Commit Graph

18 Commits

Author SHA1 Message Date
Daniel Wennberg
2e34f4e0e5 fix(font): Additional scale group tweaks (#9152)
Of course #9142 would require a minor follow-up!

* Scale groups can cut across patch sets, but not across fonts. We had
some scale group mixing between Font Awesome and the weather symbols,
which is removed by this PR.[^cp_table_full]
* There's one case where a scale group includes a glyph that's not part
of any patch sets, just for padding out the group bounding box.
Previously, an unrelated glyph from a different font would be pulled in.
Now we use an appropriate stand-in. (See code comment for details.)
* I noticed overlaps weren't being split between each side of the
bounding box, they were added to both sides, resulting in twice as much
padding as specified.

Screenshots showing the extra vertical padding for progress bar elements
due to the second bullet point:

**Before**
<img width="191" height="42" alt="Screenshot 2025-10-11 at 15 33 54"
src="https://github.com/user-attachments/assets/cf288cce-86d3-46fd-ae86-18e5c274b0e4"
/>

**After**
<img width="191" height="42" alt="Screenshot 2025-10-11 at 15 33 20"
src="https://github.com/user-attachments/assets/7ac799c7-bf50-4e65-a74a-f8a2c42d2441"
/>

[^cp_table_full]: Forming and using the merged `cp_table_full` table
should have been a red flag. Such a table doesn't make sense, it would
be a one-to-many map. You need the names of the original fonts to
disambiguate.
2025-10-11 19:48:08 -07:00
Daniel Wennberg
4af93975ed font(fix): Extract and apply Nerd Font codepoint mapping table (#9142)
Fixes #9076

**Before** 
<img width="128" height="57" alt="Screenshot 2025-10-11 at 00 07 09"
src="https://github.com/user-attachments/assets/a6b416d5-dae1-4cea-a836-00640ceaf39b"
/>

**After**
<img width="128" height="57" alt="Screenshot 2025-10-11 at 00 07 31"
src="https://github.com/user-attachments/assets/7d2df7b1-4767-4e2d-84d2-8301da5c6602"
/>

These screenshots show the chevrons mentioned in
https://github.com/ghostty-org/ghostty/discussions/7820#discussioncomment-14617170,
which should be scaled as a group but were not until this PR.

The added code downloads each individual symbol font file from the Nerd
Fonts github repo (making sure to get the version corresponding to the
vendored `font-patcher.py`) and iterates over all of them to build the
correct and complete codepoint mapping table. The table is saved to
`nerd_font_codepoint_tables.py`, which `nerd_font_codegen.py` will reuse
if possible instead of downloading the font files again.

I'm not going to utter any famous last words or anything, but... after
this, I don't think the number of remaining issues with icon
scaling/alignment is _large._
2025-10-11 13:12:13 -07:00
Daniel Wennberg
78f1bf1807 Handle font_patcher codepoint range overlaps 2025-10-03 13:50:11 -07:00
Daniel Wennberg
44951d9b1c Handle font_patcher codepoint offsets 2025-10-03 13:50:11 -07:00
Daniel Wennberg
d07237fff5 Skip patchsets and codepoints not in SymbolsNF 2025-10-03 13:50:11 -07:00
Daniel Wennberg
a1b7ea2e71 Add font_patcher's grouped vs individual alignment 2025-10-03 13:50:11 -07:00
Daniel Wennberg
e3ebdc7975 Rewrite constraint code for improved icon scaling/alignment 2025-09-29 12:09:21 -07:00
Qwerasd
2464728851 font: constrain dingbats
This was a regression, we were giving dingbats an extra cell of
constraint width but not actually applying constraints to them.
2025-09-03 18:01:40 -06:00
Qwerasd
92fa2228e9 font: use non-mono symbols nerd font for embedded symbols
I changed my mind, this is a pretty small change and relevant to the
intent of the PR. This brings the appearance of the embedded symbols
much closer to patched fonts.

With this, the sizes of most symbols are nearly identical to a patched
font, the only big difference is positioning (and TBH I think we do a
better job positioning than the patcher does, since we have knowledge
about the cell size).
2025-07-25 12:41:00 -06:00
Qwerasd
8b8e0bedad font: add scale groups to nerd font constraints
We do this by characterizing the shared bounding boxes in a static copy
of the symbols only nerd font when we're doing the codegen. This allows
us to get results of our scaling that are just as good as in a patched
font, since related glyphs can now be sized and positioned relative to
each other.
2025-07-08 12:00:22 -06:00
Qwerasd
c47459b4a2 font: add icon height to nerd font constraints
Icons were often WAY too big before because they were filling the whole
cell in height, which isn't great lol. This commit adds an `icon_height`
metric which is used to constrain glyphs that shouldn't be the size of
the entire cell.
2025-07-07 10:04:11 -06:00
Qwerasd
327caf903c font: fix nerd font patcher ypadding twice what it should be
The nerd font patcher uses `ypadding` as a single subtraction from the
cell height, which means that half of it should go to the top padding
and the other half to the bottom, this was making the heavy brackets way
too small lol (0.4 of the cell height instead of 0.7)
2025-07-06 17:20:39 -06:00
Qwerasd
c7e65b0c1c font: respect cell width attributes in nerd font constraints
This mostly applies to powerline glyphs, but is also relevant for heavy
bracket characters, which need to always be 1 wide otherwise they look
silly because they misalign depending on if there's a space after them
or not.
2025-07-06 11:23:49 -06:00
Qwerasd
8f989f6bfd font: fix nerd font codegen to handle ypadding properly
Previously `ypadding` was effectively ignored, since it's mutually
exclusive with `overlap`. This had a noticeable effect on the heavy
bracket characters U+276C...U+2771, which were much taller than they
should have been.

I also fixed the vertical overlap limit, since negative `overlap` values
are used in the nerd font attributes to create padding on all sides of
the cell, so we don't want to limit the magnitude of the overlap for
vertical padding, we only want to limit it if the value is positive.

That change fixed the vertical padding for a handful of ranges, which
should give more consistent results.
2025-07-06 11:02:00 -06:00
Qwerasd
7de4d569b0 Revert "rely on stdin/stdout instead of hardcoded paths"
This reverts commit 2fca0477bc.

The idea of using stdin and stdout was the integrate it in to the build
script, but since we don't want to do that because it contains an eval,
it just makes it more annoying to use.
2025-07-06 10:49:49 -06:00
trag1c
2fca0477bc rely on stdin/stdout instead of hardcoded paths 2025-07-06 02:28:28 +02:00
trag1c
4b6c461d6f refactor nerd font codegen script 2025-07-06 02:08:46 +02:00
Qwerasd
1775b75f2c font: generate glyph constraints based on nerd font patcher 2025-07-04 15:47:28 -06:00