...not whitespace. Powerline glyphs can be considered an extension of
the Block Elements unicode block, which is neither whitespace nor
symbols (icons).
This ensures that characters immediately followed by a powerline glyph
are constrained to a single cell (unlike the current behavior where a PL
glyph is considered whitespace), while symbols (icons) immediately
preceded by a powerline glyph are not (unlike if a PL glyph were
considered a symbol). This resolves
https://discord.com/channels/1005603569187160125/1417236683266592798
This makes more dependencies lazy. This has a practical effect of
reducing the number of dependencies that need to be downloaded when
running certain zig build steps.
This is all limited because we're blocked on an upstream Zig issue:
https://github.com/ziglang/zig/issues/21525 This prevents us from fully
avoiding downloading many dependencies, but at least they're relatively
small.
One major improvement here is the usage of `lazyImport` for
`zig-wayland` that prevents downloading `zig_wayland` unconditionally on
all platforms. On macOS, we don't download this at all anymore.
Another, weirder change is that all our transitive dependencies are now
marked lazy (e.g. glslang's upstream source) even if the glslang build
always requires it. This was necessary because without this, even if we
simply referenced glslang in the root build.zig, it would force the
source package to download unconditionally. This no longer happens.
cc @pluiedev Minor improvements here, doesn't change the long term plan,
but improves things in the interim.
This makes more dependencies lazy. This has a practical effect of
reducing the number of dependencies that need to be downloaded when
running certain zig build steps.
This is all limited because we're blocked on an upstream Zig issue:
https://github.com/ziglang/zig/issues/21525 This prevents us from
fully avoiding downloading many dependencies, but at least they're
relatively small.
One major improvement here is the usage of `lazyImport` for
`zig-wayland` that prevents downloading `zig_wayland` unconditionally on
all platforms. On macOS, we don't download this at all anymore.
Another, weirder change is that all our transitive dependencies are now
marked lazy (e.g. glslang's upstream source) even if the glslang build
always requires it. This was necessary because without this, even if we
simply referenced glslang in the root build.zig, it would force the
source package to download unconditionally. This no longer happens.
This was not ported to gtk-ng before old runtime was removed, breaking
shell integration on Flatpak.
This implementation is copied verbatim from old runtime.
This makes it cleaner visually where the separation of concerns is.
There is now the generic `Properties.zig`, and then the
implementation-specific `props_<impl>.zig` files. Despite Zig's lazy
analysis, I find this is much easier to understand as a human.
Doing this resulted in finding one part in `src/terminal` where we were
still inadvertently using ziglyph directly instead of our LUTs! I
switched this out.
After this PR, `src/terminal` as a standalone module no longer depends
on `ziglyph` at all.[^1]
cc @jacobsandlund this is going to cause conflicts in your PR. I'm sorry
about that. But it should make it cleaner to bring in the uucode work by
adding a dedicated `props_uucode.zig` file!
[^1]: Why would I be talking about `src/terminal` as a standalone
module? That's interesting.
This makes it cleaner to add new sources of table generation and also
avoids inadvertently depending on different modules (despite Zig's lazy
analysis).
This also fixes up terminal to only use our look up tables which avoids
bringing ziglyph in for the terminal module.
Avoid leaking snap environment values and in particular the `$SNAP*`
values to the children that we run from the terminal.
Do this programmatically instead of the launcher, since ghostty needs
know the environment it runs in, while it must not leak the info to the
children.
We've also another leak on snap, that creates a more visible problem
(wrong matching of children applications) that is the apparmor security
profile.
I've handled it at
cc3b46f600
but that requires some love in order to fully decouple the snap option
to the build, to avoid including it in non-snap builds, so an help would
be appreciated there.
> This PR was contains code (in `filterSnapPaths`) that was improved by
DeepSeek.
When running in a snap context we need to filtering out all the SNAP_*
variables out there, but this is not enough, because it's also needed
to sanitize them by ensuring that no variable containing a path pointing
to a $SNAP folder is leaked there.
Otherwise we might have (for example) XDG_RUNTIME_DIRS containing a
"private" snap path, and that will be exposed to all the applications
that will be started from ghostty
This is stomping towards minimizing our build.zig dependencies so that
it can be cached more often. Right now, touching almost any file in the
project forces the build.zig to rebuild which is destroying my
productivity.
The first set of work is to move all our completion and syntax file
generation into a data generator exe, e.g. vim, zsh, fish, etc. This
might seem like just shuffling bits but it results in a real tangible
improvement: when you run `zig build test`, we no longer have to rebuild
our `build.zig` when you for example... modify a CLI action.
This is just a small improvement. Our build.zig depends on way too much
stuff, so this PR will be draft while I continue to use commits to
separate out scopes of change.
This is stomping towards minimizing our build.zig dependencies so that
it can be cached more often. Right now, touching almost any file in the
project forces the build.zig to rebuild which is destroying my
productivity.
Fixes#8713
This stores the last closed state of the quick terminal by screen
pointer. We use a weak mapping so if a screen is unplugged we'll clear
the memory. We will not remember the size if you unplug and replug in a
monitor.
Fixes#8713
This stores the last closed state of the quick terminal by screen
pointer. We use a weak mapping so if a screen is unplugged we'll clear
the memory. We will not remember the size if you unplug and replug in a
monitor.