Zig's ubsan runtime cannot be bundled on Windows (LNK4229),
leaving __ubsan_handle_* symbols unresolved when the static
archive is consumed by an external linker like MSVC link.exe.
freetype, glslang, spirv-cross, and highway already suppress
ubsan unconditionally. Add MSVC-conditional suppression to the
seven C dependencies that were missing it: harfbuzz, libpng,
dcimgui, wuffs, oniguruma, zlib, and stb.
The fix is gated on abi == .msvc so ubsan coverage is preserved
on Linux and macOS where bundle_ubsan_rt works.
Zig unconditionally passes -nostdinc++ and adds its bundled
libc++/libc++abi include paths, which conflict with MSVC's own C++
runtime headers. The MSVC SDK directories (added via linkLibC)
already contain both C and C++ headers, so linkLibCpp is not needed.
This is the same fix already applied upstream to highway, simdutf,
utfcpp, glslang, SharedDeps, and GhosttyZig.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Fixes#10406
ImGui_ImplOpenGL3_Shutdown() calls imgl3wShutdown() which dlcloses the
GL library handles but does not zero out the imgl3w function pointer
table (imgl3wProcs). When a GLArea is re-realized (e.g. during
reparenting), ImGui_ImplOpenGL3_Init() calls ImGui_ImplOpenGL3_InitLoader()
which checks "if (glGetIntegerv == nullptr)". Since the stale pointers
are non-null, it skips re-initialization. The next GL call through a
dangling function pointer causes a SIGSEGV.
Fix this by introducing ImGui_ImplOpenGL3_ShutdownWithLoaderCleanup()
which calls the normal shutdown and then zeroes the imgl3wProcs table,
forcing the next Init to reload GL function pointers via imgl3wInit().
Also properly destroy the ImGui context and reset widget state in
glAreaUnrealize so re-realize starts clean. This was extra but was
probably leaking memory.