import AppKit /// Handler for the `send mouse button` AppleScript command defined in `Ghostty.sdef`. /// /// Cocoa scripting instantiates this class because the command's `` element /// specifies `class="GhosttyScriptMouseButtonCommand"`. The runtime calls /// `performDefaultImplementation()` to execute the command. @MainActor @objc(GhosttyScriptMouseButtonCommand) final class ScriptMouseButtonCommand: NSScriptCommand { override func performDefaultImplementation() -> Any? { guard NSApp.validateScript(command: self) else { return nil } guard let buttonCode = directParameter as? UInt32, let button = ScriptMouseButtonValue(code: buttonCode) else { scriptErrorNumber = errAEParamMissed scriptErrorString = "Missing or unknown mouse button." return nil } guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else { scriptErrorNumber = errAEParamMissed scriptErrorString = "Missing terminal target." return nil } guard let surfaceView = terminal.surfaceView else { scriptErrorNumber = errAEEventFailed scriptErrorString = "Terminal surface is no longer available." return nil } guard let surface = surfaceView.surfaceModel else { scriptErrorNumber = errAEEventFailed scriptErrorString = "Terminal surface model is not available." return nil } let action: Ghostty.Input.MouseState if let actionCode = evaluatedArguments?["action"] as? UInt32 { switch actionCode { case "GIpr".fourCharCode: action = .press case "GIrl".fourCharCode: action = .release default: action = .press } } else { action = .press } let mods: Ghostty.Input.Mods if let modsString = evaluatedArguments?["modifiers"] as? String { guard let parsed = Ghostty.Input.Mods(scriptModifiers: modsString) else { scriptErrorNumber = errAECoercionFail scriptErrorString = "Unknown modifier in: \(modsString)" return nil } mods = parsed } else { mods = [] } let mouseEvent = Ghostty.Input.MouseButtonEvent( action: action, button: button.ghosttyButton, mods: mods ) surface.sendMouseButton(mouseEvent) return nil } } /// Four-character codes matching the `mouse button` enumeration in `Ghostty.sdef`. private enum ScriptMouseButtonValue { case left case right case middle init?(code: UInt32) { switch code { case "GMlf".fourCharCode: self = .left case "GMrt".fourCharCode: self = .right case "GMmd".fourCharCode: self = .middle default: return nil } } var ghosttyButton: Ghostty.Input.MouseButton { switch self { case .left: .left case .right: .right case .middle: .middle } } }