const std = @import("std"); pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const c = b.addTranslateC(.{ .root_source_file = b.path("gl.c"), .target = target, .optimize = optimize, }); c.addIncludePath(b.path("../../vendor/glad/include")); const module = b.addModule("opengl", .{ .root_source_file = b.path("main.zig") }); module.addImport("c", c.createModule()); }