mirror of
https://github.com/ghostty-org/ghostty.git
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79 lines
2.3 KiB
Zig
79 lines
2.3 KiB
Zig
//! Property set per codepoint that Ghostty cares about.
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//!
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//! Adding to this lets you find new properties but also potentially makes
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//! our lookup tables less efficient. Any changes to this should run the
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//! benchmarks in src/bench to verify that we haven't regressed.
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const std = @import("std");
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pub const Properties = packed struct {
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/// Codepoint width. We clamp to [0, 2] since Ghostty handles control
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/// characters and we max out at 2 for wide characters (i.e. 3-em dash
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/// becomes a 2-em dash).
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width: u2 = 0,
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/// Grapheme boundary class.
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grapheme_boundary_class: GraphemeBoundaryClass = .invalid,
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/// Emoji VS compatibility
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emoji_vs_base: bool = false,
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// Needed for lut.Generator
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pub fn eql(a: Properties, b: Properties) bool {
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return a.width == b.width and
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a.grapheme_boundary_class == b.grapheme_boundary_class and
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a.emoji_vs_base == b.emoji_vs_base;
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}
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// Needed for lut.Generator
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pub fn format(
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self: Properties,
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writer: *std.Io.Writer,
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) !void {
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try writer.print(
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\\.{{
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\\ .width= {},
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\\ .grapheme_boundary_class= .{s},
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\\ .emoji_vs_base= {},
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\\}}
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, .{
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self.width,
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@tagName(self.grapheme_boundary_class),
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self.emoji_vs_base,
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});
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}
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};
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/// Possible grapheme boundary classes. This isn't an exhaustive list:
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/// we omit control, CR, LF, etc. because in Ghostty's usage that are
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/// impossible because they're handled by the terminal.
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pub const GraphemeBoundaryClass = enum(u4) {
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invalid,
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L,
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V,
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T,
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LV,
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LVT,
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prepend,
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extend,
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zwj,
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spacing_mark,
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regional_indicator,
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extended_pictographic,
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extended_pictographic_base, // \p{Extended_Pictographic} & \p{Emoji_Modifier_Base}
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emoji_modifier, // \p{Emoji_Modifier}
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/// Returns true if this is an extended pictographic type. This
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/// should be used instead of comparing the enum value directly
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/// because we classify multiple.
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pub fn isExtendedPictographic(self: GraphemeBoundaryClass) bool {
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return switch (self) {
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.extended_pictographic,
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.extended_pictographic_base,
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=> true,
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else => false,
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};
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}
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};
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