Swift conveniently converts strings to UTF-8 encoded cstrings when
passing them to external functions, however our libghostty functions
also take a length and we were using String.count for that, which
returns the number of _characters_ not the byte length, which caused
searches with multi-byte characters to get truncated.
I went ahead and changed _all_ invocations that pass a string length to
use the utf-8 byte length even if the string is comptime-known and all
ASCII, just so that it's proper and if someone copies one of the calls
in the future for user-inputted data they don't reproduce this bug.
ref:
https://developer.apple.com/documentation/swift/string/counthttps://developer.apple.com/documentation/swift/stringprotocol/lengthofbytes(using:)
Added C bindings for the already existing quick-terminal-size
configuration. Created a new QuickTerminalSize struct to hold these
values in Swift. Updated the QuickTerminal implementation to use the
user's configuration if supplied. Retains defaults. Also adds support to
customize the width of the quick terminal (height if quick terminal is
set to right or left).
This adds a new configuration option that controls whether folders
dropped onto the Ghostty dock icon open in a new tab (default) or
a new window.
The option accepts two values:
- tab: Opens folders in a new tab in the main window (default)
- window: Opens folders in a new window
This is useful for users who prefer window-based workflows over
tab-based workflows when opening folders via drag and drop.
This replaces the use of our custom `Ghostty.KeyEquivalent` with
the SwiftUI `KeyboardShortcut` type. This is a more standard way to
represent keyboard shortcuts and lets us more tightly integrate with
SwiftUI/AppKit when necessary over our custom type.
Note that not all Ghostty triggers can be represented as
KeyboardShortcut values because macOS itself does not support
binding keys such as function keys (e.g. F1-F12) to KeyboardShortcuts.
This isn't an issue since all input also passes through a lower level
libghostty API which can handle all key events, we just can't show these
keyboard shortcuts on things like the menu bar. This was already true
before this commit.
Fixes#7099
This adds basic bell features to macOS to conceptually match the GTK
implementation. When a bell is triggered, macOS will do the following:
1. Bounce the dock icon once, if the app isn't already in focus.
2. Add a bell emoji (🔔) to the title of the surface that triggered
the bell. This emoji will be removed after the surface is focused
or a keyboard event if the surface is already focused. This
behavior matches iTerm2.
This doesn't add an icon badge because macOS's dockTitle.badgeLabel API
wasn't doing anything for me and I wasn't able to fully figure out
why...
Fixes#5934 for macOS
If a `title` config is set, this change sets the title immediately on
windowDidLoad to ensure that the window appears with the correct title
right away.
If there is any reason to set another title, the `set_title` apprt
action will come on another event loop tick (due to our usage of
notifications) but that's okay since that's already how it works. This
is just to say that setting this here won't break any shell integration
or anything.
Finishes #378
Supercedes #4159
This adds a new enum value for `macos-non-native-fullscreen`:
`padded-notch`. This value will add padding to the top of the window to
account for the notch on applicable devices while still hiding the
menu.
This value is preferred over "visible-menu" by some people because for
screens without a notch, the window will take up the full height.
The plan in the future is that we may color the padded area when a notch
is present. In this commit it appears as transparent.
Fixes#4631
This introduces a mechanism by which parsed config fields can be renamed
to maintain backwards compatibility. This already has a use case --
implemented in this commit -- for `background-blur-radius` to be renamed
to `background-blur`.
The remapping is comptime-known which lets us do some comptime
validation. The remap check isn't done unless no fields match which
means for well-formed config files, there's no overhead.
For future improvements:
- We should update our config help generator to note renamed fields.
- We could offer automatic migration of config files be rewriting them.
- We can enrich the value type with more metadata to help with
config gen or other tooling.
This commit is quite large because it's fairly interconnected and can't
be split up in a logical way. The main part of this commit is that alpha
blending is now always done in the Display P3 color space, and depending
on the configured `window-colorspace` colors will be converted from sRGB
or assumed to already be Display P3 colors. In addition, a config option
`text-blending` has been added which allows the user to configure linear
blending (AKA "gamma correction"). Linear alpha blending also applies to
images and makes custom shaders receive linear colors rather than sRGB.
In addition, an experimental option has been added which corrects linear
blending's tendency to make dark text look too thin and bright text look
too thick. Essentially it's a correction curve on the alpha channel that
depends on the luminance of the glyph being drawn.