import AppKit /// Handler for the `send key` AppleScript command defined in `Ghostty.sdef`. /// /// Cocoa scripting instantiates this class because the command's `` element /// specifies `class="GhosttyScriptKeyEventCommand"`. The runtime calls /// `performDefaultImplementation()` to execute the command. @MainActor @objc(GhosttyScriptKeyEventCommand) final class ScriptKeyEventCommand: NSScriptCommand { override func performDefaultImplementation() -> Any? { guard NSApp.validateScript(command: self) else { return nil } guard let keyName = directParameter as? String else { scriptErrorNumber = errAEParamMissed scriptErrorString = "Missing key name." return nil } guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else { scriptErrorNumber = errAEParamMissed scriptErrorString = "Missing terminal target." return nil } guard let surfaceView = terminal.surfaceView else { scriptErrorNumber = errAEEventFailed scriptErrorString = "Terminal surface is no longer available." return nil } guard let surface = surfaceView.surfaceModel else { scriptErrorNumber = errAEEventFailed scriptErrorString = "Terminal surface model is not available." return nil } guard let key = Ghostty.Input.Key(rawValue: keyName) else { scriptErrorNumber = errAECoercionFail scriptErrorString = "Unknown key name: \(keyName)" return nil } let action: Ghostty.Input.Action if let actionCode = evaluatedArguments?["action"] as? UInt32 { switch actionCode { case "GIpr".fourCharCode: action = .press case "GIrl".fourCharCode: action = .release default: action = .press } } else { action = .press } let mods: Ghostty.Input.Mods if let modsString = evaluatedArguments?["modifiers"] as? String { guard let parsed = Ghostty.Input.Mods(scriptModifiers: modsString) else { scriptErrorNumber = errAECoercionFail scriptErrorString = "Unknown modifier in: \(modsString)" return nil } mods = parsed } else { mods = [] } let keyEvent = Ghostty.Input.KeyEvent( key: key, action: action, mods: mods ) surface.sendKeyEvent(keyEvent) return nil } }