const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const run_step = b.step("run", "Run the app"); const exe_mod = b.createModule(.{ .target = target, .optimize = optimize, }); exe_mod.addCSourceFiles(.{ .root = b.path("src"), .files = &.{"main.c"}, }); // You'll want to use a lazy dependency here so that ghostty is only // downloaded if you actually need it. if (b.lazyDependency("ghostty", .{ // Setting simd to false will force a pure static build that // doesn't even require libc, but it has a significant performance // penalty. If your embedding app requires libc anyway, you should // always keep simd enabled. // .simd = false, })) |dep| { exe_mod.linkLibrary(dep.artifact("ghostty-vt")); } // Exe const exe = b.addExecutable(.{ .name = "c_vt", .root_module = exe_mod, }); b.installArtifact(exe); // Run const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| run_cmd.addArgs(args); run_step.dependOn(&run_cmd.step); }