mirror of
https://github.com/ghostty-org/ghostty.git
synced 2026-06-02 01:48:08 +00:00
This commit changes a LOT of areas of the code to use decl literals instead of redundantly referring to the type. These changes were mostly driven by some regex searches and then manual adjustment on a case-by-case basis. I almost certainly missed quite a few places where decl literals could be used, but this is a good first step in converting things, and other instances can be addressed when they're discovered. I tested GLFW+Metal and building the framework on macOS and tested a GTK build on Linux, so I'm 99% sure I didn't introduce any syntax errors or other problems with this. (fingers crossed)
2870 lines
96 KiB
Zig
2870 lines
96 KiB
Zig
//! A binding maps some input trigger to an action. When the trigger
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//! occurs, the action is performed.
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const Binding = @This();
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const assert = std.debug.assert;
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const ziglyph = @import("ziglyph");
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const key = @import("key.zig");
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const KeyEvent = key.KeyEvent;
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/// The trigger that needs to be performed to execute the action.
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trigger: Trigger,
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/// The action to take if this binding matches
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action: Action,
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/// Boolean flags that can be set per binding.
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flags: Flags = .{},
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pub const Error = error{
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InvalidFormat,
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InvalidAction,
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};
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/// Flags the full binding-scoped flags that can be set per binding.
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pub const Flags = packed struct {
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/// True if this binding should consume the input when the
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/// action is triggered.
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consumed: bool = true,
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/// True if this binding should be forwarded to all active surfaces
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/// in the application.
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all: bool = false,
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/// True if this binding is global. Global bindings should work system-wide
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/// and not just while Ghostty is focused. This may not work on all platforms.
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/// See the keybind config documentation for more information.
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global: bool = false,
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/// True if this binding should only be triggered if the action can be
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/// performed. If the action can't be performed then the binding acts as
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/// if it doesn't exist.
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performable: bool = false,
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};
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/// Full binding parser. The binding parser is implemented as an iterator
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/// which yields elements to support multi-key sequences without allocation.
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pub const Parser = struct {
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trigger_it: SequenceIterator,
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action: Action,
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flags: Flags = .{},
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pub const Elem = union(enum) {
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/// A leader trigger in a sequence.
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leader: Trigger,
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/// The final trigger and action in a sequence.
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binding: Binding,
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};
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pub fn init(raw_input: []const u8) Error!Parser {
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const flags, const start_idx = try parseFlags(raw_input);
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const input = raw_input[start_idx..];
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// Find the first = which splits are mapping into the trigger
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// and action, respectively.
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const eql_idx = std.mem.indexOf(u8, input, "=") orelse return Error.InvalidFormat;
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// Sequence iterator goes up to the equal, action is after. We can
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// parse the action now.
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return .{
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.trigger_it = .{ .input = input[0..eql_idx] },
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.action = try .parse(input[eql_idx + 1 ..]),
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.flags = flags,
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};
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}
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fn parseFlags(raw_input: []const u8) Error!struct { Flags, usize } {
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var flags: Flags = .{};
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var start_idx: usize = 0;
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var input: []const u8 = raw_input;
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while (true) {
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// Find the next prefix
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const idx = std.mem.indexOf(u8, input, ":") orelse break;
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const prefix = input[0..idx];
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// If the prefix is one of our flags then set it.
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if (std.mem.eql(u8, prefix, "all")) {
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if (flags.all) return Error.InvalidFormat;
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flags.all = true;
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} else if (std.mem.eql(u8, prefix, "global")) {
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if (flags.global) return Error.InvalidFormat;
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flags.global = true;
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} else if (std.mem.eql(u8, prefix, "unconsumed")) {
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if (!flags.consumed) return Error.InvalidFormat;
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flags.consumed = false;
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} else if (std.mem.eql(u8, prefix, "performable")) {
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if (flags.performable) return Error.InvalidFormat;
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flags.performable = true;
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} else {
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// If we don't recognize the prefix then we're done. We
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// let any unknown prefix fallthrough to trigger-specific
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// parsing in case there are trigger-specific prefixes
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// (none currently but historically there was `physical:`
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// at one point). Breaking here lets us always implement new
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// prefixes.
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break;
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}
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// Move past the prefix
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start_idx += idx + 1;
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input = input[idx + 1 ..];
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}
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return .{ flags, start_idx };
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}
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pub fn next(self: *Parser) Error!?Elem {
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// Get our trigger. If we're out of triggers then we're done.
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const trigger = (try self.trigger_it.next()) orelse return null;
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// If this is our last trigger then it is our final binding.
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if (!self.trigger_it.done()) {
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// Global/all bindings can't be sequences
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if (self.flags.global or self.flags.all) return error.InvalidFormat;
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return .{ .leader = trigger };
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}
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// Out of triggers, yield the final action.
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return .{ .binding = .{
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.trigger = trigger,
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.action = self.action,
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.flags = self.flags,
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} };
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}
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pub fn reset(self: *Parser) void {
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self.trigger_it.i = 0;
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}
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};
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/// An iterator that yields each trigger in a sequence of triggers. For
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/// example, the sequence "ctrl+a>ctrl+b" would yield "ctrl+a" and then
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/// "ctrl+b". The iterator approach allows us to parse a sequence of
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/// triggers without allocations.
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const SequenceIterator = struct {
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/// The input of triggers. This is expected to be ONLY triggers. Things
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/// like the "unconsumed:" prefix or action must be stripped before
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/// passing to this iterator.
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input: []const u8,
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i: usize = 0,
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/// Returns the next trigger in the sequence if there is no parsing error.
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pub fn next(self: *SequenceIterator) Error!?Trigger {
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if (self.done()) return null;
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const rem = self.input[self.i..];
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const idx = std.mem.indexOf(u8, rem, ">") orelse rem.len;
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defer self.i += idx + 1;
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return try .parse(rem[0..idx]);
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}
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/// Returns true if there are no more triggers to parse.
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pub fn done(self: *const SequenceIterator) bool {
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return self.i > self.input.len;
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}
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};
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/// Parse a single, non-sequenced binding. To support sequences you must
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/// use parse. This is a convenience function for single bindings aimed
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/// primarily at tests.
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fn parseSingle(raw_input: []const u8) (Error || error{UnexpectedSequence})!Binding {
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var p = try Parser.init(raw_input);
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const elem = (try p.next()) orelse return Error.InvalidFormat;
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return switch (elem) {
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.leader => error.UnexpectedSequence,
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.binding => elem.binding,
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};
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}
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/// Returns true if lhs should be sorted before rhs
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pub fn lessThan(_: void, lhs: Binding, rhs: Binding) bool {
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const lhs_count: usize = blk: {
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var count: usize = 0;
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if (lhs.trigger.mods.super) count += 1;
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if (lhs.trigger.mods.ctrl) count += 1;
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if (lhs.trigger.mods.shift) count += 1;
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if (lhs.trigger.mods.alt) count += 1;
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break :blk count;
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};
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const rhs_count: usize = blk: {
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var count: usize = 0;
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if (rhs.trigger.mods.super) count += 1;
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if (rhs.trigger.mods.ctrl) count += 1;
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if (rhs.trigger.mods.shift) count += 1;
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if (rhs.trigger.mods.alt) count += 1;
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break :blk count;
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};
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if (lhs_count != rhs_count)
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return lhs_count > rhs_count;
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if (lhs.trigger.mods.int() != rhs.trigger.mods.int())
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return lhs.trigger.mods.int() > rhs.trigger.mods.int();
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const lhs_key: c_int = blk: {
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switch (lhs.trigger.key) {
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.physical => break :blk @intFromEnum(lhs.trigger.key.physical),
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.unicode => break :blk @intCast(lhs.trigger.key.unicode),
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}
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};
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const rhs_key: c_int = blk: {
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switch (rhs.trigger.key) {
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.physical => break :blk @intFromEnum(rhs.trigger.key.physical),
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.unicode => break :blk @intCast(rhs.trigger.key.unicode),
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}
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};
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return lhs_key < rhs_key;
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}
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/// The set of actions that a keybinding can take.
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pub const Action = union(enum) {
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/// Ignore this key combination, don't send it to the child process, just
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/// black hole it.
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ignore,
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/// This action is used to flag that the binding should be removed from
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/// the set. This should never exist in an active set and `set.put` has an
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/// assertion to verify this.
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unbind,
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/// Send a CSI sequence. The value should be the CSI sequence without the
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/// CSI header (`ESC [` or `\x1b[`).
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csi: []const u8,
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/// Send an `ESC` sequence.
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esc: []const u8,
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/// Send the given text. Uses Zig string literal syntax. This is currently
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/// not validated. If the text is invalid (i.e. contains an invalid escape
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/// sequence), the error will currently only show up in logs.
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text: []const u8,
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/// Send data to the pty depending on whether cursor key mode is enabled
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/// (`application`) or disabled (`normal`).
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cursor_key: CursorKey,
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/// Reset the terminal. This can fix a lot of issues when a running
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/// program puts the terminal into a broken state. This is equivalent to
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/// when you type "reset" and press enter.
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///
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/// If you do this while in a TUI program such as vim, this may break
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/// the program. If you do this while in a shell, you may have to press
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/// enter after to get a new prompt.
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reset,
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/// Copy and paste.
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copy_to_clipboard,
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paste_from_clipboard,
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paste_from_selection,
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/// Copy the URL under the cursor to the clipboard. If there is no
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/// URL under the cursor, this does nothing.
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copy_url_to_clipboard,
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/// Increase/decrease the font size by a certain amount.
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increase_font_size: f32,
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decrease_font_size: f32,
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/// Reset the font size to the original configured size.
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reset_font_size,
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/// Clear the screen. This also clears all scrollback.
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clear_screen,
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/// Select all text on the screen.
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select_all,
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/// Scroll the screen varying amounts.
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scroll_to_top,
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scroll_to_bottom,
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scroll_to_selection,
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scroll_page_up,
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scroll_page_down,
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scroll_page_fractional: f32,
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scroll_page_lines: i16,
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/// Adjust the current selection in a given direction. Does nothing if no
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/// selection exists.
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///
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/// Arguments:
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/// - left, right, up, down, page_up, page_down, home, end,
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/// beginning_of_line, end_of_line
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///
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/// Example: Extend selection to the right
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/// keybind = shift+right=adjust_selection:right
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adjust_selection: AdjustSelection,
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/// Jump the viewport forward or back by prompt. Positive number is the
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/// number of prompts to jump forward, negative is backwards.
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jump_to_prompt: i16,
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/// Write the entire scrollback into a temporary file. The action
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/// determines what to do with the filepath. Valid values are:
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///
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/// - "paste": Paste the file path into the terminal.
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/// - "open": Open the file in the default OS editor for text files.
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/// The default OS editor is determined by using `open` on macOS
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/// and `xdg-open` on Linux.
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///
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write_scrollback_file: WriteScreenAction,
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/// Same as write_scrollback_file but writes the full screen contents.
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/// See write_scrollback_file for available values.
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write_screen_file: WriteScreenAction,
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/// Same as write_scrollback_file but writes the selected text.
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/// If there is no selected text this does nothing (it doesn't
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/// even create an empty file). See write_scrollback_file for
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/// available values.
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write_selection_file: WriteScreenAction,
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/// Open a new window. If the application isn't currently focused,
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/// this will bring it to the front.
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new_window,
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/// Open a new tab.
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new_tab,
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/// Go to the previous tab.
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previous_tab,
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/// Go to the next tab.
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next_tab,
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/// Go to the last tab (the one with the highest index)
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last_tab,
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/// Go to the tab with the specific number, 1-indexed. If the tab number
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/// is higher than the number of tabs, this will go to the last tab.
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goto_tab: usize,
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/// Moves a tab by a relative offset.
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/// Adjusts the tab position based on `offset`. For example `move_tab:-1` for left, `move_tab:1` for right.
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/// If the new position is out of bounds, it wraps around cyclically within the tab range.
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move_tab: isize,
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/// Toggle the tab overview.
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/// This only works with libadwaita version 1.4.0 or newer.
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toggle_tab_overview,
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/// Change the title of the current focused surface via a prompt.
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prompt_surface_title,
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/// Create a new split in the given direction.
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///
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/// Arguments:
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/// - right, down, left, up, auto (splits along the larger direction)
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///
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/// Example: Create split on the right
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/// keybind = cmd+shift+d=new_split:right
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new_split: SplitDirection,
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/// Focus on a split in a given direction. For example `goto_split:up`.
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/// Valid values are left, right, up, down, previous and next.
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goto_split: SplitFocusDirection,
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/// zoom/unzoom the current split.
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toggle_split_zoom,
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/// Resize the current split in a given direction.
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///
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/// Arguments:
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/// - up, down, left, right
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/// - the number of pixels to resize the split by
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///
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/// Example: Move divider up 10 pixels
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/// keybind = cmd+shift+up=resize_split:up,10
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resize_split: SplitResizeParameter,
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/// Equalize all splits in the current window
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equalize_splits,
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/// Reset the window to the default size. The "default size" is the
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/// size that a new window would be created with. This has no effect
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/// if the window is fullscreen.
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reset_window_size,
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/// Control the terminal inspector visibility.
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///
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/// Arguments:
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/// - toggle, show, hide
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///
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/// Example: Toggle inspector visibility
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/// keybind = cmd+i=inspector:toggle
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inspector: InspectorMode,
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/// Open the configuration file in the default OS editor. If your default OS
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/// editor isn't configured then this will fail. Currently, any failures to
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/// open the configuration will show up only in the logs.
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open_config,
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/// Reload the configuration. The exact meaning depends on the app runtime
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/// in use but this usually involves re-reading the configuration file
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/// and applying any changes. Note that not all changes can be applied at
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/// runtime.
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reload_config,
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/// Close the current "surface", whether that is a window, tab, split, etc.
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/// This only closes ONE surface. This will trigger close confirmation as
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/// configured.
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close_surface,
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/// Close the current tab, regardless of how many splits there may be.
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/// This will trigger close confirmation as configured.
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close_tab,
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/// Close the window, regardless of how many tabs or splits there may be.
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/// This will trigger close confirmation as configured.
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close_window,
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/// Close all windows. This will trigger close confirmation as configured.
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/// This only works for macOS currently.
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close_all_windows,
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/// Toggle maximized window state. This only works on Linux.
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toggle_maximize,
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/// Toggle fullscreen mode of window.
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toggle_fullscreen,
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/// Toggle window decorations on and off. This only works on Linux.
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toggle_window_decorations,
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/// Toggle whether the terminal window is always on top of other
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/// windows even when it is not focused. Terminal windows always start
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/// as normal (not always on top) windows.
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///
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/// This only works on macOS.
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toggle_window_float_on_top,
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/// Toggle secure input mode on or off. This is used to prevent apps
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/// that monitor input from seeing what you type. This is useful for
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/// entering passwords or other sensitive information.
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///
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/// This applies to the entire application, not just the focused
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/// terminal. You must toggle it off to disable it, or quit Ghostty.
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///
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/// This only works on macOS, since this is a system API on macOS.
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toggle_secure_input,
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/// Toggle the command palette. The command palette is a UI element
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/// that lets you see what actions you can perform, their associated
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/// keybindings (if any), a search bar to filter the actions, and
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/// the ability to then execute the action.
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toggle_command_palette,
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/// Toggle the "quick" terminal. The quick terminal is a terminal that
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/// appears on demand from a keybinding, often sliding in from a screen
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/// edge such as the top. This is useful for quick access to a terminal
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/// without having to open a new window or tab.
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///
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/// When the quick terminal loses focus, it disappears. The terminal state
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/// is preserved between appearances, so you can always press the keybinding
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/// to bring it back up.
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///
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/// To enable the quick terminal globally so that Ghostty doesn't
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/// have to be focused, prefix your keybind with `global`. Example:
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///
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/// ```ini
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/// keybind = global:cmd+grave_accent=toggle_quick_terminal
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/// ```
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///
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/// The quick terminal has some limitations:
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///
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/// - It is a singleton; only one instance can exist at a time.
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/// - It does not support tabs, but it does support splits.
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/// - It will not be restored when the application is restarted
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/// (for systems that support window restoration).
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/// - It supports fullscreen, but fullscreen will always be a non-native
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/// fullscreen (macos-non-native-fullscreen = true). This only applies
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/// to the quick terminal window. This is a requirement due to how
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/// the quick terminal is rendered.
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///
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/// See the various configurations for the quick terminal in the
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/// configuration file to customize its behavior.
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///
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/// Supported on macOS and some desktop environments on Linux, namely
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/// those that support the `wlr-layer-shell` Wayland protocol
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/// (i.e. most desktop environments and window managers except GNOME).
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///
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/// Slide-in animations on Linux are only supported on KDE when the
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/// "Sliding Popups" KWin plugin is enabled. If you do not have this
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/// plugin enabled, open System Settings > Apps & Windows > Window
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/// Management > Desktop Effects, and enable the plugin in the plugin list.
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/// Ghostty would then need to be restarted for this to take effect.
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toggle_quick_terminal,
|
|
|
|
/// Show/hide all windows. If all windows become shown, we also ensure
|
|
/// Ghostty becomes focused. When hiding all windows, focus is yielded
|
|
/// to the next application as determined by the OS.
|
|
///
|
|
/// Note: When the focused surface is fullscreen, this method does nothing.
|
|
///
|
|
/// This currently only works on macOS.
|
|
toggle_visibility,
|
|
|
|
/// Check for updates.
|
|
///
|
|
/// This currently only works on macOS.
|
|
check_for_updates,
|
|
|
|
/// Quit ghostty.
|
|
quit,
|
|
|
|
/// Crash ghostty in the desired thread for the focused surface.
|
|
///
|
|
/// WARNING: This is a hard crash (panic) and data can be lost.
|
|
///
|
|
/// The purpose of this action is to test crash handling. For some
|
|
/// users, it may be useful to test crash reporting functionality in
|
|
/// order to determine if it all works as expected.
|
|
///
|
|
/// The value determines the crash location:
|
|
///
|
|
/// - "main" - crash on the main (GUI) thread.
|
|
/// - "io" - crash on the IO thread for the focused surface.
|
|
/// - "render" - crash on the render thread for the focused surface.
|
|
///
|
|
crash: CrashThread,
|
|
|
|
pub const Key = @typeInfo(Action).@"union".tag_type.?;
|
|
|
|
pub const CrashThread = enum {
|
|
main,
|
|
io,
|
|
render,
|
|
};
|
|
|
|
pub const CursorKey = struct {
|
|
normal: []const u8,
|
|
application: []const u8,
|
|
|
|
pub fn clone(
|
|
self: CursorKey,
|
|
alloc: Allocator,
|
|
) Allocator.Error!CursorKey {
|
|
return .{
|
|
.normal = try alloc.dupe(u8, self.normal),
|
|
.application = try alloc.dupe(u8, self.application),
|
|
};
|
|
}
|
|
};
|
|
|
|
pub const AdjustSelection = enum {
|
|
left,
|
|
right,
|
|
up,
|
|
down,
|
|
page_up,
|
|
page_down,
|
|
home,
|
|
end,
|
|
beginning_of_line,
|
|
end_of_line,
|
|
};
|
|
|
|
pub const SplitDirection = enum {
|
|
right,
|
|
down,
|
|
left,
|
|
up,
|
|
auto, // splits along the larger direction
|
|
|
|
pub const default: SplitDirection = .auto;
|
|
};
|
|
|
|
pub const SplitFocusDirection = enum {
|
|
previous,
|
|
next,
|
|
up,
|
|
left,
|
|
down,
|
|
right,
|
|
|
|
pub fn parse(input: []const u8) !SplitFocusDirection {
|
|
return std.meta.stringToEnum(SplitFocusDirection, input) orelse {
|
|
// For backwards compatibility we map "top" and "bottom" onto the enum
|
|
// values "up" and "down"
|
|
if (std.mem.eql(u8, input, "top")) {
|
|
return .up;
|
|
} else if (std.mem.eql(u8, input, "bottom")) {
|
|
return .down;
|
|
} else {
|
|
return Error.InvalidFormat;
|
|
}
|
|
};
|
|
}
|
|
|
|
test "parse" {
|
|
const testing = std.testing;
|
|
|
|
try testing.expectEqual(.previous, try SplitFocusDirection.parse("previous"));
|
|
try testing.expectEqual(.next, try SplitFocusDirection.parse("next"));
|
|
|
|
try testing.expectEqual(.up, try SplitFocusDirection.parse("up"));
|
|
try testing.expectEqual(.left, try SplitFocusDirection.parse("left"));
|
|
try testing.expectEqual(.down, try SplitFocusDirection.parse("down"));
|
|
try testing.expectEqual(.right, try SplitFocusDirection.parse("right"));
|
|
|
|
try testing.expectEqual(.up, try SplitFocusDirection.parse("top"));
|
|
try testing.expectEqual(.down, try SplitFocusDirection.parse("bottom"));
|
|
|
|
try testing.expectError(error.InvalidFormat, SplitFocusDirection.parse(""));
|
|
try testing.expectError(error.InvalidFormat, SplitFocusDirection.parse("green"));
|
|
}
|
|
};
|
|
|
|
pub const SplitResizeDirection = enum {
|
|
up,
|
|
down,
|
|
left,
|
|
right,
|
|
};
|
|
|
|
pub const SplitResizeParameter = struct {
|
|
SplitResizeDirection,
|
|
u16,
|
|
};
|
|
|
|
pub const WriteScreenAction = enum {
|
|
paste,
|
|
open,
|
|
};
|
|
|
|
// Extern because it is used in the embedded runtime ABI.
|
|
pub const InspectorMode = enum {
|
|
toggle,
|
|
show,
|
|
hide,
|
|
};
|
|
|
|
fn parseEnum(comptime T: type, value: []const u8) !T {
|
|
return std.meta.stringToEnum(T, value) orelse return Error.InvalidFormat;
|
|
}
|
|
|
|
fn parseInt(comptime T: type, value: []const u8) !T {
|
|
return std.fmt.parseInt(T, value, 10) catch return Error.InvalidFormat;
|
|
}
|
|
|
|
fn parseFloat(comptime T: type, value: []const u8) !T {
|
|
return std.fmt.parseFloat(T, value) catch return Error.InvalidFormat;
|
|
}
|
|
|
|
fn parseParameter(
|
|
comptime field: std.builtin.Type.UnionField,
|
|
param: []const u8,
|
|
) !field.type {
|
|
const field_info = @typeInfo(field.type);
|
|
|
|
// Fields can provide a custom "parse" function
|
|
if (field_info == .@"struct" or
|
|
field_info == .@"union" or
|
|
field_info == .@"enum")
|
|
{
|
|
if (@hasDecl(field.type, "parse") and
|
|
@typeInfo(@TypeOf(field.type.parse)) == .@"fn")
|
|
{
|
|
return field.type.parse(param);
|
|
}
|
|
}
|
|
|
|
return switch (field_info) {
|
|
.@"enum" => try parseEnum(field.type, param),
|
|
.int => try parseInt(field.type, param),
|
|
.float => try parseFloat(field.type, param),
|
|
.@"struct" => |info| blk: {
|
|
// Only tuples are supported to avoid ambiguity with field
|
|
// ordering
|
|
comptime assert(info.is_tuple);
|
|
|
|
var it = std.mem.splitAny(u8, param, ",");
|
|
var value: field.type = undefined;
|
|
inline for (info.fields) |field_| {
|
|
const next = it.next() orelse return Error.InvalidFormat;
|
|
@field(value, field_.name) = switch (@typeInfo(field_.type)) {
|
|
.@"enum" => try parseEnum(field_.type, next),
|
|
.int => try parseInt(field_.type, next),
|
|
.float => try parseFloat(field_.type, next),
|
|
else => unreachable,
|
|
};
|
|
}
|
|
|
|
// If we have extra parameters it is an error
|
|
if (it.next() != null) return Error.InvalidFormat;
|
|
|
|
break :blk value;
|
|
},
|
|
|
|
else => unreachable,
|
|
};
|
|
}
|
|
|
|
/// Parse an action in the format of "key=value" where key is the
|
|
/// action name and value is the action parameter. The parameter
|
|
/// is optional depending on the action.
|
|
pub fn parse(input: []const u8) !Action {
|
|
// Split our action by colon. A colon may not exist for some
|
|
// actions so it is optional. The part preceding the colon is the
|
|
// action name.
|
|
const colonIdx = std.mem.indexOf(u8, input, ":");
|
|
const action = input[0..(colonIdx orelse input.len)];
|
|
|
|
// An action name is always required
|
|
if (action.len == 0) return Error.InvalidFormat;
|
|
|
|
const actionInfo = @typeInfo(Action).@"union";
|
|
inline for (actionInfo.fields) |field| {
|
|
if (std.mem.eql(u8, action, field.name)) {
|
|
// If the field type is void we expect no value
|
|
switch (field.type) {
|
|
void => {
|
|
if (colonIdx != null) return Error.InvalidFormat;
|
|
return @unionInit(Action, field.name, {});
|
|
},
|
|
|
|
[]const u8 => {
|
|
const idx = colonIdx orelse return Error.InvalidFormat;
|
|
const param = input[idx + 1 ..];
|
|
return @unionInit(Action, field.name, param);
|
|
},
|
|
|
|
// Cursor keys can't be set currently
|
|
Action.CursorKey => return Error.InvalidAction,
|
|
|
|
else => {
|
|
// Get the parameter after the colon. The parameter
|
|
// can be optional for action types that can have a
|
|
// "default" decl.
|
|
const idx = colonIdx orelse {
|
|
switch (@typeInfo(field.type)) {
|
|
.@"struct",
|
|
.@"union",
|
|
.@"enum",
|
|
=> if (@hasDecl(field.type, "default")) {
|
|
return @unionInit(
|
|
Action,
|
|
field.name,
|
|
@field(field.type, "default"),
|
|
);
|
|
},
|
|
|
|
else => {},
|
|
}
|
|
|
|
return Error.InvalidFormat;
|
|
};
|
|
|
|
const param = input[idx + 1 ..];
|
|
return @unionInit(
|
|
Action,
|
|
field.name,
|
|
try parseParameter(field, param),
|
|
);
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
return Error.InvalidAction;
|
|
}
|
|
|
|
/// The scope of an action. The scope is the context in which an action
|
|
/// must be executed.
|
|
pub const Scope = enum {
|
|
app,
|
|
surface,
|
|
};
|
|
|
|
/// Returns the scope of an action.
|
|
pub fn scope(self: Action) Scope {
|
|
return switch (self) {
|
|
// Doesn't really matter, so we'll see app.
|
|
.ignore,
|
|
.unbind,
|
|
=> .app,
|
|
|
|
// Obviously app actions.
|
|
.open_config,
|
|
.reload_config,
|
|
.close_all_windows,
|
|
.quit,
|
|
.toggle_quick_terminal,
|
|
.toggle_visibility,
|
|
.check_for_updates,
|
|
=> .app,
|
|
|
|
// These are app but can be special-cased in a surface context.
|
|
.new_window,
|
|
=> .app,
|
|
|
|
// Obviously surface actions.
|
|
.csi,
|
|
.esc,
|
|
.text,
|
|
.cursor_key,
|
|
.reset,
|
|
.copy_to_clipboard,
|
|
.copy_url_to_clipboard,
|
|
.paste_from_clipboard,
|
|
.paste_from_selection,
|
|
.increase_font_size,
|
|
.decrease_font_size,
|
|
.reset_font_size,
|
|
.prompt_surface_title,
|
|
.clear_screen,
|
|
.select_all,
|
|
.scroll_to_top,
|
|
.scroll_to_bottom,
|
|
.scroll_to_selection,
|
|
.scroll_page_up,
|
|
.scroll_page_down,
|
|
.scroll_page_fractional,
|
|
.scroll_page_lines,
|
|
.adjust_selection,
|
|
.jump_to_prompt,
|
|
.write_scrollback_file,
|
|
.write_screen_file,
|
|
.write_selection_file,
|
|
.close_surface,
|
|
.close_tab,
|
|
.close_window,
|
|
.toggle_maximize,
|
|
.toggle_fullscreen,
|
|
.toggle_window_decorations,
|
|
.toggle_window_float_on_top,
|
|
.toggle_secure_input,
|
|
.toggle_command_palette,
|
|
.reset_window_size,
|
|
.crash,
|
|
=> .surface,
|
|
|
|
// These are less obvious surface actions. They're surface
|
|
// actions because they are relevant to the surface they
|
|
// come from. For example `new_window` needs to be sourced to
|
|
// a surface so inheritance can be done correctly.
|
|
.new_tab,
|
|
.previous_tab,
|
|
.next_tab,
|
|
.last_tab,
|
|
.goto_tab,
|
|
.move_tab,
|
|
.toggle_tab_overview,
|
|
.new_split,
|
|
.goto_split,
|
|
.toggle_split_zoom,
|
|
.resize_split,
|
|
.equalize_splits,
|
|
.inspector,
|
|
=> .surface,
|
|
};
|
|
}
|
|
|
|
/// Returns a union type that only contains actions that are scoped to
|
|
/// the given scope.
|
|
pub fn Scoped(comptime s: Scope) type {
|
|
@setEvalBranchQuota(100_000);
|
|
|
|
const all_fields = @typeInfo(Action).@"union".fields;
|
|
|
|
// Find all fields that are app-scoped
|
|
var i: usize = 0;
|
|
var union_fields: [all_fields.len]std.builtin.Type.UnionField = undefined;
|
|
var enum_fields: [all_fields.len]std.builtin.Type.EnumField = undefined;
|
|
for (all_fields) |field| {
|
|
const action = @unionInit(Action, field.name, undefined);
|
|
if (action.scope() == s) {
|
|
union_fields[i] = field;
|
|
enum_fields[i] = .{ .name = field.name, .value = i };
|
|
i += 1;
|
|
}
|
|
}
|
|
|
|
// Build our union
|
|
return @Type(.{ .@"union" = .{
|
|
.layout = .auto,
|
|
.tag_type = @Type(.{ .@"enum" = .{
|
|
.tag_type = std.math.IntFittingRange(0, i),
|
|
.fields = enum_fields[0..i],
|
|
.decls = &.{},
|
|
.is_exhaustive = true,
|
|
} }),
|
|
.fields = union_fields[0..i],
|
|
.decls = &.{},
|
|
} });
|
|
}
|
|
|
|
/// Returns the scoped version of this action. If the action is not
|
|
/// scoped to the given scope then this returns null.
|
|
///
|
|
/// The benefit of this function is that it allows us to use Zig's
|
|
/// exhaustive switch safety to ensure we always properly handle certain
|
|
/// scoped actions.
|
|
pub fn scoped(self: Action, comptime s: Scope) ?Scoped(s) {
|
|
switch (self) {
|
|
inline else => |v, tag| {
|
|
// Use comptime to prune out non-app actions
|
|
if (comptime @unionInit(
|
|
Action,
|
|
@tagName(tag),
|
|
undefined,
|
|
).scope() != s) return null;
|
|
|
|
// Initialize our app action
|
|
return @unionInit(
|
|
Scoped(s),
|
|
@tagName(tag),
|
|
v,
|
|
);
|
|
},
|
|
}
|
|
}
|
|
|
|
/// Implements the formatter for the fmt package. This encodes the
|
|
/// action back into the format used by parse.
|
|
pub fn format(
|
|
self: Action,
|
|
comptime layout: []const u8,
|
|
opts: std.fmt.FormatOptions,
|
|
writer: anytype,
|
|
) !void {
|
|
_ = layout;
|
|
_ = opts;
|
|
|
|
switch (self) {
|
|
inline else => |value| {
|
|
// All actions start with the tag.
|
|
try writer.print("{s}", .{@tagName(self)});
|
|
|
|
// Only write the value depending on the type if it's not void
|
|
if (@TypeOf(value) != void) {
|
|
try writer.writeAll(":");
|
|
try formatValue(writer, value);
|
|
}
|
|
},
|
|
}
|
|
}
|
|
|
|
fn formatValue(
|
|
writer: anytype,
|
|
value: anytype,
|
|
) !void {
|
|
const Value = @TypeOf(value);
|
|
const value_info = @typeInfo(Value);
|
|
switch (Value) {
|
|
void => {},
|
|
[]const u8 => try writer.print("{s}", .{value}),
|
|
else => switch (value_info) {
|
|
.@"enum" => try writer.print("{s}", .{@tagName(value)}),
|
|
.float => try writer.print("{d}", .{value}),
|
|
.int => try writer.print("{d}", .{value}),
|
|
.@"struct" => |info| if (!info.is_tuple) {
|
|
try writer.print("{} (not configurable)", .{value});
|
|
} else {
|
|
inline for (info.fields, 0..) |field, i| {
|
|
try formatValue(writer, @field(value, field.name));
|
|
if (i + 1 < info.fields.len) try writer.writeAll(",");
|
|
}
|
|
},
|
|
else => @compileError("unhandled type: " ++ @typeName(Value)),
|
|
},
|
|
}
|
|
}
|
|
|
|
/// Clone this action with the given allocator. The allocator
|
|
/// should be an arena-style allocator since fine-grained
|
|
/// deallocation is not possible.
|
|
pub fn clone(self: Action, alloc: Allocator) Allocator.Error!Action {
|
|
return switch (self) {
|
|
inline else => |value, tag| @unionInit(
|
|
Action,
|
|
@tagName(tag),
|
|
try cloneValue(alloc, value),
|
|
),
|
|
};
|
|
}
|
|
|
|
fn cloneValue(
|
|
alloc: Allocator,
|
|
value: anytype,
|
|
) Allocator.Error!@TypeOf(value) {
|
|
return switch (@typeInfo(@TypeOf(value))) {
|
|
.void,
|
|
.int,
|
|
.float,
|
|
.@"enum",
|
|
=> value,
|
|
|
|
.pointer => |info| slice: {
|
|
comptime assert(info.size == .slice);
|
|
break :slice try alloc.dupe(
|
|
info.child,
|
|
value,
|
|
);
|
|
},
|
|
|
|
.@"struct" => |info| if (info.is_tuple)
|
|
value
|
|
else
|
|
try value.clone(alloc),
|
|
|
|
else => {
|
|
@compileLog(@TypeOf(value));
|
|
@compileError("unexpected type");
|
|
},
|
|
};
|
|
}
|
|
|
|
/// Returns a hash code that can be used to uniquely identify this
|
|
/// action.
|
|
pub fn hash(self: Action) u64 {
|
|
var hasher = std.hash.Wyhash.init(0);
|
|
self.hashIncremental(&hasher);
|
|
return hasher.final();
|
|
}
|
|
|
|
/// Hash the action into the given hasher.
|
|
fn hashIncremental(self: Action, hasher: anytype) void {
|
|
// Always has the active tag.
|
|
const Tag = @typeInfo(Action).@"union".tag_type.?;
|
|
std.hash.autoHash(hasher, @as(Tag, self));
|
|
|
|
// Hash the value of the field.
|
|
switch (self) {
|
|
inline else => |field| {
|
|
const FieldType = @TypeOf(field);
|
|
switch (FieldType) {
|
|
// Do nothing for void
|
|
void => {},
|
|
|
|
// Floats are hashed by their bits. This is totally not
|
|
// portable and there are edge cases such as NaNs and
|
|
// signed zeros but these are not cases we expect for
|
|
// our bindings.
|
|
f32 => std.hash.autoHash(
|
|
hasher,
|
|
@as(u32, @bitCast(field)),
|
|
),
|
|
f64 => std.hash.autoHash(
|
|
hasher,
|
|
@as(u64, @bitCast(field)),
|
|
),
|
|
|
|
// Everything else automatically handle.
|
|
else => std.hash.autoHashStrat(
|
|
hasher,
|
|
field,
|
|
.DeepRecursive,
|
|
),
|
|
}
|
|
},
|
|
}
|
|
}
|
|
};
|
|
|
|
/// Trigger is the associated key state that can trigger an action.
|
|
/// This is an extern struct because this is also used in the C API.
|
|
///
|
|
/// This must be kept in sync with include/ghostty.h ghostty_input_trigger_s
|
|
pub const Trigger = struct {
|
|
/// The key that has to be pressed for a binding to take action.
|
|
key: Trigger.Key = .{ .physical = .unidentified },
|
|
|
|
/// The key modifiers that must be active for this to match.
|
|
mods: key.Mods = .{},
|
|
|
|
pub const Key = union(C.Tag) {
|
|
/// key is the "physical" version. This is the same as mapped for
|
|
/// standard US keyboard layouts. For non-US keyboard layouts, this
|
|
/// is used to bind to a physical key location rather than a translated
|
|
/// key.
|
|
physical: key.Key,
|
|
|
|
/// This is used for binding to keys that produce a certain unicode
|
|
/// codepoint. This is useful for binding to keys that don't have a
|
|
/// registered keycode with Ghostty.
|
|
unicode: u21,
|
|
};
|
|
|
|
/// The extern struct used for triggers in the C API.
|
|
pub const C = extern struct {
|
|
tag: Tag = .physical,
|
|
key: C.Key = .{ .physical = .unidentified },
|
|
mods: key.Mods = .{},
|
|
|
|
pub const Tag = enum(c_int) {
|
|
physical,
|
|
unicode,
|
|
};
|
|
|
|
pub const Key = extern union {
|
|
physical: key.Key,
|
|
unicode: u32,
|
|
};
|
|
};
|
|
|
|
/// Parse a single trigger. The input is expected to be ONLY the trigger
|
|
/// (i.e. in the sequence `a=ignore` input is only `a`). The trigger may
|
|
/// not be part of a sequence (i.e. `a>b`). This parses exactly a single
|
|
/// trigger.
|
|
pub fn parse(input: []const u8) !Trigger {
|
|
if (input.len == 0) return Error.InvalidFormat;
|
|
var result: Trigger = .{};
|
|
var rem: []const u8 = input;
|
|
loop: while (rem.len > 0) {
|
|
const idx = std.mem.indexOfScalar(u8, rem, '+') orelse rem.len;
|
|
const part = rem[0..idx];
|
|
rem = if (idx >= rem.len) "" else rem[idx + 1 ..];
|
|
|
|
// Check if its a modifier
|
|
const modsInfo = @typeInfo(key.Mods).@"struct";
|
|
inline for (modsInfo.fields) |field| {
|
|
if (field.type == bool) {
|
|
if (std.mem.eql(u8, part, field.name)) {
|
|
// Repeat not allowed
|
|
if (@field(result.mods, field.name)) return Error.InvalidFormat;
|
|
@field(result.mods, field.name) = true;
|
|
continue :loop;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Alias modifiers
|
|
const alias_mods = .{
|
|
.{ "cmd", "super" },
|
|
.{ "command", "super" },
|
|
.{ "opt", "alt" },
|
|
.{ "option", "alt" },
|
|
.{ "control", "ctrl" },
|
|
};
|
|
inline for (alias_mods) |pair| {
|
|
if (std.mem.eql(u8, part, pair[0])) {
|
|
// Repeat not allowed
|
|
if (@field(result.mods, pair[1])) return Error.InvalidFormat;
|
|
@field(result.mods, pair[1]) = true;
|
|
continue :loop;
|
|
}
|
|
}
|
|
|
|
// Anything after this point is a key and we only support
|
|
// single keys.
|
|
if (!result.isKeyUnset()) return Error.InvalidFormat;
|
|
|
|
// If the part is empty it means that it is actually
|
|
// a literal `+`, which we treat as a Unicode character.
|
|
if (part.len == 0) {
|
|
result.key = .{ .unicode = '+' };
|
|
continue :loop;
|
|
}
|
|
|
|
// Check if its a key
|
|
const keysInfo = @typeInfo(key.Key).@"enum";
|
|
inline for (keysInfo.fields) |field| {
|
|
if (!std.mem.eql(u8, field.name, "unidentified")) {
|
|
if (std.mem.eql(u8, part, field.name)) {
|
|
const keyval = @field(key.Key, field.name);
|
|
result.key = .{ .physical = keyval };
|
|
continue :loop;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we're still unset and we have exactly one unicode
|
|
// character then we can use that as a key.
|
|
if (result.isKeyUnset()) unicode: {
|
|
// Invalid UTF8 drops to invalid format
|
|
const view = std.unicode.Utf8View.init(part) catch break :unicode;
|
|
var it = view.iterator();
|
|
|
|
// No codepoints or multiple codepoints drops to invalid format
|
|
const cp = it.nextCodepoint() orelse break :unicode;
|
|
if (it.nextCodepoint() != null) break :unicode;
|
|
|
|
result.key = .{ .unicode = cp };
|
|
continue :loop;
|
|
}
|
|
|
|
// Look for a matching w3c name next.
|
|
if (key.Key.fromW3C(part)) |w3c_key| {
|
|
result.key = .{ .physical = w3c_key };
|
|
continue :loop;
|
|
}
|
|
|
|
// If we're still unset then we look for backwards compatible
|
|
// keys with Ghostty 1.1.x. We do this last so its least likely
|
|
// to impact performance for modern users.
|
|
if (backwards_compatible_keys.get(part)) |old_key| {
|
|
result.key = old_key;
|
|
continue :loop;
|
|
}
|
|
|
|
// We didn't recognize this value
|
|
return Error.InvalidFormat;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// The values that are backwards compatible with Ghostty 1.1.x.
|
|
/// Ghostty 1.2+ doesn't support these anymore since we moved to
|
|
/// W3C key codes.
|
|
const backwards_compatible_keys = std.StaticStringMap(Key).initComptime(.{
|
|
.{ "zero", Key{ .unicode = '0' } },
|
|
.{ "one", Key{ .unicode = '1' } },
|
|
.{ "two", Key{ .unicode = '2' } },
|
|
.{ "three", Key{ .unicode = '3' } },
|
|
.{ "four", Key{ .unicode = '4' } },
|
|
.{ "five", Key{ .unicode = '5' } },
|
|
.{ "six", Key{ .unicode = '6' } },
|
|
.{ "seven", Key{ .unicode = '7' } },
|
|
.{ "eight", Key{ .unicode = '8' } },
|
|
.{ "nine", Key{ .unicode = '9' } },
|
|
.{ "plus", Key{ .unicode = '+' } },
|
|
.{ "apostrophe", Key{ .unicode = '\'' } },
|
|
.{ "grave_accent", Key{ .physical = .backquote } },
|
|
.{ "left_bracket", Key{ .physical = .bracket_left } },
|
|
.{ "right_bracket", Key{ .physical = .bracket_right } },
|
|
.{ "up", Key{ .physical = .arrow_up } },
|
|
.{ "down", Key{ .physical = .arrow_down } },
|
|
.{ "left", Key{ .physical = .arrow_left } },
|
|
.{ "right", Key{ .physical = .arrow_right } },
|
|
.{ "kp_0", Key{ .physical = .numpad_0 } },
|
|
.{ "kp_1", Key{ .physical = .numpad_1 } },
|
|
.{ "kp_2", Key{ .physical = .numpad_2 } },
|
|
.{ "kp_3", Key{ .physical = .numpad_3 } },
|
|
.{ "kp_4", Key{ .physical = .numpad_4 } },
|
|
.{ "kp_5", Key{ .physical = .numpad_5 } },
|
|
.{ "kp_6", Key{ .physical = .numpad_6 } },
|
|
.{ "kp_7", Key{ .physical = .numpad_7 } },
|
|
.{ "kp_8", Key{ .physical = .numpad_8 } },
|
|
.{ "kp_9", Key{ .physical = .numpad_9 } },
|
|
.{ "kp_add", Key{ .physical = .numpad_add } },
|
|
.{ "kp_subtract", Key{ .physical = .numpad_subtract } },
|
|
.{ "kp_multiply", Key{ .physical = .numpad_multiply } },
|
|
.{ "kp_divide", Key{ .physical = .numpad_divide } },
|
|
.{ "kp_decimal", Key{ .physical = .numpad_decimal } },
|
|
.{ "kp_enter", Key{ .physical = .numpad_enter } },
|
|
.{ "kp_equal", Key{ .physical = .numpad_equal } },
|
|
.{ "kp_separator", Key{ .physical = .numpad_separator } },
|
|
.{ "kp_left", Key{ .physical = .numpad_left } },
|
|
.{ "kp_right", Key{ .physical = .numpad_right } },
|
|
.{ "kp_up", Key{ .physical = .numpad_up } },
|
|
.{ "kp_down", Key{ .physical = .numpad_down } },
|
|
.{ "kp_page_up", Key{ .physical = .numpad_page_up } },
|
|
.{ "kp_page_down", Key{ .physical = .numpad_page_down } },
|
|
.{ "kp_home", Key{ .physical = .numpad_home } },
|
|
.{ "kp_end", Key{ .physical = .numpad_end } },
|
|
.{ "kp_insert", Key{ .physical = .numpad_insert } },
|
|
.{ "kp_delete", Key{ .physical = .numpad_delete } },
|
|
.{ "kp_begin", Key{ .physical = .numpad_begin } },
|
|
.{ "left_shift", Key{ .physical = .shift_left } },
|
|
.{ "right_shift", Key{ .physical = .shift_right } },
|
|
.{ "left_control", Key{ .physical = .control_left } },
|
|
.{ "right_control", Key{ .physical = .control_right } },
|
|
.{ "left_alt", Key{ .physical = .alt_left } },
|
|
.{ "right_alt", Key{ .physical = .alt_right } },
|
|
.{ "left_super", Key{ .physical = .meta_left } },
|
|
.{ "right_super", Key{ .physical = .meta_right } },
|
|
|
|
// Physical variants. This is a blunt approach to this but its
|
|
// glue for backwards compatibility so I'm not too worried about
|
|
// making this super nice.
|
|
.{ "physical:zero", Key{ .physical = .digit_0 } },
|
|
.{ "physical:one", Key{ .physical = .digit_1 } },
|
|
.{ "physical:two", Key{ .physical = .digit_2 } },
|
|
.{ "physical:three", Key{ .physical = .digit_3 } },
|
|
.{ "physical:four", Key{ .physical = .digit_4 } },
|
|
.{ "physical:five", Key{ .physical = .digit_5 } },
|
|
.{ "physical:six", Key{ .physical = .digit_6 } },
|
|
.{ "physical:seven", Key{ .physical = .digit_7 } },
|
|
.{ "physical:eight", Key{ .physical = .digit_8 } },
|
|
.{ "physical:nine", Key{ .physical = .digit_9 } },
|
|
.{ "physical:apostrophe", Key{ .physical = .quote } },
|
|
.{ "physical:grave_accent", Key{ .physical = .backquote } },
|
|
.{ "physical:left_bracket", Key{ .physical = .bracket_left } },
|
|
.{ "physical:right_bracket", Key{ .physical = .bracket_right } },
|
|
.{ "physical:up", Key{ .physical = .arrow_up } },
|
|
.{ "physical:down", Key{ .physical = .arrow_down } },
|
|
.{ "physical:left", Key{ .physical = .arrow_left } },
|
|
.{ "physical:right", Key{ .physical = .arrow_right } },
|
|
.{ "physical:kp_0", Key{ .physical = .numpad_0 } },
|
|
.{ "physical:kp_1", Key{ .physical = .numpad_1 } },
|
|
.{ "physical:kp_2", Key{ .physical = .numpad_2 } },
|
|
.{ "physical:kp_3", Key{ .physical = .numpad_3 } },
|
|
.{ "physical:kp_4", Key{ .physical = .numpad_4 } },
|
|
.{ "physical:kp_5", Key{ .physical = .numpad_5 } },
|
|
.{ "physical:kp_6", Key{ .physical = .numpad_6 } },
|
|
.{ "physical:kp_7", Key{ .physical = .numpad_7 } },
|
|
.{ "physical:kp_8", Key{ .physical = .numpad_8 } },
|
|
.{ "physical:kp_9", Key{ .physical = .numpad_9 } },
|
|
.{ "physical:kp_add", Key{ .physical = .numpad_add } },
|
|
.{ "physical:kp_subtract", Key{ .physical = .numpad_subtract } },
|
|
.{ "physical:kp_multiply", Key{ .physical = .numpad_multiply } },
|
|
.{ "physical:kp_divide", Key{ .physical = .numpad_divide } },
|
|
.{ "physical:kp_decimal", Key{ .physical = .numpad_decimal } },
|
|
.{ "physical:kp_enter", Key{ .physical = .numpad_enter } },
|
|
.{ "physical:kp_equal", Key{ .physical = .numpad_equal } },
|
|
.{ "physical:kp_separator", Key{ .physical = .numpad_separator } },
|
|
.{ "physical:kp_left", Key{ .physical = .numpad_left } },
|
|
.{ "physical:kp_right", Key{ .physical = .numpad_right } },
|
|
.{ "physical:kp_up", Key{ .physical = .numpad_up } },
|
|
.{ "physical:kp_down", Key{ .physical = .numpad_down } },
|
|
.{ "physical:kp_page_up", Key{ .physical = .numpad_page_up } },
|
|
.{ "physical:kp_page_down", Key{ .physical = .numpad_page_down } },
|
|
.{ "physical:kp_home", Key{ .physical = .numpad_home } },
|
|
.{ "physical:kp_end", Key{ .physical = .numpad_end } },
|
|
.{ "physical:kp_insert", Key{ .physical = .numpad_insert } },
|
|
.{ "physical:kp_delete", Key{ .physical = .numpad_delete } },
|
|
.{ "physical:kp_begin", Key{ .physical = .numpad_begin } },
|
|
.{ "physical:left_shift", Key{ .physical = .shift_left } },
|
|
.{ "physical:right_shift", Key{ .physical = .shift_right } },
|
|
.{ "physical:left_control", Key{ .physical = .control_left } },
|
|
.{ "physical:right_control", Key{ .physical = .control_right } },
|
|
.{ "physical:left_alt", Key{ .physical = .alt_left } },
|
|
.{ "physical:right_alt", Key{ .physical = .alt_right } },
|
|
.{ "physical:left_super", Key{ .physical = .meta_left } },
|
|
.{ "physical:right_super", Key{ .physical = .meta_right } },
|
|
});
|
|
|
|
/// Returns true if this trigger has no key set.
|
|
pub fn isKeyUnset(self: Trigger) bool {
|
|
return switch (self.key) {
|
|
.physical => |v| v == .unidentified,
|
|
else => false,
|
|
};
|
|
}
|
|
|
|
/// Returns a hash code that can be used to uniquely identify this trigger.
|
|
pub fn hash(self: Trigger) u64 {
|
|
var hasher = std.hash.Wyhash.init(0);
|
|
self.hashIncremental(&hasher);
|
|
return hasher.final();
|
|
}
|
|
|
|
/// Hash the trigger into the given hasher.
|
|
fn hashIncremental(self: Trigger, hasher: anytype) void {
|
|
std.hash.autoHash(hasher, std.meta.activeTag(self.key));
|
|
switch (self.key) {
|
|
.physical => |v| std.hash.autoHash(hasher, v),
|
|
.unicode => |cp| std.hash.autoHash(
|
|
hasher,
|
|
foldedCodepoint(cp),
|
|
),
|
|
}
|
|
std.hash.autoHash(hasher, self.mods.binding());
|
|
}
|
|
|
|
/// The codepoint we use for comparisons. Case folding can result
|
|
/// in more codepoints so we need to use a 3 element array.
|
|
fn foldedCodepoint(cp: u21) [3]u21 {
|
|
// ASCII fast path
|
|
if (ziglyph.letter.isAsciiLetter(cp)) {
|
|
return .{ ziglyph.letter.toLower(cp), 0, 0 };
|
|
}
|
|
|
|
// Unicode slow path. Case folding can resultin more codepoints.
|
|
// If more codepoints are produced then we return the codepoint
|
|
// as-is which isn't correct but until we have a failing test
|
|
// then I don't want to handle this.
|
|
return ziglyph.letter.toCaseFold(cp);
|
|
}
|
|
|
|
/// Convert the trigger to a C API compatible trigger.
|
|
pub fn cval(self: Trigger) C {
|
|
return .{
|
|
.tag = self.key,
|
|
.key = switch (self.key) {
|
|
.physical => |v| .{ .physical = v },
|
|
.unicode => |v| .{ .unicode = @intCast(v) },
|
|
},
|
|
.mods = self.mods,
|
|
};
|
|
}
|
|
|
|
/// Format implementation for fmt package.
|
|
pub fn format(
|
|
self: Trigger,
|
|
comptime layout: []const u8,
|
|
opts: std.fmt.FormatOptions,
|
|
writer: anytype,
|
|
) !void {
|
|
_ = layout;
|
|
_ = opts;
|
|
|
|
// Modifiers first
|
|
if (self.mods.super) try writer.writeAll("super+");
|
|
if (self.mods.ctrl) try writer.writeAll("ctrl+");
|
|
if (self.mods.alt) try writer.writeAll("alt+");
|
|
if (self.mods.shift) try writer.writeAll("shift+");
|
|
|
|
// Key
|
|
switch (self.key) {
|
|
.physical => |k| try writer.print("{s}", .{@tagName(k)}),
|
|
.unicode => |c| try writer.print("{u}", .{c}),
|
|
}
|
|
}
|
|
};
|
|
|
|
/// A structure that contains a set of bindings and focuses on fast lookup.
|
|
/// The use case is that this will be called on EVERY key input to look
|
|
/// for an associated action so it must be fast.
|
|
pub const Set = struct {
|
|
const HashMap = std.HashMapUnmanaged(
|
|
Trigger,
|
|
Value,
|
|
Context(Trigger),
|
|
std.hash_map.default_max_load_percentage,
|
|
);
|
|
|
|
const ReverseMap = std.HashMapUnmanaged(
|
|
Action,
|
|
Trigger,
|
|
Context(Action),
|
|
std.hash_map.default_max_load_percentage,
|
|
);
|
|
|
|
/// The set of bindings.
|
|
bindings: HashMap = .{},
|
|
|
|
/// The reverse mapping of action to binding. Note that multiple
|
|
/// bindings can map to the same action and this map will only have
|
|
/// the most recently added binding for an action.
|
|
///
|
|
/// Sequenced triggers are never present in the reverse map at this time.
|
|
/// This is a conscious decision since the primary use case of the reverse
|
|
/// map is to support GUI toolkit keyboard accelerators and no mainstream
|
|
/// GUI toolkit supports sequences.
|
|
///
|
|
/// Performable triggers are also not present in the reverse map. This
|
|
/// is so that GUI toolkits don't register performable triggers as
|
|
/// menu shortcuts (the primary use case of the reverse map). GUI toolkits
|
|
/// such as GTK handle menu shortcuts too early in the event lifecycle
|
|
/// for performable to work so this is a conscious decision to ease the
|
|
/// integration with GUI toolkits.
|
|
reverse: ReverseMap = .{},
|
|
|
|
/// The entry type for the forward mapping of trigger to action.
|
|
pub const Value = union(enum) {
|
|
/// This key is a leader key in a sequence. You must follow the given
|
|
/// set to find the next key in the sequence.
|
|
leader: *Set,
|
|
|
|
/// This trigger completes a sequence and the value is the action
|
|
/// to take along with the flags that may define binding behavior.
|
|
leaf: Leaf,
|
|
|
|
/// Implements the formatter for the fmt package. This encodes the
|
|
/// action back into the format used by parse.
|
|
pub fn format(
|
|
self: Value,
|
|
comptime layout: []const u8,
|
|
opts: std.fmt.FormatOptions,
|
|
writer: anytype,
|
|
) !void {
|
|
_ = layout;
|
|
_ = opts;
|
|
|
|
switch (self) {
|
|
.leader => |set| {
|
|
// the leader key was already printed.
|
|
var iter = set.bindings.iterator();
|
|
while (iter.next()) |binding| {
|
|
try writer.print(
|
|
">{s}{s}",
|
|
.{ binding.key_ptr.*, binding.value_ptr.* },
|
|
);
|
|
}
|
|
},
|
|
|
|
.leaf => |leaf| {
|
|
// action implements the format
|
|
try writer.print("={s}", .{leaf.action});
|
|
},
|
|
}
|
|
}
|
|
|
|
/// Writes the configuration entries for the binding
|
|
/// that this value is part of.
|
|
///
|
|
/// The value may be part of multiple configuration entries
|
|
/// if they're all part of the same prefix sequence (e.g. 'a>b', 'a>c').
|
|
/// These will result in multiple separate entries in the configuration.
|
|
///
|
|
/// `buffer_stream` is a FixedBufferStream used for temporary storage
|
|
/// that is shared between calls to nested levels of the set.
|
|
/// For example, 'a>b>c=x' and 'a>b>d=y' will re-use the 'a>b' written
|
|
/// to the buffer before flushing it to the formatter with 'c=x' and 'd=y'.
|
|
pub fn formatEntries(self: Value, buffer_stream: anytype, formatter: anytype) !void {
|
|
switch (self) {
|
|
.leader => |set| {
|
|
// We'll rewind to this position after each sub-entry,
|
|
// sharing the prefix between siblings.
|
|
const pos = try buffer_stream.getPos();
|
|
|
|
var iter = set.bindings.iterator();
|
|
while (iter.next()) |binding| {
|
|
buffer_stream.seekTo(pos) catch unreachable; // can't fail
|
|
std.fmt.format(buffer_stream.writer(), ">{s}", .{binding.key_ptr.*}) catch return error.OutOfMemory;
|
|
try binding.value_ptr.*.formatEntries(buffer_stream, formatter);
|
|
}
|
|
},
|
|
|
|
.leaf => |leaf| {
|
|
// When we get to the leaf, the buffer_stream contains
|
|
// the full sequence of keys needed to reach this action.
|
|
std.fmt.format(buffer_stream.writer(), "={s}", .{leaf.action}) catch return error.OutOfMemory;
|
|
try formatter.formatEntry([]const u8, buffer_stream.getWritten());
|
|
},
|
|
}
|
|
}
|
|
};
|
|
|
|
/// Leaf node of a set is an action to trigger. This is a "leaf" compared
|
|
/// to the inner nodes which are "leaders" for sequences.
|
|
pub const Leaf = struct {
|
|
action: Action,
|
|
flags: Flags,
|
|
|
|
pub fn clone(
|
|
self: Leaf,
|
|
alloc: Allocator,
|
|
) Allocator.Error!Leaf {
|
|
return .{
|
|
.action = try self.action.clone(alloc),
|
|
.flags = self.flags,
|
|
};
|
|
}
|
|
|
|
pub fn hash(self: Leaf) u64 {
|
|
var hasher = std.hash.Wyhash.init(0);
|
|
self.action.hash(&hasher);
|
|
std.hash.autoHash(&hasher, self.flags);
|
|
return hasher.final();
|
|
}
|
|
};
|
|
|
|
/// A full key-value entry for the set.
|
|
pub const Entry = HashMap.Entry;
|
|
|
|
pub fn deinit(self: *Set, alloc: Allocator) void {
|
|
// Clear any leaders if we have them
|
|
var it = self.bindings.iterator();
|
|
while (it.next()) |entry| switch (entry.value_ptr.*) {
|
|
.leader => |s| {
|
|
s.deinit(alloc);
|
|
alloc.destroy(s);
|
|
},
|
|
.leaf => {},
|
|
};
|
|
|
|
self.bindings.deinit(alloc);
|
|
self.reverse.deinit(alloc);
|
|
self.* = undefined;
|
|
}
|
|
|
|
/// Parse a user input binding and add it to the set. This will handle
|
|
/// the "unbind" case, ensure consumed/unconsumed fields are set correctly,
|
|
/// handle sequences, etc.
|
|
///
|
|
/// If this returns an OutOfMemory error then the set is in a broken
|
|
/// state and should not be used again. Any Error returned is validated
|
|
/// before any set modifications are made.
|
|
pub fn parseAndPut(
|
|
self: *Set,
|
|
alloc: Allocator,
|
|
input: []const u8,
|
|
) (Allocator.Error || Error)!void {
|
|
// To make cleanup easier, we ensure that the full sequence is
|
|
// valid before making any set modifications. This is more expensive
|
|
// computationally but it makes cleanup way, way easier.
|
|
var it = try Parser.init(input);
|
|
while (try it.next()) |_| {}
|
|
it.reset();
|
|
|
|
// We use recursion so that we can utilize the stack as our state
|
|
// for cleanup.
|
|
self.parseAndPutRecurse(alloc, &it) catch |err| switch (err) {
|
|
// If this gets sent up to the root then we've unbound
|
|
// all the way up and this put was a success.
|
|
error.SequenceUnbind => {},
|
|
|
|
// Unrecoverable
|
|
error.OutOfMemory => return error.OutOfMemory,
|
|
};
|
|
}
|
|
|
|
const ParseAndPutRecurseError = Allocator.Error || error{
|
|
SequenceUnbind,
|
|
};
|
|
|
|
fn parseAndPutRecurse(
|
|
set: *Set,
|
|
alloc: Allocator,
|
|
it: *Parser,
|
|
) ParseAndPutRecurseError!void {
|
|
const elem = (it.next() catch unreachable) orelse return;
|
|
switch (elem) {
|
|
.leader => |t| {
|
|
// If we have a leader, we need to upsert a set for it.
|
|
// Since we remove the value, we need to copy it.
|
|
const old: ?Value = if (set.get(t)) |entry|
|
|
entry.value_ptr.*
|
|
else
|
|
null;
|
|
if (old) |entry| switch (entry) {
|
|
// We have an existing leader for this key already
|
|
// so recurse into this set.
|
|
.leader => |s| return parseAndPutRecurse(
|
|
s,
|
|
alloc,
|
|
it,
|
|
) catch |err| switch (err) {
|
|
// Our child put unbound. If our set is empty we
|
|
// need to dealloc and continue up. If our set is
|
|
// not empty then we're done.
|
|
error.SequenceUnbind => if (s.bindings.count() == 0) {
|
|
set.remove(alloc, t);
|
|
return error.SequenceUnbind;
|
|
},
|
|
|
|
error.OutOfMemory => return error.OutOfMemory,
|
|
},
|
|
|
|
.leaf => {
|
|
// Remove the existing action. Fallthrough as if
|
|
// we don't have a leader.
|
|
set.remove(alloc, t);
|
|
},
|
|
};
|
|
|
|
// Create our new set for this leader
|
|
const next = try alloc.create(Set);
|
|
errdefer alloc.destroy(next);
|
|
next.* = .{};
|
|
errdefer next.deinit(alloc);
|
|
|
|
// Insert the leader entry
|
|
try set.bindings.put(alloc, t, .{ .leader = next });
|
|
|
|
// Recurse
|
|
parseAndPutRecurse(next, alloc, it) catch |err| switch (err) {
|
|
// If our action was to unbind, we restore the old
|
|
// action if we have it.
|
|
error.SequenceUnbind => {
|
|
set.remove(alloc, t);
|
|
if (old) |entry| switch (entry) {
|
|
.leader => unreachable, // Handled above
|
|
.leaf => |leaf| set.putFlags(
|
|
alloc,
|
|
t,
|
|
leaf.action,
|
|
leaf.flags,
|
|
) catch {},
|
|
};
|
|
},
|
|
|
|
error.OutOfMemory => return error.OutOfMemory,
|
|
};
|
|
},
|
|
|
|
.binding => |b| switch (b.action) {
|
|
.unbind => {
|
|
set.remove(alloc, b.trigger);
|
|
return error.SequenceUnbind;
|
|
},
|
|
|
|
else => try set.putFlags(
|
|
alloc,
|
|
b.trigger,
|
|
b.action,
|
|
b.flags,
|
|
),
|
|
},
|
|
}
|
|
}
|
|
|
|
/// Add a binding to the set. If the binding already exists then
|
|
/// this will overwrite it.
|
|
pub fn put(
|
|
self: *Set,
|
|
alloc: Allocator,
|
|
t: Trigger,
|
|
action: Action,
|
|
) Allocator.Error!void {
|
|
try self.putFlags(alloc, t, action, .{});
|
|
}
|
|
|
|
/// Add a binding to the set with explicit flags.
|
|
pub fn putFlags(
|
|
self: *Set,
|
|
alloc: Allocator,
|
|
t: Trigger,
|
|
action: Action,
|
|
flags: Flags,
|
|
) Allocator.Error!void {
|
|
// unbind should never go into the set, it should be handled prior
|
|
assert(action != .unbind);
|
|
|
|
// This is true if we're going to track this entry as
|
|
// a reverse mapping. There are certain scenarios we don't.
|
|
// See the reverse map docs for more information.
|
|
const track_reverse: bool = !flags.performable;
|
|
|
|
const gop = try self.bindings.getOrPut(alloc, t);
|
|
|
|
if (gop.found_existing) switch (gop.value_ptr.*) {
|
|
// If we have a leader we need to clean up the memory
|
|
.leader => |s| {
|
|
s.deinit(alloc);
|
|
alloc.destroy(s);
|
|
},
|
|
|
|
// If we have an existing binding for this trigger, we have to
|
|
// update the reverse mapping to remove the old action.
|
|
.leaf => if (track_reverse) {
|
|
const t_hash = t.hash();
|
|
var it = self.reverse.iterator();
|
|
while (it.next()) |reverse_entry| it: {
|
|
if (t_hash == reverse_entry.value_ptr.hash()) {
|
|
self.reverse.removeByPtr(reverse_entry.key_ptr);
|
|
break :it;
|
|
}
|
|
}
|
|
},
|
|
};
|
|
|
|
gop.value_ptr.* = .{ .leaf = .{
|
|
.action = action,
|
|
.flags = flags,
|
|
} };
|
|
errdefer _ = self.bindings.remove(t);
|
|
|
|
if (track_reverse) try self.reverse.put(alloc, action, t);
|
|
errdefer if (track_reverse) self.reverse.remove(action);
|
|
}
|
|
|
|
/// Get a binding for a given trigger.
|
|
pub fn get(self: Set, t: Trigger) ?Entry {
|
|
return self.bindings.getEntry(t);
|
|
}
|
|
|
|
/// Get a trigger for the given action. An action can have multiple
|
|
/// triggers so this will return the first one found.
|
|
pub fn getTrigger(self: Set, a: Action) ?Trigger {
|
|
return self.reverse.get(a);
|
|
}
|
|
|
|
/// Get an entry for the given key event. This will attempt to find
|
|
/// a binding using multiple parts of the event in the following order:
|
|
///
|
|
/// 1. Translated key (event.key)
|
|
/// 2. Physical key (event.physical_key)
|
|
/// 3. Unshifted Unicode codepoint (event.unshifted_codepoint)
|
|
///
|
|
pub fn getEvent(self: *const Set, event: KeyEvent) ?Entry {
|
|
var trigger: Trigger = .{
|
|
.mods = event.mods.binding(),
|
|
.key = .{ .physical = event.key },
|
|
};
|
|
if (self.get(trigger)) |v| return v;
|
|
|
|
// If our UTF-8 text is exactly one codepoint, we try to match that.
|
|
if (event.utf8.len > 0) unicode: {
|
|
const view = std.unicode.Utf8View.init(event.utf8) catch break :unicode;
|
|
var it = view.iterator();
|
|
|
|
// No codepoints or multiple codepoints drops to invalid format
|
|
const cp = it.nextCodepoint() orelse break :unicode;
|
|
if (it.nextCodepoint() != null) break :unicode;
|
|
|
|
trigger.key = .{ .unicode = cp };
|
|
if (self.get(trigger)) |v| return v;
|
|
}
|
|
|
|
// Finally fallback to the full unshifted codepoint if we have one.
|
|
// Question: should we be doing this if we have UTF-8 text? I
|
|
// suspect "no" but we don't currently have any failing scenarios
|
|
// to verify this.
|
|
if (event.unshifted_codepoint > 0) {
|
|
trigger.key = .{ .unicode = event.unshifted_codepoint };
|
|
if (self.get(trigger)) |v| return v;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// Remove a binding for a given trigger.
|
|
pub fn remove(self: *Set, alloc: Allocator, t: Trigger) void {
|
|
self.removeExact(alloc, t);
|
|
}
|
|
|
|
fn removeExact(self: *Set, alloc: Allocator, t: Trigger) void {
|
|
const entry = self.bindings.get(t) orelse return;
|
|
_ = self.bindings.remove(t);
|
|
|
|
switch (entry) {
|
|
// For a leader removal, we need to deallocate our child set.
|
|
// Leaders are never part of reverse maps so no other accounting
|
|
// needs to be done.
|
|
.leader => |s| {
|
|
s.deinit(alloc);
|
|
alloc.destroy(s);
|
|
},
|
|
|
|
// For an action we need to fix up the reverse mapping.
|
|
// Note: we'd LIKE to replace this with the most recent binding but
|
|
// our hash map obviously has no concept of ordering so we have to
|
|
// choose whatever. Maybe a switch to an array hash map here.
|
|
.leaf => |leaf| {
|
|
const action_hash = leaf.action.hash();
|
|
|
|
var it = self.bindings.iterator();
|
|
while (it.next()) |it_entry| {
|
|
switch (it_entry.value_ptr.*) {
|
|
.leader => {},
|
|
.leaf => |leaf_search| {
|
|
if (leaf_search.action.hash() == action_hash) {
|
|
self.reverse.putAssumeCapacity(leaf.action, it_entry.key_ptr.*);
|
|
break;
|
|
}
|
|
},
|
|
}
|
|
} else {
|
|
// No other trigger points to this action so we remove
|
|
// the reverse mapping completely.
|
|
_ = self.reverse.remove(leaf.action);
|
|
}
|
|
},
|
|
}
|
|
}
|
|
|
|
/// Deep clone the set.
|
|
pub fn clone(self: *const Set, alloc: Allocator) !Set {
|
|
var result: Set = .{
|
|
.bindings = try self.bindings.clone(alloc),
|
|
.reverse = try self.reverse.clone(alloc),
|
|
};
|
|
|
|
// If we have any leaders we need to clone them.
|
|
{
|
|
var it = result.bindings.iterator();
|
|
while (it.next()) |entry| switch (entry.value_ptr.*) {
|
|
// Leaves could have data to clone (i.e. text actions
|
|
// contain allocated strings).
|
|
.leaf => |*s| s.* = try s.clone(alloc),
|
|
|
|
// Must be deep cloned.
|
|
.leader => |*s| {
|
|
const ptr = try alloc.create(Set);
|
|
errdefer alloc.destroy(ptr);
|
|
ptr.* = try s.*.clone(alloc);
|
|
errdefer ptr.deinit(alloc);
|
|
s.* = ptr;
|
|
},
|
|
};
|
|
}
|
|
|
|
// We need to clone the action keys in the reverse map since
|
|
// they may contain allocated values.
|
|
{
|
|
var it = result.reverse.keyIterator();
|
|
while (it.next()) |action| action.* = try action.clone(alloc);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// The hash map context for the set. This defines how the hash map
|
|
/// gets the hash key and checks for equality.
|
|
fn Context(comptime KeyType: type) type {
|
|
return struct {
|
|
pub fn hash(ctx: @This(), k: KeyType) u64 {
|
|
_ = ctx;
|
|
return k.hash();
|
|
}
|
|
|
|
pub fn eql(ctx: @This(), a: KeyType, b: KeyType) bool {
|
|
return ctx.hash(a) == ctx.hash(b);
|
|
}
|
|
};
|
|
}
|
|
};
|
|
|
|
test "parse: triggers" {
|
|
const testing = std.testing;
|
|
|
|
// single character
|
|
try testing.expectEqual(
|
|
Binding{
|
|
.trigger = .{ .key = .{ .unicode = 'a' } },
|
|
.action = .{ .ignore = {} },
|
|
},
|
|
try parseSingle("a=ignore"),
|
|
);
|
|
|
|
// single modifier
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("shift+a=ignore"));
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .ctrl = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("ctrl+a=ignore"));
|
|
|
|
// multiple modifier
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true, .ctrl = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("shift+ctrl+a=ignore"));
|
|
|
|
// key can come before modifier
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("a+shift=ignore"));
|
|
|
|
// physical keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .physical = .key_a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("shift+key_a=ignore"));
|
|
|
|
// unicode keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .unicode = 'ö' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("shift+ö=ignore"));
|
|
|
|
// unconsumed keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .consumed = false },
|
|
}, try parseSingle("unconsumed:shift+a=ignore"));
|
|
|
|
// unconsumed physical keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .physical = .key_a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .consumed = false },
|
|
}, try parseSingle("unconsumed:key_a+shift=ignore"));
|
|
|
|
// performable keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .performable = true },
|
|
}, try parseSingle("performable:shift+a=ignore"));
|
|
|
|
// invalid key
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("foo=ignore"));
|
|
|
|
// repeated control
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("shift+shift+a=ignore"));
|
|
|
|
// multiple character
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("a+b=ignore"));
|
|
}
|
|
|
|
test "parse: w3c key names" {
|
|
const testing = std.testing;
|
|
|
|
// Exact match
|
|
try testing.expectEqual(
|
|
Binding{
|
|
.trigger = .{ .key = .{ .physical = .key_a } },
|
|
.action = .{ .ignore = {} },
|
|
},
|
|
try parseSingle("KeyA=ignore"),
|
|
);
|
|
|
|
// Case-sensitive
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("Keya=ignore"));
|
|
}
|
|
|
|
test "parse: plus sign" {
|
|
const testing = std.testing;
|
|
|
|
try testing.expectEqual(
|
|
Binding{
|
|
.trigger = .{ .key = .{ .unicode = '+' } },
|
|
.action = .{ .ignore = {} },
|
|
},
|
|
try parseSingle("+=ignore"),
|
|
);
|
|
|
|
// Modifier
|
|
try testing.expectEqual(
|
|
Binding{
|
|
.trigger = .{
|
|
.key = .{ .unicode = '+' },
|
|
.mods = .{ .ctrl = true },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
},
|
|
try parseSingle("ctrl++=ignore"),
|
|
);
|
|
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("++=ignore"));
|
|
}
|
|
|
|
// For Ghostty 1.2+ we changed our key names to match the W3C and removed
|
|
// `physical:`. This tests the backwards compatibility with the old format.
|
|
// Note that our backwards compatibility isn't 100% perfect since triggers
|
|
// like `a` now map to unicode instead of "translated" (which was also
|
|
// removed). But we did our best here with what was unambiguous.
|
|
test "parse: backwards compatibility with <= 1.1.x" {
|
|
const testing = std.testing;
|
|
|
|
// simple, for sanity
|
|
try testing.expectEqual(
|
|
Binding{
|
|
.trigger = .{ .key = .{ .unicode = '0' } },
|
|
.action = .{ .ignore = {} },
|
|
},
|
|
try parseSingle("zero=ignore"),
|
|
);
|
|
try testing.expectEqual(
|
|
Binding{
|
|
.trigger = .{ .key = .{ .physical = .digit_0 } },
|
|
.action = .{ .ignore = {} },
|
|
},
|
|
try parseSingle("physical:zero=ignore"),
|
|
);
|
|
|
|
// duplicates
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("zero+one=ignore"));
|
|
|
|
// test our full map
|
|
for (
|
|
Trigger.backwards_compatible_keys.keys(),
|
|
Trigger.backwards_compatible_keys.values(),
|
|
) |k, v| {
|
|
var buf: [128]u8 = undefined;
|
|
try testing.expectEqual(
|
|
Binding{
|
|
.trigger = .{ .key = v },
|
|
.action = .{ .ignore = {} },
|
|
},
|
|
try parseSingle(try std.fmt.bufPrint(&buf, "{s}=ignore", .{k})),
|
|
);
|
|
}
|
|
}
|
|
|
|
test "parse: global triggers" {
|
|
const testing = std.testing;
|
|
|
|
// global keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .global = true },
|
|
}, try parseSingle("global:shift+a=ignore"));
|
|
|
|
// global physical keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .physical = .key_a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .global = true },
|
|
}, try parseSingle("global:key_a+shift=ignore"));
|
|
|
|
// global unconsumed keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{
|
|
.global = true,
|
|
.consumed = false,
|
|
},
|
|
}, try parseSingle("unconsumed:global:a+shift=ignore"));
|
|
|
|
// global sequences not allowed
|
|
{
|
|
var p = try Parser.init("global:a>b=ignore");
|
|
try testing.expectError(Error.InvalidFormat, p.next());
|
|
}
|
|
}
|
|
|
|
test "parse: all triggers" {
|
|
const testing = std.testing;
|
|
|
|
// all keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .all = true },
|
|
}, try parseSingle("all:shift+a=ignore"));
|
|
|
|
// all physical keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .physical = .key_a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .all = true },
|
|
}, try parseSingle("all:key_a+shift=ignore"));
|
|
|
|
// all unconsumed keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{
|
|
.all = true,
|
|
.consumed = false,
|
|
},
|
|
}, try parseSingle("unconsumed:all:a+shift=ignore"));
|
|
|
|
// all sequences not allowed
|
|
{
|
|
var p = try Parser.init("all:a>b=ignore");
|
|
try testing.expectError(Error.InvalidFormat, p.next());
|
|
}
|
|
}
|
|
|
|
test "parse: modifier aliases" {
|
|
const testing = std.testing;
|
|
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .super = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("cmd+a=ignore"));
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .super = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("command+a=ignore"));
|
|
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .alt = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("opt+a=ignore"));
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .alt = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("option+a=ignore"));
|
|
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .ctrl = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("control+a=ignore"));
|
|
}
|
|
|
|
test "parse: action invalid" {
|
|
const testing = std.testing;
|
|
|
|
// invalid action
|
|
try testing.expectError(Error.InvalidAction, parseSingle("a=nopenopenope"));
|
|
}
|
|
|
|
test "parse: action no parameters" {
|
|
const testing = std.testing;
|
|
|
|
// no parameters
|
|
try testing.expectEqual(
|
|
Binding{
|
|
.trigger = .{ .key = .{ .unicode = 'a' } },
|
|
.action = .{ .ignore = {} },
|
|
},
|
|
try parseSingle("a=ignore"),
|
|
);
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("a=ignore:A"));
|
|
}
|
|
|
|
test "parse: action with string" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=csi:A");
|
|
try testing.expect(binding.action == .csi);
|
|
try testing.expectEqualStrings("A", binding.action.csi);
|
|
}
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=esc:A");
|
|
try testing.expect(binding.action == .esc);
|
|
try testing.expectEqualStrings("A", binding.action.esc);
|
|
}
|
|
}
|
|
|
|
test "parse: action with enum" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=new_split:right");
|
|
try testing.expect(binding.action == .new_split);
|
|
try testing.expectEqual(Action.SplitDirection.right, binding.action.new_split);
|
|
}
|
|
}
|
|
|
|
test "parse: action with enum with default" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=new_split");
|
|
try testing.expect(binding.action == .new_split);
|
|
try testing.expectEqual(Action.SplitDirection.auto, binding.action.new_split);
|
|
}
|
|
}
|
|
|
|
test "parse: action with int" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=jump_to_prompt:-1");
|
|
try testing.expect(binding.action == .jump_to_prompt);
|
|
try testing.expectEqual(@as(i16, -1), binding.action.jump_to_prompt);
|
|
}
|
|
{
|
|
const binding = try parseSingle("a=jump_to_prompt:10");
|
|
try testing.expect(binding.action == .jump_to_prompt);
|
|
try testing.expectEqual(@as(i16, 10), binding.action.jump_to_prompt);
|
|
}
|
|
}
|
|
|
|
test "parse: action with float" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=scroll_page_fractional:-0.5");
|
|
try testing.expect(binding.action == .scroll_page_fractional);
|
|
try testing.expectEqual(@as(f32, -0.5), binding.action.scroll_page_fractional);
|
|
}
|
|
{
|
|
const binding = try parseSingle("a=scroll_page_fractional:+0.5");
|
|
try testing.expect(binding.action == .scroll_page_fractional);
|
|
try testing.expectEqual(@as(f32, 0.5), binding.action.scroll_page_fractional);
|
|
}
|
|
}
|
|
|
|
test "parse: action with a tuple" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=resize_split:up,10");
|
|
try testing.expect(binding.action == .resize_split);
|
|
try testing.expectEqual(Action.SplitResizeDirection.up, binding.action.resize_split[0]);
|
|
try testing.expectEqual(@as(u16, 10), binding.action.resize_split[1]);
|
|
}
|
|
|
|
// missing parameter
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("a=resize_split:up"));
|
|
|
|
// too many
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("a=resize_split:up,10,12"));
|
|
|
|
// invalid type
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("a=resize_split:up,four"));
|
|
}
|
|
|
|
test "sequence iterator" {
|
|
const testing = std.testing;
|
|
|
|
// single character
|
|
{
|
|
var it: SequenceIterator = .{ .input = "a" };
|
|
try testing.expectEqual(Trigger{ .key = .{ .unicode = 'a' } }, (try it.next()).?);
|
|
try testing.expect(try it.next() == null);
|
|
}
|
|
|
|
// multi character
|
|
{
|
|
var it: SequenceIterator = .{ .input = "a>b" };
|
|
try testing.expectEqual(Trigger{ .key = .{ .unicode = 'a' } }, (try it.next()).?);
|
|
try testing.expectEqual(Trigger{ .key = .{ .unicode = 'b' } }, (try it.next()).?);
|
|
try testing.expect(try it.next() == null);
|
|
}
|
|
|
|
// empty
|
|
{
|
|
var it: SequenceIterator = .{ .input = "" };
|
|
try testing.expectError(Error.InvalidFormat, it.next());
|
|
}
|
|
|
|
// empty starting sequence
|
|
{
|
|
var it: SequenceIterator = .{ .input = ">a" };
|
|
try testing.expectError(Error.InvalidFormat, it.next());
|
|
}
|
|
|
|
// empty ending sequence
|
|
{
|
|
var it: SequenceIterator = .{ .input = "a>" };
|
|
try testing.expectEqual(Trigger{ .key = .{ .unicode = 'a' } }, (try it.next()).?);
|
|
try testing.expectError(Error.InvalidFormat, it.next());
|
|
}
|
|
}
|
|
|
|
test "parse: sequences" {
|
|
const testing = std.testing;
|
|
|
|
// single character
|
|
{
|
|
var p = try Parser.init("ctrl+a=ignore");
|
|
try testing.expectEqual(Parser.Elem{ .binding = .{
|
|
.trigger = .{
|
|
.mods = .{ .ctrl = true },
|
|
.key = .{ .unicode = 'a' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
} }, (try p.next()).?);
|
|
try testing.expect(try p.next() == null);
|
|
}
|
|
|
|
// sequence
|
|
{
|
|
var p = try Parser.init("a>b=ignore");
|
|
try testing.expectEqual(Parser.Elem{ .leader = .{
|
|
.key = .{ .unicode = 'a' },
|
|
} }, (try p.next()).?);
|
|
try testing.expectEqual(Parser.Elem{ .binding = .{
|
|
.trigger = .{
|
|
.key = .{ .unicode = 'b' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
} }, (try p.next()).?);
|
|
try testing.expect(try p.next() == null);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut typical binding" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a=new_window");
|
|
|
|
// Creates forward mapping
|
|
{
|
|
const action = s.get(.{ .key = .{ .unicode = 'a' } }).?.value_ptr.*.leaf;
|
|
try testing.expect(action.action == .new_window);
|
|
try testing.expectEqual(Flags{}, action.flags);
|
|
}
|
|
|
|
// Creates reverse mapping
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'a');
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut unconsumed binding" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "unconsumed:a=new_window");
|
|
|
|
// Creates forward mapping
|
|
{
|
|
const trigger: Trigger = .{ .key = .{ .unicode = 'a' } };
|
|
const action = s.get(trigger).?.value_ptr.*.leaf;
|
|
try testing.expect(action.action == .new_window);
|
|
try testing.expectEqual(Flags{ .consumed = false }, action.flags);
|
|
}
|
|
|
|
// Creates reverse mapping
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'a');
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut removed binding" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a=new_window");
|
|
try s.parseAndPut(alloc, "a=unbind");
|
|
|
|
// Creates forward mapping
|
|
{
|
|
const trigger: Trigger = .{ .key = .{ .unicode = 'a' } };
|
|
try testing.expect(s.get(trigger) == null);
|
|
}
|
|
try testing.expect(s.getTrigger(.{ .new_window = {} }) == null);
|
|
}
|
|
|
|
test "set: parseAndPut sequence" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a>b=new_window");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'a' } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leader);
|
|
current = e.leader;
|
|
}
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'b' } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leaf);
|
|
try testing.expect(e.leaf.action == .new_window);
|
|
try testing.expectEqual(Flags{}, e.leaf.flags);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut sequence with two actions" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a>b=new_window");
|
|
try s.parseAndPut(alloc, "a>c=new_tab");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'a' } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leader);
|
|
current = e.leader;
|
|
}
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'b' } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leaf);
|
|
try testing.expect(e.leaf.action == .new_window);
|
|
try testing.expectEqual(Flags{}, e.leaf.flags);
|
|
}
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'c' } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leaf);
|
|
try testing.expect(e.leaf.action == .new_tab);
|
|
try testing.expectEqual(Flags{}, e.leaf.flags);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut overwrite sequence" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a>b=new_tab");
|
|
try s.parseAndPut(alloc, "a>b=new_window");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'a' } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leader);
|
|
current = e.leader;
|
|
}
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'b' } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leaf);
|
|
try testing.expect(e.leaf.action == .new_window);
|
|
try testing.expectEqual(Flags{}, e.leaf.flags);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut overwrite leader" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a=new_tab");
|
|
try s.parseAndPut(alloc, "a>b=new_window");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'a' } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leader);
|
|
current = e.leader;
|
|
}
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'b' } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leaf);
|
|
try testing.expect(e.leaf.action == .new_window);
|
|
try testing.expectEqual(Flags{}, e.leaf.flags);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut unbind sequence unbinds leader" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a>b=new_window");
|
|
try s.parseAndPut(alloc, "a>b=unbind");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'a' } };
|
|
try testing.expect(current.get(t) == null);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut unbind sequence unbinds leader if not set" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a>b=unbind");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .unicode = 'a' } };
|
|
try testing.expect(current.get(t) == null);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut sequence preserves reverse mapping" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a=new_window");
|
|
try s.parseAndPut(alloc, "ctrl+a>b=new_window");
|
|
|
|
// Creates reverse mapping
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'a');
|
|
}
|
|
}
|
|
|
|
test "set: put overwrites sequence" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "ctrl+a>b=new_window");
|
|
try s.put(alloc, .{
|
|
.mods = .{ .ctrl = true },
|
|
.key = .{ .unicode = 'a' },
|
|
}, .{ .new_window = {} });
|
|
|
|
// Creates reverse mapping
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'a');
|
|
}
|
|
}
|
|
|
|
test "set: maintains reverse mapping" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.put(alloc, .{ .key = .{ .unicode = 'a' } }, .{ .new_window = {} });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'a');
|
|
}
|
|
|
|
// should be most recent
|
|
try s.put(alloc, .{ .key = .{ .unicode = 'b' } }, .{ .new_window = {} });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'b');
|
|
}
|
|
|
|
// removal should replace
|
|
s.remove(alloc, .{ .key = .{ .unicode = 'b' } });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'a');
|
|
}
|
|
}
|
|
|
|
test "set: performable is not part of reverse mappings" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.put(alloc, .{ .key = .{ .unicode = 'a' } }, .{ .new_window = {} });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'a');
|
|
}
|
|
|
|
// trigger should be non-performable
|
|
try s.putFlags(
|
|
alloc,
|
|
.{ .key = .{ .unicode = 'b' } },
|
|
.{ .new_window = {} },
|
|
.{ .performable = true },
|
|
);
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'a');
|
|
}
|
|
|
|
// removal of performable should do nothing
|
|
s.remove(alloc, .{ .key = .{ .unicode = 'b' } });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'a');
|
|
}
|
|
}
|
|
|
|
test "set: overriding a mapping updates reverse" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.put(alloc, .{ .key = .{ .unicode = 'a' } }, .{ .new_window = {} });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.unicode == 'a');
|
|
}
|
|
|
|
// should be most recent
|
|
try s.put(alloc, .{ .key = .{ .unicode = 'a' } }, .{ .new_tab = {} });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} });
|
|
try testing.expect(trigger == null);
|
|
}
|
|
}
|
|
|
|
test "set: consumed state" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.put(alloc, .{ .key = .{ .unicode = 'a' } }, .{ .new_window = {} });
|
|
try testing.expect(s.get(.{ .key = .{ .unicode = 'a' } }).?.value_ptr.* == .leaf);
|
|
try testing.expect(s.get(.{ .key = .{ .unicode = 'a' } }).?.value_ptr.*.leaf.flags.consumed);
|
|
|
|
try s.putFlags(
|
|
alloc,
|
|
.{ .key = .{ .unicode = 'a' } },
|
|
.{ .new_window = {} },
|
|
.{ .consumed = false },
|
|
);
|
|
try testing.expect(s.get(.{ .key = .{ .unicode = 'a' } }).?.value_ptr.* == .leaf);
|
|
try testing.expect(!s.get(.{ .key = .{ .unicode = 'a' } }).?.value_ptr.*.leaf.flags.consumed);
|
|
|
|
try s.put(alloc, .{ .key = .{ .unicode = 'a' } }, .{ .new_window = {} });
|
|
try testing.expect(s.get(.{ .key = .{ .unicode = 'a' } }).?.value_ptr.* == .leaf);
|
|
try testing.expect(s.get(.{ .key = .{ .unicode = 'a' } }).?.value_ptr.*.leaf.flags.consumed);
|
|
}
|
|
|
|
test "set: getEvent physical" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "ctrl+quote=new_window");
|
|
|
|
// Physical matches on physical
|
|
{
|
|
const action = s.getEvent(.{
|
|
.key = .quote,
|
|
.mods = .{ .ctrl = true },
|
|
}).?.value_ptr.*.leaf;
|
|
try testing.expect(action.action == .new_window);
|
|
}
|
|
|
|
// Physical does not match on UTF8/codepoint
|
|
{
|
|
const action = s.getEvent(.{
|
|
.key = .key_a,
|
|
.mods = .{ .ctrl = true },
|
|
.utf8 = "'",
|
|
.unshifted_codepoint = '\'',
|
|
});
|
|
try testing.expect(action == null);
|
|
}
|
|
}
|
|
|
|
test "set: getEvent codepoint" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "ctrl+'=new_window");
|
|
|
|
// Matches on codepoint
|
|
{
|
|
const action = s.getEvent(.{
|
|
.key = .key_a,
|
|
.mods = .{ .ctrl = true },
|
|
.utf8 = "",
|
|
.unshifted_codepoint = '\'',
|
|
}).?.value_ptr.*.leaf;
|
|
try testing.expect(action.action == .new_window);
|
|
}
|
|
|
|
// Matches on UTF-8
|
|
{
|
|
const action = s.getEvent(.{
|
|
.key = .key_a,
|
|
.mods = .{ .ctrl = true },
|
|
.utf8 = "'",
|
|
}).?.value_ptr.*.leaf;
|
|
try testing.expect(action.action == .new_window);
|
|
}
|
|
|
|
// Doesn't match on physical
|
|
{
|
|
const action = s.getEvent(.{
|
|
.key = .key_a,
|
|
.mods = .{ .ctrl = true },
|
|
});
|
|
try testing.expect(action == null);
|
|
}
|
|
}
|
|
|
|
test "set: getEvent codepoint case folding" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "ctrl+A=new_window");
|
|
|
|
// Lowercase codepoint
|
|
{
|
|
const action = s.getEvent(.{
|
|
.key = .key_j,
|
|
.mods = .{ .ctrl = true },
|
|
.utf8 = "",
|
|
.unshifted_codepoint = 'a',
|
|
}).?.value_ptr.*.leaf;
|
|
try testing.expect(action.action == .new_window);
|
|
}
|
|
|
|
// Uppercase codepoint
|
|
{
|
|
const action = s.getEvent(.{
|
|
.key = .key_a,
|
|
.mods = .{ .ctrl = true },
|
|
.utf8 = "",
|
|
.unshifted_codepoint = 'A',
|
|
}).?.value_ptr.*.leaf;
|
|
try testing.expect(action.action == .new_window);
|
|
}
|
|
|
|
// Negative case for sanity
|
|
{
|
|
const action = s.getEvent(.{
|
|
.key = .key_j,
|
|
.mods = .{ .ctrl = true },
|
|
});
|
|
try testing.expect(action == null);
|
|
}
|
|
}
|
|
test "Action: clone" {
|
|
const testing = std.testing;
|
|
var arena = std.heap.ArenaAllocator.init(testing.allocator);
|
|
defer arena.deinit();
|
|
const alloc = arena.allocator();
|
|
|
|
{
|
|
var a: Action = .ignore;
|
|
const b = try a.clone(alloc);
|
|
try testing.expect(b == .ignore);
|
|
}
|
|
|
|
{
|
|
var a: Action = .{ .text = "foo" };
|
|
const b = try a.clone(alloc);
|
|
try testing.expect(b == .text);
|
|
}
|
|
}
|