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93 lines
3.1 KiB
Swift
93 lines
3.1 KiB
Swift
import AppKit
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/// Handler for the `split` AppleScript command defined in `Ghostty.sdef`.
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///
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/// Cocoa scripting instantiates this class because the command's `<cocoa>` element
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/// specifies `class="GhosttyScriptSplitCommand"`. The runtime calls
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/// `performDefaultImplementation()` to execute the command.
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@MainActor
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@objc(GhosttyScriptSplitCommand)
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final class ScriptSplitCommand: NSScriptCommand {
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override func performDefaultImplementation() -> Any? {
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guard NSApp.validateScript(command: self) else { return nil }
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guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing terminal target."
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return nil
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}
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guard let surfaceView = terminal.surfaceView else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal surface is no longer available."
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return nil
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}
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guard let directionCode = evaluatedArguments?["direction"] as? UInt32,
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let direction = ScriptSplitDirection(code: directionCode) else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing or unknown split direction."
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return nil
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}
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let baseConfig: Ghostty.SurfaceConfiguration?
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if let scriptRecord = evaluatedArguments?["configuration"] as? NSDictionary {
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do {
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baseConfig = try Ghostty.SurfaceConfiguration(scriptRecord: scriptRecord)
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} catch {
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scriptErrorNumber = errAECoercionFail
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scriptErrorString = error.localizedDescription
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return nil
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}
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} else {
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baseConfig = nil
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}
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// Find the window controller that owns this surface.
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guard let controller = surfaceView.window?.windowController as? BaseTerminalController else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal is not in a splittable window."
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return nil
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}
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guard let newView = controller.newSplit(
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at: surfaceView,
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direction: direction.splitDirection,
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baseConfig: baseConfig
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) else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Failed to create split."
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return nil
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}
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return ScriptTerminal(surfaceView: newView)
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}
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}
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/// Four-character codes matching the `split direction` enumeration in `Ghostty.sdef`.
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private enum ScriptSplitDirection {
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case right
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case left
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case down
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case up
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init?(code: UInt32) {
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switch code {
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case "GSrt".fourCharCode: self = .right
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case "GSlf".fourCharCode: self = .left
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case "GSdn".fourCharCode: self = .down
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case "GSup".fourCharCode: self = .up
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default: return nil
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}
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}
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var splitDirection: SplitTree<Ghostty.SurfaceView>.NewDirection {
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switch self {
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case .right: .right
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case .left: .left
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case .down: .down
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case .up: .up
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}
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}
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}
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