Commit Graph

3 Commits

Author SHA1 Message Date
Leah Amelia Chen
adf161473d pkg/opengl: polish API 2026-09-09 23:09:12 +08:00
Leah Amelia Chen
b87af8646f pkg/opengl: replace cImport with translate-c
General Zig 0.16+ futureproofing
2026-09-09 23:09:12 +08:00
Mitchell Hashimoto
a453681615 renderer: create explicit sampler state for custom shaders
The GLSL to MSL conversion process uses a passed-in sampler state for
the `iChannel0` parameter and we weren't providing it. This magically
worked on Apple Silicon for unknown reasons but failed on Intel GPUs.

In normal, hand-written MSL, we'd explicitly create the sampler state as
a normal variable (we do this in `shaders.metal` already!), but the
Shadertoy conversion stuff doesn't do this, probably because the exact
sampler parameters can't be safely known.

This fixes a Metal validation error when using custom shaders:

```
-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed 
assertion `Draw Errors Validation Fragment Function(main0): missing Sampler 
binding at index 0 for iChannel0Smplr[0].
```
2025-09-18 09:25:37 -07:00