const UnicodeTables = @This(); const std = @import("std"); const Config = @import("Config.zig"); /// The exe. props_exe: *std.Build.Step.Compile, symbols_exe: *std.Build.Step.Compile, /// The output path for the unicode tables props_output: std.Build.LazyPath, symbols_output: std.Build.LazyPath, pub fn init(b: *std.Build, uucode_tables_zig: std.Build.LazyPath) !UnicodeTables { const props_exe = b.addExecutable(.{ .name = "props-unigen", .root_module = b.createModule(.{ .root_source_file = b.path("src/unicode/props.zig"), .target = b.graph.host, .strip = false, .omit_frame_pointer = false, .unwind_tables = .sync, }), }); const symbols_exe = b.addExecutable(.{ .name = "symbols-unigen", .root_module = b.createModule(.{ .root_source_file = b.path("src/unicode/symbols.zig"), .target = b.graph.host, .strip = false, .omit_frame_pointer = false, .unwind_tables = .sync, }), }); if (b.lazyDependency("uucode", .{ .target = b.graph.host, .@"tables.zig" = uucode_tables_zig, .build_config_path = b.path("src/build/uucode_config.zig"), })) |dep| { inline for (&.{ props_exe, symbols_exe }) |exe| { exe.root_module.addImport("uucode", dep.module("uucode")); } } const props_run = b.addRunArtifact(props_exe); const symbols_run = b.addRunArtifact(symbols_exe); const props_output = props_run.addOutputFileArg("props_table.zig"); return .{ .props_exe = props_exe, .symbols_exe = symbols_exe, .props_output = props_output, .symbols_output = symbols_run.captureStdOut(), }; } /// Add the "unicode_tables" import. pub fn addImport(self: *const UnicodeTables, step: *std.Build.Step.Compile) void { self.props_output.addStepDependencies(&step.step); step.root_module.addAnonymousImport("unicode_tables", .{ .root_source_file = self.props_output, }); self.symbols_output.addStepDependencies(&step.step); step.root_module.addAnonymousImport("symbols_tables", .{ .root_source_file = self.symbols_output, }); } /// Install the exe pub fn install(self: *const UnicodeTables, b: *std.Build) void { b.installArtifact(self.props_exe); b.installArtifact(self.symbols_exe); }