Commit Graph

1213 Commits

Author SHA1 Message Date
Friedrich Stoltzfus
63cd424678 macOS: Add support for quick terminal sizing configuration
Added C bindings for the already existing quick-terminal-size
configuration. Created a new QuickTerminalSize struct to hold these
values in Swift. Updated the QuickTerminal implementation to use the
user's configuration if supplied. Retains defaults. Also adds support to
customize the width of the quick terminal (height if quick terminal is
set to right or left).
2025-08-26 09:47:31 -07:00
Jeffrey C. Ollie
52a25e9c69 parameterize close_tab
- Add mode (`this`/`other`) parameter to `close_tab` keybind/apprt action.
- Keybinds will default to `this` if not specified, eliminating backward
  compatibility issues (`keybind=x=close_tab` === `keybind=x=close_tab:this`).
- Remove `close_other_tabs` keybind and apprt action.
2025-08-25 11:00:26 -05:00
jamylak
c26323d697 Close other tabs feature on Mac.
Supporting command line, file menu and keybindings.
Default mac shortcut of `super + alt + o` (other)

Not able to test on Linux so excluding `close_other_tabs` from `gtk` for now
make a default short cut for close other tabs
2025-08-24 07:55:08 -07:00
Mitchell Hashimoto
54f8dff308 macos: if parent window is fullscreen, new window is fullscreen too
Fixes #8229

This was a regression. 

The discussion noted in #8229 requests we create a new window on the 
non-fullscreen desktop but that isn't how Ghostty has behaved
historically. I bisected back and tried 1.1.3 as well and we always
created a new fullscreen window when the parent was fullscreen.

This behavior matches iTerm2. Its noteworthy that native tabbing and
Apple apps such as Terminal.app and Safari do NOT do this. For both of
these, new window creates a _tab_ when in fullscreen. I don't think
that's particularly desirable, though.
2025-08-22 14:31:50 -07:00
Tobias Pape
4fdf0b687e typo found typos, typo may keep them 2025-08-22 09:19:25 -07:00
Tobias Pape
85cba70c2e Work around strange SwiftUI behavior in "older" macOSen.
The Quick Terminal would not appear anymore, as somewhere
in the framework the Quick Terminal Window's geometry
gets corrupted when the window is added to the UI.

This works around by caching the windows geometry and
reusing it afterwards
2025-08-22 09:17:49 -07:00
Moeeze Hassan
f4009721a1 macOS: order out alert sheets to avoid Stage Manager focus loss
Signed-off-by: Moeeze Hassan <fammas.maz@gmail.com>
2025-08-22 09:05:20 -07:00
Daniel Wennberg
7d60c7c75b macos: move activation to after new window/tab is created 2025-08-21 15:16:20 -07:00
Aljoscha Krettek
f736ee8865 macos: in new_window action, activate App
This change makes sure that the new window is focused and visible.

When commit 33d128bcff removed the
TerminalManager class and moved its functionality into
TerminalController, it accidentally removed app activation for windows
triggered by global keybinds.

How the bug works:

   1. Menu actions (like File → New Window) call AppDelegate.newWindow()
      which:
      2. Calls TerminalController.newWindow()
      3. AND explicitly calls NSApp.activate(ignoringOtherApps: true) in
         the AppDelegate
   4. Global keybind actions trigger ghosttyNewWindow() notification
      handler which:
      5. Only calls TerminalController.newWindow()
      6. Does NOT call NSApp.activate(ignoringOtherApps: true)
   7. While TerminalController.newWindow() does call
      NSApp.activate(ignoringOtherApps: true) internally, this call
      happens before the async dispatch that shows the window, so the
      activation occurs but the window isn't focused when it's actually
      shown.
   8. In the old TerminalManager.newWindow(), the activation happened
      immediately before the async dispatch, ensuring proper timing for
      window focus.

The fix would be to either move the NSApp.activate() call back into
TerminalController.newWindow(), as it was for TerminalManager, or add
the activation call to the notification handlers in AppDelegate.
2025-08-21 14:03:00 -07:00
Mitchell Hashimoto
e01ff4093a macos: have macos-dock-drop-behavior apply to all drops 2025-08-21 10:45:17 -07:00
David Keegan
f9ad061ea8 Add macos-dock-drop-folder-behavior configuration option
This adds a new configuration option that controls whether folders
dropped onto the Ghostty dock icon open in a new tab (default) or
a new window.

The option accepts two values:
- tab: Opens folders in a new tab in the main window (default)
- window: Opens folders in a new window

This is useful for users who prefer window-based workflows over
tab-based workflows when opening folders via drag and drop.
2025-08-21 10:30:26 -07:00
Mitchell Hashimoto
f178f4419e macos: fix iOS builds 2025-08-21 10:03:25 -07:00
Nicholas Mata
f1c68f698b Correct Swift formatting inconsistencies 2025-08-21 10:00:15 -07:00
Nicholas Mata
5948bd3f02 Add support for 'custom' on 'macos_icon' to support a completely custom app icon 2025-08-21 10:00:15 -07:00
Nicholas Mata
29419e7aac Make macos icon persistent even when app is closed 2025-08-21 10:00:15 -07:00
Mitchell Hashimoto
63ca777e0f macos: show the copy menu item if we have any text selected 2025-08-19 14:23:50 -07:00
Alexander Lais
1f378e6775 fix: capture screenshot for app intents views as NSImage
SwiftUI's ImageRenderer must not be called outside the main thread.

The `@MainActor` annotation is only relevant for our own code, not
for calls from frameworks. The machinations around Shortcuts end up
calling the displayRepresentation method outside the main thread.

By capturing the screenshot as NSImage, all data is retained and can
be processed outside the main thread.
2025-08-08 16:53:26 +02:00
Aaron Ruan
1f710768e9 Update Float on Top menu icon to square.filled.on.square 2025-07-28 09:26:54 +08:00
Weizhao Ouyang
b7f6da7857 macos: add more Tahoe menu item icons from SF Symbols
Signed-off-by: Weizhao Ouyang <o451686892@gmail.com>
2025-07-25 22:14:13 +08:00
Bryan Lee
852eb2e0d5 Fix tab titles not being preserved with window-save-state
Add serialization for tab titles in SurfaceView to persist user-set titles across app restarts. Bump TerminalRestorableState version to 4 to handle the new format.
2025-07-23 23:21:44 +08:00
William Walker
7962651dd8 fix: rename tab title popup focus 2025-07-14 17:23:59 -04:00
Mitchell Hashimoto
02b08e0ec9 macos: restore tabs correctly into a single window
Fixes #7941

I don't fully understand the fix here. Its code we've had for awhile it
was just in the wrong place after I refactored our window management.
The comment clearly states why its there but I don't know why it is
required.
2025-07-14 11:22:38 -07:00
Jeffrey C. Ollie
cd9174e7e8 show child exited: fix macos build 2025-07-11 22:56:20 -05:00
Jeffrey C. Ollie
033d8c3099 core/gtk: add apprt action to show native GUI warning when child exits
Addresses #7649 for the core and GTK. macOS support will need to be
added later.

This adds an apprt action to show a native GUI warning of some kind when
the child process of a terminal exits.

Also adds a basic GTK implementation of this. In GTK it overlays an
Adwaita banner at the bottom of the window (similar to the banner that
shows up in at the top of windows in debug builds).
2025-07-11 22:56:20 -05:00
Mitchell Hashimoto
b7ffbf933f macos: open URLs with NSWorkspace APIs instead of open
Fixes #5256

This updates the macOS apprt to implement the `OPEN_URL` apprt action to
use the NSWorkspace APIs instead of the `open` command line utility.

As part of this, we removed the `ghostty_config_open` libghostty API and
instead introduced a new `ghostty_config_open_path` API that returns the
path to open, and then we use the `NSWorkspace` APIs to open it (same
function as the `OPEN_URL` action).
2025-07-06 21:01:01 -07:00
Mitchell Hashimoto
984d123fe4 macos: support configuration via CLI arguments
This makes it so `zig build run` can take arguments such as
`--config-default-files=false` or any other configuration. Previously,
it only accepted commands such as `+version`.

Incidentally, this also makes it so that the app in general can now take
configuration arguments via the CLI if it is launched as a new instance
via `open`. For example:

    open -n Ghostty.app --args --config-default-files=false

This previously didn't work. This is kind of cool.

To make this work, the libghostty C API was modified so that
initialization requires the CLI args, and there is a new C API to try to
execute an action if it was set.
2025-07-05 21:31:23 -07:00
Mitchell Hashimoto
8c3caee15c macOS: zig build run disables window saved state 2025-07-05 19:58:17 -07:00
Mitchell Hashimoto
7bd90e6ec4 Build system can build macOS app bundle and open it
`zig build run` on macOS now builds the app bundle via the `xcodebuild`
CLI and runs it. The experience for running the app is now very similar
to Linux or the prior GLFW build, where the app runs, blocks the zig
command, and logs to the terminal.

`xcodebuild` has its own build cache system that we can't really hook
into so it runs on every `zig build run` command, but it does cache and
I find its actually relatively fast so I think this is a good
replacement for the glfw-based system.
2025-07-04 13:32:15 -07:00
Mitchell Hashimoto
d8838cff0b macOS: remove @DeferredProperty usage from TerminalEntity
This fixes an Apple Shortcuts crash for macOS 15 and earlier.
Unfortunately it looks like we can't guard these with `@available`. I'm
going to report an Apple Feedback about this but for now this gets
shortcuts working on macOS 15 and earlier.
2025-07-04 07:30:26 -07:00
Mitchell Hashimoto
2fa4fc8902 reload configuration on SIGUSR2
This is done at the apprt-level for a couple reasons.

  (1) For libghostty, we don't have a way to know what the embedding
      application is doing, so its risky to create signal handlers that
      might overwrite the application's signal handlers.

  (2) It's extremely messy to deal with signals and multi-threading.
      Apprts have framework access that handles this for us.

For GTK, we use g_unix_signal_add.

For macOS, we use `DispatchSource.makeSignalSource`. This is an awkward
API but made for this purpose.
2025-07-01 15:51:58 -07:00
Daniel Wennberg
886e33d7b7 make hiddenStyleMask static 2025-06-30 11:21:55 -07:00
Daniel Wennberg
b1f788a768 macos: don't overwrite the .fullScreen styleMask option in reapplyHiddenStyle 2025-06-30 10:36:48 -07:00
Islam Sharabash
22a624e560 Equalize splits based on children oriented in the same direction
This changes equalization so it only counts children oriented in the
same direction.

This makes splits a bit more aesthetic, and replicates how split
equalization works in neovim.
2025-06-28 09:01:41 +02:00
Mitchell Hashimoto
471098df30 macOS: Run scripts using stdin rather than executing directly
Fixes #7647

See #7647 for context. This commit works by extending the `input` work
introduced in #7652 to libghostty so that the macOS can take advantage
of it. At that point, its just the macOS utilizing `input` in order to
set the command and `exit` up similar to Terminal and iTerm2.
2025-06-22 21:06:32 -04:00
Mitchell Hashimoto
02e05a85fc macOS: Fix window-decoration=none regression on Tahoe
This regression may have existed on Sequoia too, but I only saw it on
Tahoe.

The issue is that we should not be setting up titlebar accessory views
when there is no titlebar. This was triggering an AppKit assertion.

To further simplify things, I always use the basic window styling if
window decorations are off, too.
2025-06-22 07:28:30 -07:00
Qwerasd
5bfdb1b9cf The Big Renderer Rework (#7620)
It's here, the long-foretold and long-procrastinated renderer rework!
Hopefully this makes it easier to adapt and modify the renderer in the
future and ensures feature parity between Metal and OpenGL. Despite
having been a lot of work to write initially, with the abstraction layer
in place I feel like working on the renderer will be a much more
pleasant experience going forward.

## Key points
- CPU-side renderer logic is now mostly unified via a generic
`Renderer`.
- A graphics API abstraction layer over OpenGL and Metal has been
introduced.
- Minimum OpenGL version bumped to `4.3`, so can no longer be run on
macOS; I used the nix VM stuff for my testing during development. (Edit
by @mitchellh: Note for readers that Ghostty still works on macOS, but
the OpenGL backend doesn't, only the Metal one)
- The OpenGL backend now supports linear blending! Woohoo! The default
`alpha-blending` has been updated to `linear-corrected` since it's
essentially a strict improvement over `native`. The default on macOS is
still `native` though to match other mac apps in appearance, since macOS
users are more sensitive to text appearance.
- Custom shaders can now be hot reloaded.
- The background color is once again drawn by us, so custom shaders can
interact with it properly. In general, custom shaders should be a little
more robust.

## The abstraction layer
The general hierarchy of the abstraction layer is as such:
```
 [ GraphicsAPI ] - Responsible for configuring the runtime surface
    |     |        and providing render `Target`s that draw to it,
    |     |        as well as `Frame`s and `Pipeline`s.
    |     V
    | [ Target ] - Represents an abstract target for rendering, which
    |              could be a surface directly but is also used as an
    |              abstraction for off-screen frame buffers.
    V
 [ Frame ] - Represents the context for drawing a given frame,
    |        provides `RenderPass`es for issuing draw commands
    |        to, and reports the frame health when complete.
    V
 [ RenderPass ] - Represents a render pass in a frame, consisting of
   :              one or more `Step`s applied to the same target(s),
 [ Step ] - - - - each describing the input buffers and textures and
   :              the vertex/fragment functions and geometry to use.
   :_ _ _ _ _ _ _ _ _ _/
   v
 [ Pipeline ] - Describes a vertex and fragment function to be used
                for a `Step`; the `GraphicsAPI` is responsible for
                these and they should be constructed and cached
                ahead of time.

 [ Buffer ] - An abstraction over a GPU buffer.

 [ Texture ] - An abstraction over a GPU texture.
```
More specific documentation can be found on the relevant structures.

## Miscellany
Renderers (which effectively just means the generic renderer) are now
expected to only touch GPU resources in `init`, certain lifecycle
functions such as the `displayRealized`/`displayUnrealized` callbacks
from GTK-- and `drawFrame`; and are also expected to be thread-safe.
This allows the renderer thread to build the CPU-side buffers
(`updateFrame`) even if we can only *draw* from the app thread.

Because of this change, we can draw synchronously from the main thread
on macOS when necessary to always have a frame of the correct size
during a resize animation. This was necessary to allow the background to
be drawn by our GPU code (instead of setting a background color on the
layer) while still avoiding holes during resize.

The OpenGL backend now theoretically has access to multi-buffering, but
it's disabled (by setting the buffer count to 1) because it
synchronously waits for frames to complete anyway which means that the
extra buffers were just a waste of memory.

## Validation
To validate that there are no significant or obvious problems, I
exercised both backends with a variety of configurations, and visually
inspected the results. Everything looks to be in order.

The images are available in a gist here:
https://gist.github.com/qwerasd205/c1bd3e4c694d888e41612e53c0560179

## Memory
Here's a comparison of memory usage for ReleaseFast builds on macOS,
between `main` and this branch.
Memory figures given are values from Activity Monitor measuring windows
of the same size, with two tabs with 3 splits each.

||Before|After|
|-:|-|-|
|**Memory**|247.9 MB|224.2 MB|
|**Real Memory**|174.4 MB|172.5 MB|

Happily, the rework has slightly *reduced* the memory footprint- likely
due to removing the overhead of `CAMetalLayer`. (The footprint could be
reduced much further if we got rid of multi-buffering and satisfied
ourselves with blocking for each frame, but that's a discussion for
another day.)

If someone could do a similar comparison for Linux, that'd be much
appreciated!

## Notes / future work
- There are a couple structures that *can* be unified using the
abstraction layer, but I haven't gotten around to unifying yet.
Specifically, in `renderer/(opengl|metal)/`, there's `cell.zig` and
`image.zig`, both of which are substantially identical between the two
backends. `shaders.zig` may also be a candidate for unification, but
that might be *overly* DRY.
- ~~I did not double-check the documentation for config options, which
may mention whether certain options can be hot-reloaded; if it does then
that will need to be updated.~~ Fixed: be5908f
- The `fragCoord` for custom shaders originates at the top left for
Metal, but *bottom* left for OpenGL; fixing this will be a bit annoying,
since the screen texture is likewise vertically flipped between the two.
Some shaders rely on the fragcoord for things like falling particles, so
this does need to be fixed.
- `Target` should be improved to support multiple types of targets right
now it only represents a framebuffer or iosurface, but it should also be
able to represent a texture; right now a kind of messy tagged union is
used so that steps can accept both.
- Custom shader cursor uniforms (#6912) and terminal background images
(#4226, #5233) should be much more straightforward to implement on top
of this rework, and I plan to make follow-up PRs for them once this is
merged.
- I *do* want to do a rework of the pipelines themselves, since the way
we're rendering stuff is a bit messy currently, but this is already a
huge enough PR as it is- so for now the renderer still uses the same
rendering passes that Metal did before.
- We should probably add a system requirements section to the README
where we can note the minimum required OpenGL version of `4.3`, any even
slightly modern Linux system will support this, but it would be good to
document it somewhere user-facing anyway.

# TODO BEFORE MERGE
- [x] Have multiple people test this on both macOS and linux.
- [ ] ~~Have someone with a better dev setup on linux check for memory
leaks and other problems.~~ (Skipped, will merge and let tip users
figure this out, someone should *specifically* look for memory leaks
before the next versioned release though.)
- [x] Address any code review feedback.
2025-06-21 22:00:01 -06:00
Mitchell Hashimoto
c1c3f639c5 macos: Ghostty Icon Update for macOS Tahoe
This updates the Ghostty icon to be compatible with macOS Tahoe
(supports glass effects, light/dark, tinting, etc.). This icon is made
in the new Apple Icon Composer as the source format, and all other
formats are exported from it.

This commit also updates the icon for non-Apple platforms because the
icon is fundamentally the same and I don't see any reason to maintain
multiple icons of fundamentally the same design and style.

This commit also includes updates to the macOS app so that the About
Window and so on will use the new icon.
2025-06-21 12:34:49 -07:00
Mitchell Hashimoto
296f340ff4 macos: the approval dialog is now forever 2025-06-21 06:53:09 -07:00
Mitchell Hashimoto
020976bf88 macos: address some feedback 2025-06-21 06:42:32 -07:00
Mitchell Hashimoto
b6559d0899 macos: add a macos-shortcut config 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
647f29bad1 macos: intents all ask for permission 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
027171bd5d macos: can set env vars on new terminal 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
f8bc9b547c macos: support env vars for surface config, clean up surface config 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
e6c24fbf0a macos: remove confirmation option for close terminal 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
2c1e83ba2f macos: intent to open quick terminal 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
f096675eaf macos: Close Terminal Intent 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
2df301e2fb macos: mouse pos and scroll intents 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
bc134016f7 macos: move mousePos and mousScroll to Ghostty.Surface 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
4445a9c637 macos: add mouse button intent 2025-06-21 06:39:19 -07:00
Mitchell Hashimoto
71b6e223af macos: input keyboard event can send modifiers and actions now 2025-06-21 06:39:19 -07:00