geometry and
reusing it afterwards
This change makes sure that the new window is focused and visible.
When commit 33d128bcff removed the
TerminalManager class and moved its functionality into
TerminalController, it accidentally removed app activation for windows
triggered by global keybinds.
How the bug works:
1. Menu actions (like File → New Window) call AppDelegate.newWindow()
which:
2. Calls TerminalController.newWindow()
3. AND explicitly calls NSApp.activate(ignoringOtherApps: true) in
the AppDelegate
4. Global keybind actions trigger ghosttyNewWindow() notification
handler which:
5. Only calls TerminalController.newWindow()
6. Does NOT call NSApp.activate(ignoringOtherApps: true)
7. While TerminalController.newWindow() does call
NSApp.activate(ignoringOtherApps: true) internally, this call
happens before the async dispatch that shows the window, so the
activation occurs but the window isn't focused when it's actually
shown.
8. In the old TerminalManager.newWindow(), the activation happened
immediately before the async dispatch, ensuring proper timing for
window focus.
The fix would be to either move the NSApp.activate() call back into
TerminalController.newWindow(), as it was for TerminalManager, or add
the activation call to the notification handlers in AppDelegate.
This adds a new configuration option that controls whether folders
dropped onto the Ghostty dock icon open in a new tab (default) or
a new window.
The option accepts two values:
- tab: Opens folders in a new tab in the main window (default)
- window: Opens folders in a new window
This is useful for users who prefer window-based workflows over
tab-based workflows when opening folders via drag and drop.
SwiftUI's ImageRenderer must not be called outside the main thread.
The `@MainActor` annotation is only relevant for our own code, not
for calls from frameworks. The machinations around Shortcuts end up
calling the displayRepresentation method outside the main thread.
By capturing the screenshot as NSImage, all data is retained and can
be processed outside the main thread.
Add serialization for tab titles in SurfaceView to persist user-set titles across app restarts. Bump TerminalRestorableState version to 4 to handle the new format.
Fixes#7941
I don't fully understand the fix here. Its code we've had for awhile it
was just in the wrong place after I refactored our window management.
The comment clearly states why its there but I don't know why it is
required.
Addresses #7649 for the core and GTK. macOS support will need to be
added later.
This adds an apprt action to show a native GUI warning of some kind when
the child process of a terminal exits.
Also adds a basic GTK implementation of this. In GTK it overlays an
Adwaita banner at the bottom of the window (similar to the banner that
shows up in at the top of windows in debug builds).
Related to #7879
This commit updates `zig build test` to run Xcode tests, too. These run
in parallel to the Zig tests, so they don't add any time to the test.
The Xcode tests will _not_ run when: (1) the target is not macOS, or (2)
the `-Dtest-filter` option is non-empty. This makes it so that this
change doesn't affect non-macOS and doesn't affect the general dev cycle
because you usually will run `-Dtest-filter` when developing a core
feature.
I didn't add a step to only run Xcode tests because I find that when I'm
working in Xcode I'm probably going to run the tests from there anyways.
The integration with `zig build test` is just a convenience, especially
around CI.
Speaking of CI, this change also makes it so this will run in CI.
Fixes#5256
This updates the macOS apprt to implement the `OPEN_URL` apprt action to
use the NSWorkspace APIs instead of the `open` command line utility.
As part of this, we removed the `ghostty_config_open` libghostty API and
instead introduced a new `ghostty_config_open_path` API that returns the
path to open, and then we use the `NSWorkspace` APIs to open it (same
function as the `OPEN_URL` action).
This makes it so `zig build run` can take arguments such as
`--config-default-files=false` or any other configuration. Previously,
it only accepted commands such as `+version`.
Incidentally, this also makes it so that the app in general can now take
configuration arguments via the CLI if it is launched as a new instance
via `open`. For example:
open -n Ghostty.app --args --config-default-files=false
This previously didn't work. This is kind of cool.
To make this work, the libghostty C API was modified so that
initialization requires the CLI args, and there is a new C API to try to
execute an action if it was set.
`zig build run` on macOS now builds the app bundle via the `xcodebuild`
CLI and runs it. The experience for running the app is now very similar
to Linux or the prior GLFW build, where the app runs, blocks the zig
command, and logs to the terminal.
`xcodebuild` has its own build cache system that we can't really hook
into so it runs on every `zig build run` command, but it does cache and
I find its actually relatively fast so I think this is a good
replacement for the glfw-based system.
This fixes an Apple Shortcuts crash for macOS 15 and earlier.
Unfortunately it looks like we can't guard these with `@available`. I'm
going to report an Apple Feedback about this but for now this gets
shortcuts working on macOS 15 and earlier.
This is done at the apprt-level for a couple reasons.
(1) For libghostty, we don't have a way to know what the embedding
application is doing, so its risky to create signal handlers that
might overwrite the application's signal handlers.
(2) It's extremely messy to deal with signals and multi-threading.
Apprts have framework access that handles this for us.
For GTK, we use g_unix_signal_add.
For macOS, we use `DispatchSource.makeSignalSource`. This is an awkward
API but made for this purpose.
This changes equalization so it only counts children oriented in the
same direction.
This makes splits a bit more aesthetic, and replicates how split
equalization works in neovim.
Fixes#7647
See #7647 for context. This commit works by extending the `input` work
introduced in #7652 to libghostty so that the macOS can take advantage
of it. At that point, its just the macOS utilizing `input` in order to
set the command and `exit` up similar to Terminal and iTerm2.