This allows libghostty-vt to be cross-compiled for macOS from non-macOS
platforms. I've updated pkg/apple-sdk to fallback to Zig's embedded
macOS headers if the macOS SDK is not found.
Additionally, CombineArchivesStep has been updated to use Linux
tooling on Linux.
The previous runtime_detect.zig called std.zig.system.resolveTargetQuery
which pulled in the entire Zig target/CPU model table infrastructure for
every architecture (~4,000 symbols, ~175 KB of data tables, ~130 KB of
code). This bloated the binary by ~500 KB and shifted code layout enough
to cause a measurable icache/branch-predictor regression in unrelated
hot paths like the terminal parser (~20% more cycles for identical
instruction counts).
Replace with minimal, direct CPU feature detection per architecture:
CPUID + XGETBV inline assembly on x86, sysctlbyname on Darwin AArch64,
and getauxval/prctl via std.os.linux (direct syscalls, no libc) on
Linux for AArch64, PPC, S390x, RISC-V, and LoongArch.
Split into per-architecture files under src/detect/ for
maintainability.
This uses a custom fork of `hwy/targtes.cpp` that uses an extern
function written in Zig to use Zig's standard CPU detection to avoid
a dependency on Apple SDK headers.
This is on the path to removing Apple SDK requirements to build
libghostty-vt, but will require a lot more work outside of this. The goal
is to get this out of our external dependencies first and then we can
work on removing the internal side.
## Summary
> [!IMPORTANT]
> Stacked on #12214. Review that first. (i am targeting `main` so here
you will see the full changeset, including 12214
Two changes that make the static libghostty archive consumable by
external linkers (MSVC link.exe, .NET NativeAOT, Rust, Go, etc.):
**Fat static archive on all platforms**
The static archive previously only bundled vendored deps on macOS (via
libtool). On Windows and Linux the archive contained only the
Zig-compiled code, requiring consumers to find and link freetype,
harfbuzz, glslang, spirv-cross, simdutf, oniguruma, etc. separately.
Now all platforms produce a single fat archive:
- macOS: libtool (unchanged)
- Windows: zig ar qcL --format=coff (MSVC's lib.exe can't read
Zig-produced GNU-format archives, so we use the bundled LLVM archiver)
- Linux: ar -M with MRI scripts (same approach as libghostty-vt)
**MSVC ubsan suppression for C deps**
Zig's ubsan runtime can't be bundled on Windows (LNK4229), leaving
__ubsan_handle_* symbols unresolved. freetype, glslang, spirv-cross, and
highway already suppress ubsan. This adds MSVC-conditional suppression
to seven more: harfbuzz, libpng, dcimgui, wuffs, oniguruma, zlib, and
stb.
Gated on abi == .msvc so ubsan coverage is preserved on Linux/macOS.
## Test plan
- [x] zig build produces a fat ghostty-static.lib (~230MB) with ~200
object files
- [x] MSVC's lib /LIST can read the archive
- [x] .NET NativeAOT consumer resolves all symbols (0 unresolved)
- [x] Linux/macOS builds unaffected (ubsan remains enabled)
On macOS 26.4, AFL builds were picking up Nix compiler-wrapper
variables and Apple SDK target settings from the shell environment.
That caused afl-cc to drive the wrong linker and target configuration,
which broke even simple fuzz harness builds. Unset the Nix compiler and
linker environment in the fuzz dev shell so AFL++ uses the system or
Homebrew Apple toolchain directly.
Also force afl-cc to link with lld because the newer Apple linker
asserts on the custom sections emitted by AFL's LLVM
instrumentation. Finally, pin fuzz-libghostty to the host target so the
build does not inherit stray SDK targets from the environment.
Zig's ubsan runtime cannot be bundled on Windows (LNK4229),
leaving __ubsan_handle_* symbols unresolved when the static
archive is consumed by an external linker like MSVC link.exe.
freetype, glslang, spirv-cross, and highway already suppress
ubsan unconditionally. Add MSVC-conditional suppression to the
seven C dependencies that were missing it: harfbuzz, libpng,
dcimgui, wuffs, oniguruma, zlib, and stb.
The fix is gated on abi == .msvc so ubsan coverage is preserved
on Linux and macOS where bundle_ubsan_rt works.
This updates simdutf to my fork which has a SIMDUTF_NO_LIBCXX option
that removes all libc++ and libc++ ABI dependencies.
From there, the hand-written simd code we have has been updated to also
no longer use any libc++ features. Part of this required removing utfcpp
since it depended on libc++ (`<iterator>`).
libghostty-vt now only depends on libc.
utfcpp is a header-only dependency, so its package wrapper does not
need to link the C++ standard library. Keep the empty static archive
for build integration, but stop adding an unnecessary libc++
dependency.
The vendored Highway package was being built with libc++ even though
Ghostty only uses its runtime target selection and dispatch support.
That pulled in extra C++ runtime baggage from upstream support files
such as abort, timer, print, and benchmark helpers.
Build Highway in HWY_NO_LIBCXX mode, only compile the target dispatch
sources we actually need, and compile Ghostty's SIMD translation units
with the same define so the header ABI stays consistent. Replace the
upstream abort implementation with a small local bridge that provides
Highway's Warn/Abort hooks and the target-query shim without depending
on libc++.
This keeps the Highway archive down to the dispatch pieces Ghostty
uses while preserving the existing dynamic dispatch behavior. The
bridge is documented so it is clear why Ghostty carries this small
local replacement.
MSVC translates C enums as signed int, while GCC/Clang uses unsigned
int. The freetype Zig bindings hardcode c_uint for enum backing types,
causing type mismatches when compiling with MSVC target.
Fix by adding @intCast at call sites where enum values are passed to
C functions, and @bitCast for the glyph format tag extraction where
bit-shift operations require unsigned integers.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Zig unconditionally passes -nostdinc++ and adds its bundled
libc++/libc++abi include paths, which conflict with MSVC's own C++
runtime headers. The MSVC SDK directories (added via linkLibC)
already contain both C and C++ headers, so linkLibCpp is not needed.
This is the same fix already applied upstream to highway, simdutf,
utfcpp, glslang, SharedDeps, and GhosttyZig.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Gate HAVE_UNISTD_H and HAVE_FCNTL_H behind a non-Windows check since
these headers do not exist with MSVC. Freetype includes zlib headers
which conditionally include unistd.h based on this define.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Apply the same MSVC fixes used for simdutf and highway: conditionally
skip linkLibCpp on MSVC since Zig's bundled libc++ headers conflict
with MSVC's own C++ runtime, and add -std=c++17 for C++17 features
like std::variant and inline variables that glslang requires.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Conditionally disable POSIX-only header defines (alloca.h, sys/times.h,
sys/time.h, unistd.h) on Windows since they do not exist with MSVC.
Enable USE_CRNL_AS_LINE_TERMINATOR on Windows for correct line endings.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Gate Z_HAVE_UNISTD_H behind a non-Windows check since unistd.h does
not exist on Windows. Add _CRT_SECURE_NO_DEPRECATE and
_CRT_NONSTDC_NO_DEPRECATE for MSVC to suppress deprecation errors
for standard C functions that zlib uses.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
When compiling C++ files, Zig unconditionally passes -nostdinc++ and,
if link_libcpp is set, adds its bundled libc++/libc++abi include paths
as replacements (see Compilation.zig). On MSVC targets this conflicts
with the MSVC C++ runtime headers (vcruntime_typeinfo.h,
vcruntime_exception.h, etc.), causing compilation failures in SIMD
C++ code.
The fix is to use linkLibC instead of linkLibCpp on MSVC. Zig always
passes -nostdinc to strip default search paths, but LibCDirs.detect
re-adds the MSVC SDK include directories, which contain both C and
C++ standard library headers. This gives us proper access to MSVC's
own <optional>, <iterator>, <cstddef>, etc. without the libc++
conflicts.
For the package builds (highway, simdutf, utfcpp) this means
switching from linkLibCpp to linkLibC on MSVC. For SharedDeps and
GhosttyZig, linkLibC is already called separately, so we just skip
linkLibCpp.
Zig's bundled libc++/libc++abi conflicts with the MSVC C++ runtime
headers (vcruntime_typeinfo.h, vcruntime_exception.h, etc.) when
targeting native-native-msvc. This caused compilation failures in
the SIMD C++ code due to -nostdinc++ suppressing MSVC headers and
libc++ types clashing with MSVC runtime types.
Skip linkLibCpp() for MSVC targets across all packages (highway,
simdutf, utfcpp) and the main build (SharedDeps, GhosttyZig) since
MSVC provides its own C++ standard library natively. Also add
missing <iterator> and <cstddef> includes that were previously
pulled in transitively through libc++ headers but are not
guaranteed by MSVC's headers.
Fixes#11177
Use per-search Oniguruma match params (retry_limit_in_search) in
StringMap-backed link detection to avoid pathological backtracking hangs
on very long lines.
The units are ticks in the internal loop so its kind of opaque but
this seems to still match some very long URLs. The test case in question
was a 169K character line (which is now rejected).
Add the missing setMonitor() function to the gtk4-layer-shell Zig
bindings and provide the gdk module so it can reference gdk.Monitor.
Register the kde-output-order-v1 Wayland protocol from
plasma-wayland-protocols and generate its scanner binding. This
protocol reports the compositor's monitor priority ordering and is
needed to correctly identify the primary monitor for
quick-terminal-screen support on Linux.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fixes#10406
ImGui_ImplOpenGL3_Shutdown() calls imgl3wShutdown() which dlcloses the
GL library handles but does not zero out the imgl3w function pointer
table (imgl3wProcs). When a GLArea is re-realized (e.g. during
reparenting), ImGui_ImplOpenGL3_Init() calls ImGui_ImplOpenGL3_InitLoader()
which checks "if (glGetIntegerv == nullptr)". Since the stale pointers
are non-null, it skips re-initialization. The next GL call through a
dangling function pointer causes a SIGSEGV.
Fix this by introducing ImGui_ImplOpenGL3_ShutdownWithLoaderCleanup()
which calls the normal shutdown and then zeroes the imgl3wProcs table,
forcing the next Init to reload GL function pointers via imgl3wInit().
Also properly destroy the ImGui context and reset widget state in
glAreaUnrealize so re-realize starts clean. This was extra but was
probably leaking memory.
* Use a GitHub action to download the Android NDK
* Use helper functions available on `std.Build` to simplify
the build script.
* Use various Zig-isms to simplify the code.
FYI, using Nix to seems to be a non-starter as getting any Android
development kits from nixpkgs requires accepting the Android license
agreement and allowing many packages to use unfree licenses. And since
the packages are unfree they are not cached by NixOS so the build
triggers massive memory-hungry builds.