Commit Graph

258 Commits

Author SHA1 Message Date
Jeffrey C. Ollie
c6f23bbb32 core: con't copy App and apprt.App
Besides avoiding copying, this allows consumers to choose to allocate
these structs on the stack or to allocate on the heap. It also gives the
apprt.App a stable pointer sooner in the process.
2025-06-27 09:05:32 -07:00
Jeffrey C. Ollie
81403f59ce dbus and systemd activation - take 2
This replaces #7433. The improvements are:

1) Install the systemd user service in the proper directory depending
on if it's a 'user' install or a 'system' install. This is controlled
either by using the `--system` build flag (as most packages will) or by
the `-Dsystem-package` flag.

2) Add the absolute path to the `ghostty` binary in the application
file, the DBus service, and the systemd user service. This is done so
that they do not depend on `ghostty` being in the `PATH` of whatever
is launching Ghostty. That `PATH` is not necessarily the same as the
`PATH` in a user shell (especially for DBus activation and systemd user
services).

3) Adjust the DBus bus name that is expected by the system depending on
the optimization level that Ghostty is compiled with.
2025-06-26 10:28:46 -07:00
Mitchell Hashimoto
f941a2185e Revert "linux: add dbus and systemd activation services (#7433)"
Reverts two commits:

977cd530c7
820b7e432b

These break build from source on Linux for two reasons:

1.) The systemd user service needs to be installed in the `share`
prefix, not the `lib` prefix. This lets it get picked up in `~/.local`
but is also correct for just standard FHS paths.

2.) The `ghostty` path in the systemd user service needs to be absolute.
We should interpolate in the build install prefix to form an absolute
path.
2025-06-24 22:07:09 -04:00
Mitchell Hashimoto
977cd530c7 linux: add dbus and systemd activation services (#7433) 2025-06-24 18:14:24 -04:00
Qwerasd
5bfdb1b9cf The Big Renderer Rework (#7620)
It's here, the long-foretold and long-procrastinated renderer rework!
Hopefully this makes it easier to adapt and modify the renderer in the
future and ensures feature parity between Metal and OpenGL. Despite
having been a lot of work to write initially, with the abstraction layer
in place I feel like working on the renderer will be a much more
pleasant experience going forward.

## Key points
- CPU-side renderer logic is now mostly unified via a generic
`Renderer`.
- A graphics API abstraction layer over OpenGL and Metal has been
introduced.
- Minimum OpenGL version bumped to `4.3`, so can no longer be run on
macOS; I used the nix VM stuff for my testing during development. (Edit
by @mitchellh: Note for readers that Ghostty still works on macOS, but
the OpenGL backend doesn't, only the Metal one)
- The OpenGL backend now supports linear blending! Woohoo! The default
`alpha-blending` has been updated to `linear-corrected` since it's
essentially a strict improvement over `native`. The default on macOS is
still `native` though to match other mac apps in appearance, since macOS
users are more sensitive to text appearance.
- Custom shaders can now be hot reloaded.
- The background color is once again drawn by us, so custom shaders can
interact with it properly. In general, custom shaders should be a little
more robust.

## The abstraction layer
The general hierarchy of the abstraction layer is as such:
```
 [ GraphicsAPI ] - Responsible for configuring the runtime surface
    |     |        and providing render `Target`s that draw to it,
    |     |        as well as `Frame`s and `Pipeline`s.
    |     V
    | [ Target ] - Represents an abstract target for rendering, which
    |              could be a surface directly but is also used as an
    |              abstraction for off-screen frame buffers.
    V
 [ Frame ] - Represents the context for drawing a given frame,
    |        provides `RenderPass`es for issuing draw commands
    |        to, and reports the frame health when complete.
    V
 [ RenderPass ] - Represents a render pass in a frame, consisting of
   :              one or more `Step`s applied to the same target(s),
 [ Step ] - - - - each describing the input buffers and textures and
   :              the vertex/fragment functions and geometry to use.
   :_ _ _ _ _ _ _ _ _ _/
   v
 [ Pipeline ] - Describes a vertex and fragment function to be used
                for a `Step`; the `GraphicsAPI` is responsible for
                these and they should be constructed and cached
                ahead of time.

 [ Buffer ] - An abstraction over a GPU buffer.

 [ Texture ] - An abstraction over a GPU texture.
```
More specific documentation can be found on the relevant structures.

## Miscellany
Renderers (which effectively just means the generic renderer) are now
expected to only touch GPU resources in `init`, certain lifecycle
functions such as the `displayRealized`/`displayUnrealized` callbacks
from GTK-- and `drawFrame`; and are also expected to be thread-safe.
This allows the renderer thread to build the CPU-side buffers
(`updateFrame`) even if we can only *draw* from the app thread.

Because of this change, we can draw synchronously from the main thread
on macOS when necessary to always have a frame of the correct size
during a resize animation. This was necessary to allow the background to
be drawn by our GPU code (instead of setting a background color on the
layer) while still avoiding holes during resize.

The OpenGL backend now theoretically has access to multi-buffering, but
it's disabled (by setting the buffer count to 1) because it
synchronously waits for frames to complete anyway which means that the
extra buffers were just a waste of memory.

## Validation
To validate that there are no significant or obvious problems, I
exercised both backends with a variety of configurations, and visually
inspected the results. Everything looks to be in order.

The images are available in a gist here:
https://gist.github.com/qwerasd205/c1bd3e4c694d888e41612e53c0560179

## Memory
Here's a comparison of memory usage for ReleaseFast builds on macOS,
between `main` and this branch.
Memory figures given are values from Activity Monitor measuring windows
of the same size, with two tabs with 3 splits each.

||Before|After|
|-:|-|-|
|**Memory**|247.9 MB|224.2 MB|
|**Real Memory**|174.4 MB|172.5 MB|

Happily, the rework has slightly *reduced* the memory footprint- likely
due to removing the overhead of `CAMetalLayer`. (The footprint could be
reduced much further if we got rid of multi-buffering and satisfied
ourselves with blocking for each frame, but that's a discussion for
another day.)

If someone could do a similar comparison for Linux, that'd be much
appreciated!

## Notes / future work
- There are a couple structures that *can* be unified using the
abstraction layer, but I haven't gotten around to unifying yet.
Specifically, in `renderer/(opengl|metal)/`, there's `cell.zig` and
`image.zig`, both of which are substantially identical between the two
backends. `shaders.zig` may also be a candidate for unification, but
that might be *overly* DRY.
- ~~I did not double-check the documentation for config options, which
may mention whether certain options can be hot-reloaded; if it does then
that will need to be updated.~~ Fixed: be5908f
- The `fragCoord` for custom shaders originates at the top left for
Metal, but *bottom* left for OpenGL; fixing this will be a bit annoying,
since the screen texture is likewise vertically flipped between the two.
Some shaders rely on the fragcoord for things like falling particles, so
this does need to be fixed.
- `Target` should be improved to support multiple types of targets right
now it only represents a framebuffer or iosurface, but it should also be
able to represent a texture; right now a kind of messy tagged union is
used so that steps can accept both.
- Custom shader cursor uniforms (#6912) and terminal background images
(#4226, #5233) should be much more straightforward to implement on top
of this rework, and I plan to make follow-up PRs for them once this is
merged.
- I *do* want to do a rework of the pipelines themselves, since the way
we're rendering stuff is a bit messy currently, but this is already a
huge enough PR as it is- so for now the renderer still uses the same
rendering passes that Metal did before.
- We should probably add a system requirements section to the README
where we can note the minimum required OpenGL version of `4.3`, any even
slightly modern Linux system will support this, but it would be good to
document it somewhere user-facing anyway.

# TODO BEFORE MERGE
- [x] Have multiple people test this on both macOS and linux.
- [ ] ~~Have someone with a better dev setup on linux check for memory
leaks and other problems.~~ (Skipped, will merge and let tip users
figure this out, someone should *specifically* look for memory leaks
before the next versioned release though.)
- [x] Address any code review feedback.
2025-06-21 22:00:01 -06:00
-k
43b8472ad2 style: fix formatting 2025-06-21 14:11:50 -07:00
-k
e09657e263 Add FreeBSD support
Following 7aeadb06ee
2025-06-21 14:11:50 -07:00
Qwerasd
371d62a82c renderer: big rework, graphics API abstraction layers, unified logic
This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
2025-06-20 15:18:41 -06:00
Jeffrey C. Ollie
649cca61eb gtk: use exhaustive switch for initial-window 2025-06-13 10:22:16 -05:00
Jeffrey C. Ollie
8824d11e1c linux: add dbus and systemd activation services 2025-06-13 10:22:12 -05:00
Mitchell Hashimoto
966c4f98c7 apprt/glfw,gtk: noop undo/redo actions 2025-06-07 12:46:14 -07:00
Mitchell Hashimoto
5306e7cf56 config: add launched-from to specify launch source
Related to #7433

This extracts our "launched from desktop" logic into a config option.
The default value is detection using the same logic as before, but now
this can be overridden by the user.

This also adds the systemd and dbus activation sources from #7433.

There are a number of reasons why we decided to do this:

  1. It automatically gets us caching since the configuration is only
     loaded once (per reload, a rare occurrence).

  2. It allows us to override the logic when testing. Previously, we
     had to do more complex environment faking to get the same
     behavior.

  3. It forces exhaustive switches in any desktop handling code, which
     will make it easier to ensure valid behaviors if we introduce new
     launch sources (as we are in #7433).

  4. It lowers code complexity since callsites don't need to have N
     `launchedFromX()` checks and can use a single value.
2025-06-02 08:45:02 -07:00
Jeffrey C. Ollie
d3cb6d0d41 GTK: add action to show the GTK inspector
The default keybinds for showing the GTK inspector (`ctrl+shift+i` and
`ctrl+shift+d`) don't work reliably in Ghostty due to the way Ghostty
handles input. You can show the GTK inspector by setting the environment
variable `GTK_DEBUG` to `interactive` before starting Ghostty but that's
not always convenient.

This adds a keybind action that will show the GTK inspector. Due to
API limitations toggling the GTK inspector using the keybind action is
impractical because GTK does not provide a convenient API to determine
if the GTK inspector is already showing. Thus we limit ourselves to
strictly showing the GTK inspector. To close the GTK inspector the user
must click the close button on the GTK inspector window. If the GTK
inspector window is already visible but is hidden, calling the keybind
action will not bring the GTK inspector window to the front.
2025-05-29 16:07:57 -05:00
alex-huff
113c196078 gtk: use 'gio.Application.idIsValid' instead of 'isValidAppId' 2025-05-25 15:23:13 -05:00
alex-huff
0415a65083 gtk: improve app id validation
'g_application_id_is_valid' doesn't allow empty elements or elements
that start with digits.
This commit updates 'isValidAppId' to be more consistant with
'g_application_id_is_valid' avoiding the app id defaulting to 'GTK
Application' for app ids like '0foo.bar' or 'foo..bar'.
2025-05-25 11:43:40 -05:00
Leah Amelia Chen
60d8c42509 gtk: implement global shortcuts (#7083) 2025-05-19 08:18:28 +02:00
Leah Amelia Chen
54dbd1990a gtk: implement global shortcuts
It's been a lot of D-Bus related pain and suffering, but here it is.

I'm not sure about how well this is integrated inside App, but I'm fairly
proud of the standalone logic.
2025-05-18 22:40:31 +02:00
Leah Amelia Chen
b1af4a597f gtk: implement command palette (#7167)
Closes #7156
2025-05-16 22:16:48 +02:00
Leah Amelia Chen
3b013b1174 gtk: add command palette to titlebar menu 2025-05-15 18:11:19 +02:00
Leah Amelia Chen
048e4acb2c gtk: implement command palette 2025-05-15 18:11:19 +02:00
Aaron Ruan
f6d56f4f03 Handle check_for_updates as unimplemented action 2025-05-15 23:26:47 +08:00
Jeffrey C. Ollie
00a2d54420 gtk: only allow one config error dialog at a time
This fixes a problem introduced by #7241 that would cause multiple error
dialogs to be shown.
2025-05-07 10:46:46 -05:00
Jeffrey C. Ollie
e8c845b758 core: fixup callconv(.C) -> callconv(.c)
https://ziglang.org/download/0.14.0/release-notes.html#Calling-Convention-Enhancements-and-setAlignStack-Replaced
2025-05-07 08:41:09 -05:00
Mitchell Hashimoto
f73f7c805d Fix removed GDK_DEBUG gl-no-fractional (#7233)
`gl-no-fractional` is removed from GTK v4.17.5
2025-05-06 07:17:28 -07:00
Mitchell Hashimoto
6e11d947e7 Binding for toggling window float on top (macOS only)
This adds a keybinding and apprt action for #7237.
2025-05-01 09:47:17 -07:00
Leorize
0af5a291ac apprt/gtk: ensure configuration is loaded on startup
Restores the app configuration code removed in
https://github.com/ghostty-org/ghostty/pull/6792.

The was unnoticed due to `colorSchemeEvent` triggering a
configuration reload if `window-theme` deviates from the default
(i.e. dark mode is used).

Fixes https://github.com/ghostty-org/ghostty/discussions/7206
2025-05-01 01:59:36 -05:00
Morgan
6f4fe56b93 Add comment about gl-no-fractional 2025-04-30 23:50:11 +09:00
Morgan
5291292047 Add runtimeUntil, fix remove GDK_DEBUG gl-no-fractional 2025-04-30 15:58:21 +09:00
Mitchell Hashimoto
6d2685b5a2 add toggle command palette binding 2025-04-21 10:05:30 -07:00
Mitchell Hashimoto
c23b389cf1 gtk: implement bell (#7087)
This PR implements a more lightweight alternative to #5326 that contains
features that I personally think Just Make Sense for the bell.

No configs, no GStreamer stuff, just sane defaults to get us started.
2025-04-14 11:19:19 -07:00
Leah Amelia Chen
a0760cabd6 gtk: implement bell
Co-authored-by: Jeffrey C. Ollie <jeff@ocjtech.us>
2025-04-14 23:44:13 +08:00
Jeffrey C. Ollie
cb1b447e8c gtk: fix forcing the window theme to light or dark
Fixes #7038
2025-04-08 18:33:12 -05:00
Jeffrey C. Ollie
c58fe676ad gtk: a couple more C cleanups (#6876) 2025-03-22 23:07:19 -05:00
Mitchell Hashimoto
9d5ce6e47d apprt/gtk: remove gtk-gsk-renderer config
This was a hack, and is no longer required since #6877. Users can
explicitly override the GTK GSK renderer by setting the standard GTK env
var `GSK_RENDERER`.
2025-03-22 14:29:22 -07:00
Jeffrey C. Ollie
1317e62722 gtk: a couple more C cleanups 2025-03-22 16:13:08 -05:00
Jeffrey C. Ollie
5bf10dce12 c804cd3dbb0274f3271736e0b8f279795bdff394 2025-03-18 14:14:50 -05:00
Leah Amelia Chen
73341b052b gtk: port ConfigErrorsWindow to dialogs 2025-03-18 12:35:41 +01:00
Jeffrey C. Ollie
ee95a5f3e0 gtk: convert App to zig-gobject 2025-03-17 23:39:45 -05:00
Jeffrey C. Ollie
29322535a5 gtk: convert Window (and some related files) to zig-gobject 2025-03-17 12:06:57 -05:00
Jeffrey C. Ollie
572fc8b5d7 gtk: convert Surface to zig-gobject 2025-03-13 12:04:10 -05:00
Mitchell Hashimoto
0f4d2bb237 Lots of 0.14 changes 2025-03-12 09:55:52 -07:00
Mitchell Hashimoto
7e2286eb8c Zig 0.14 2025-03-11 14:39:04 -07:00
Mitchell Hashimoto
c7681e8fd7 apprt/gtk: use the new global i18n API 2025-03-07 13:42:00 -08:00
Leah Amelia Chen
4a215a9518 gtk: use AdwAlertDialog for close dialogs, fix incorrect close dialogs (#5741)
AdwAlertDialog is the recommended way to do alert/message dialogs
starting from libadwaita 1.5, and is much easier to manage than
GtkMessageDialog. (The latter is also deprecated since GTK 4.10, but
this PR does not migrate it to use GtkAlertDialog, mostly because of its
obtuse interface and that we'll remove the GtkMessageDialog code anyway
in 1.2 when we remove non-Adwaita builds.)

We also had two bugs where tabs with only one split would display the
"close surface" confirmation dialog, and windows would do the same when
closed via the "Close Window" menu item or by the `close_window` keybind
action. (The "close window" dialog only appears when the user clicks on
the close button on the titlebar.) Initially I was very confused by
this, but it turns out that we don't have any apprt action related to
closing a window, and it was simply closing surfaces...
2025-03-07 20:46:23 +01:00
Leah Amelia Chen
cd442eb9e2 gtk: build gtk4-layer-shell ourselves
As of now `gtk4-layer-shell` is unavailable on recent, stable releases
of many distros (Debian 12, Ubuntu 24.04, openSUSE Leap & Tumbleweed, etc.)
and outdated on many others (Nixpkgs 24.11/unstable, Fedora 41, etc.)
This is inconvenient for our users and severely limits where the quick
terminal can be used. As a result we then build gtk4-layer-shell ourselves
by default unless `--system` or `-fsys=gtk4-layer-shell` are specified.
This also allows me to add an idiomatic Zig API on top of the library
and avoiding adding even more raw C code in the GTK apprt.

Since we now build gtk4-layer-shell it should be theoretically available
on all Linux systems we target. As such, the `-Dgtk-layer-shell` build
option has been removed. This is somewhat of an experimental change as
I don't know if gtk4-layer-shell works perfectly across all distros, and
we can always add the option back if need be.
2025-03-07 17:52:06 +01:00
Leah Amelia Chen
9ed76729ab gtk: add separate close_window apprt action
For *some* reason we have a binding for close_window but it merely closes
the surface and not the entire window. That is not only misleading but
also just wrong. Now we make a separate apprt action for close_window
that would make it show a close confirmation prompt identical to as if
the user had clicked the (X) button on the window titlebar.
2025-03-06 20:32:38 +01:00
Leah Amelia Chen
23d2d4ec70 gtk: use AdwAlertDialog for close dialogs 2025-03-06 20:32:30 +01:00
Jeffrey C. Ollie
d6bd7b56b3 gtk: implement sensitive content reveal on paste confirmation (#6054)
Fixes https://github.com/ghostty-org/ghostty/issues/4947 for gtk
This PR implements the senstive content hiding when displaying the paste
confirmation dialog in secure input mode.

Following changes are implemented:
- in the blueprint for each dialog add a show/hide button that is not
visible by default, and a Revealer that is revealed by default
- save the `secure_input` action value for each surface in the GTK apprt
- pass the value when initializing the paste confirmation dialog
- in the dialog code, alter the visibility of the content and
reveal/hide buttons based on secure input flag value

Demo:


https://github.com/user-attachments/assets/c91cbd3d-ed3b-464d-b4cf-e51fe7aa23b7

I feel like this is already a nearly full implementation, but I'm
leaving this as a draft for now, since i need to look into blueprints
for Adwaita 1.2, and verify if it behaves properly when the dialog is in
not-sensitive input mode and in OSC52 mode.
2025-03-05 14:27:13 -06:00
Maciej Bartczak
1f695c2646 gtk: implement sensitive content reveal mechanism when showing paste confirmation in secure input mode 2025-03-05 21:02:58 +01:00
Leah Amelia Chen
2f65f01fc8 gtk: add localization support, take 3 (#6004)
This is my third (!) attempt at implementing localization support. By
leveraging GTK builder to do most of the `gettext` calls, I can avoid
the whole mess about missing symbols on non-glibc platforms.

Added some documentation too for contributors and translators, just for
good measure.

Supersedes #5214, resolves the GTK half of #2357
2025-03-05 20:12:52 +01:00