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Depends on #11030 - Update constraints of `TerminalGlassView` - Use `TerminalViewContainer.DerivedConfig` to map styling properties - Add TerminalViewContainerTests - Instead of using delay, now the view updates are explicitly called by window controllers
104 lines
3.4 KiB
Swift
104 lines
3.4 KiB
Swift
//
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// TerminalViewContainerTests.swift
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// Ghostty
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//
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// Created by Lukas on 26.02.2026.
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//
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import SwiftUI
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import Testing
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@testable import Ghostty
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class MockTerminalViewContainer: TerminalViewContainer {
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var _windowCornerRadius: CGFloat?
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override var windowThemeFrameView: NSView? {
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NSView()
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}
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override var windowCornerRadius: CGFloat? {
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_windowCornerRadius
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}
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}
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class MockConfig: Ghostty.Config {
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internal init(backgroundBlur: Ghostty.Config.BackgroundBlur, backgroundColor: Color, backgroundOpacity: Double) {
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self._backgroundBlur = backgroundBlur
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self._backgroundColor = backgroundColor
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self._backgroundOpacity = backgroundOpacity
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super.init(config: nil)
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}
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var _backgroundBlur: Ghostty.Config.BackgroundBlur
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var _backgroundColor: Color
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var _backgroundOpacity: Double
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override var backgroundBlur: Ghostty.Config.BackgroundBlur {
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_backgroundBlur
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}
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override var backgroundColor: Color {
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_backgroundColor
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}
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override var backgroundOpacity: Double {
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_backgroundOpacity
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}
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}
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struct TerminalViewContainerTests {
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@Test func glassAvailability() async throws {
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let view = await MockTerminalViewContainer {
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EmptyView()
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}
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let config = MockConfig(backgroundBlur: .macosGlassRegular, backgroundColor: .clear, backgroundOpacity: 1)
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await view.ghosttyConfigDidChange(config, preferredBackgroundColor: nil)
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try await Task.sleep(nanoseconds: UInt64(1e8)) // wait for the view to be setup if needed
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if #available(macOS 26.0, *) {
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#expect(view.glassEffectView != nil)
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} else {
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#expect(view.glassEffectView == nil)
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}
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}
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#if compiler(>=6.2)
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@Test func configChangeUpdatesGlass() async throws {
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guard #available(macOS 26.0, *) else { return }
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let view = await MockTerminalViewContainer {
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EmptyView()
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}
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let config1 = MockConfig(backgroundBlur: .macosGlassRegular, backgroundColor: .clear, backgroundOpacity: 1)
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await view.ghosttyConfigDidChange(config1, preferredBackgroundColor: nil)
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let glassEffectView = await view.descendants(withClassName: "NSGlassEffectView").first as? NSGlassEffectView
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let effectView = try #require(glassEffectView)
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try await Task.sleep(nanoseconds: UInt64(1e8)) // wait for the view to be setup if needed
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#expect(effectView.tintColor?.hexString == NSColor.clear.hexString)
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// Test with same config but with different preferredBackgroundColor
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await view.ghosttyConfigDidChange(config1, preferredBackgroundColor: .red)
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#expect(effectView.tintColor?.hexString == NSColor.red.hexString)
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// MARK: - Corner Radius
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#expect(effectView.cornerRadius == 0)
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await MainActor.run { view._windowCornerRadius = 10 }
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// This won't change, unless ghosttyConfigDidChange is called
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#expect(effectView.cornerRadius == 0)
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await view.ghosttyConfigDidChange(config1, preferredBackgroundColor: .red)
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#expect(effectView.cornerRadius == 10)
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// MARK: - Glass Style
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#expect(effectView.style == .regular)
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let config2 = MockConfig(backgroundBlur: .macosGlassClear, backgroundColor: .clear, backgroundOpacity: 1)
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await view.ghosttyConfigDidChange(config2, preferredBackgroundColor: .red)
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#expect(effectView.style == .clear)
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}
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#endif // compiler(>=6.2)
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}
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