Bumps [vmactions/freebsd-vm](https://github.com/vmactions/freebsd-vm)
from 1.2.3 to 1.2.4.
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<summary>Release notes</summary>
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<blockquote>
<p>add 15.0</p>
</blockquote>
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<li><a
href="487ce35b96"><code>487ce35</code></a>
Update from base vm</li>
<li><a
href="81b0e85cca"><code>81b0e85</code></a>
Generated from base-vm</li>
<li><a
href="4f22df8b8d"><code>4f22df8</code></a>
add 15</li>
<li><a
href="11ecb20fda"><code>11ecb20</code></a>
Update from base vm</li>
<li><a
href="ec67fecd18"><code>ec67fec</code></a>
Generated from base-vm</li>
<li><a
href="709b36f060"><code>709b36f</code></a>
Update version to</li>
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Bumps
[cachix/install-nix-action](https://github.com/cachix/install-nix-action)
from 31.6.1 to 31.6.2.
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<li>nix: 2.31.1 -> 2.31.2 by <a
href="https://github.com/github-actions"><code>@github-actions</code></a>[bot]
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Merge pull request <a
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from cachix/create-pull-request/patch</li>
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Replaces #8786
The author of the original PR used AI agents to create that PR. To the
extent that this PR borrows code from that PR (mostly in the tests) AI
was used in the creation of this PR.
e0d6 and e0d7 were left out.
Also collapsed everything to a single range; unlikely that the unused
gaps (e0c9, e0cb, e0d3, e0d5) would be used for something else in any
font that ships Powerline glyphs.
...not whitespace. Powerline glyphs can be considered an extension of
the Block Elements unicode block, which is neither whitespace nor
symbols (icons).
This ensures that characters immediately followed by a powerline glyph
are constrained to a single cell (unlike the current behavior where a PL
glyph is considered whitespace), while symbols (icons) immediately
preceded by a powerline glyph are not (unlike if a PL glyph were
considered a symbol). This resolves
https://discord.com/channels/1005603569187160125/1417236683266592798
This makes more dependencies lazy. This has a practical effect of
reducing the number of dependencies that need to be downloaded when
running certain zig build steps.
This is all limited because we're blocked on an upstream Zig issue:
https://github.com/ziglang/zig/issues/21525 This prevents us from fully
avoiding downloading many dependencies, but at least they're relatively
small.
One major improvement here is the usage of `lazyImport` for
`zig-wayland` that prevents downloading `zig_wayland` unconditionally on
all platforms. On macOS, we don't download this at all anymore.
Another, weirder change is that all our transitive dependencies are now
marked lazy (e.g. glslang's upstream source) even if the glslang build
always requires it. This was necessary because without this, even if we
simply referenced glslang in the root build.zig, it would force the
source package to download unconditionally. This no longer happens.
cc @pluiedev Minor improvements here, doesn't change the long term plan,
but improves things in the interim.
This makes more dependencies lazy. This has a practical effect of
reducing the number of dependencies that need to be downloaded when
running certain zig build steps.
This is all limited because we're blocked on an upstream Zig issue:
https://github.com/ziglang/zig/issues/21525 This prevents us from
fully avoiding downloading many dependencies, but at least they're
relatively small.
One major improvement here is the usage of `lazyImport` for
`zig-wayland` that prevents downloading `zig_wayland` unconditionally on
all platforms. On macOS, we don't download this at all anymore.
Another, weirder change is that all our transitive dependencies are now
marked lazy (e.g. glslang's upstream source) even if the glslang build
always requires it. This was necessary because without this, even if we
simply referenced glslang in the root build.zig, it would force the
source package to download unconditionally. This no longer happens.
This was not ported to gtk-ng before old runtime was removed, breaking
shell integration on Flatpak.
This implementation is copied verbatim from old runtime.
This makes it cleaner visually where the separation of concerns is.
There is now the generic `Properties.zig`, and then the
implementation-specific `props_<impl>.zig` files. Despite Zig's lazy
analysis, I find this is much easier to understand as a human.
Doing this resulted in finding one part in `src/terminal` where we were
still inadvertently using ziglyph directly instead of our LUTs! I
switched this out.
After this PR, `src/terminal` as a standalone module no longer depends
on `ziglyph` at all.[^1]
cc @jacobsandlund this is going to cause conflicts in your PR. I'm sorry
about that. But it should make it cleaner to bring in the uucode work by
adding a dedicated `props_uucode.zig` file!
[^1]: Why would I be talking about `src/terminal` as a standalone
module? That's interesting.
This makes it cleaner to add new sources of table generation and also
avoids inadvertently depending on different modules (despite Zig's lazy
analysis).
This also fixes up terminal to only use our look up tables which avoids
bringing ziglyph in for the terminal module.
Avoid leaking snap environment values and in particular the `$SNAP*`
values to the children that we run from the terminal.
Do this programmatically instead of the launcher, since ghostty needs
know the environment it runs in, while it must not leak the info to the
children.
We've also another leak on snap, that creates a more visible problem
(wrong matching of children applications) that is the apparmor security
profile.
I've handled it at
cc3b46f600
but that requires some love in order to fully decouple the snap option
to the build, to avoid including it in non-snap builds, so an help would
be appreciated there.
> This PR was contains code (in `filterSnapPaths`) that was improved by
DeepSeek.