Files
ghostty/example/c-vt-render/src/main.c
Mitchell Hashimoto 24048ffd47 libghostty: expose row-local render selections
Render state already tracks the selected cell range for each viewport row,
but C renderers could only get the full terminal selection. That required
consumers to map global selection pins back into row-local spans themselves.

Add row selection data to the render-state row API. Querying the new row
data returns GHOSTTY_NO_VALUE for unselected rows and writes the inclusive
start and end columns for selected rows. The render example now demonstrates
setting a selection and reading the row-local range while iterating rows.
2026-05-23 15:03:51 -07:00

273 lines
9.6 KiB
C

#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <ghostty/vt.h>
/// Helper: resolve a style color to an RGB value using the palette.
static GhosttyColorRgb resolve_color(GhosttyStyleColor color,
const GhosttyRenderStateColors* colors,
GhosttyColorRgb fallback) {
switch (color.tag) {
case GHOSTTY_STYLE_COLOR_RGB:
return color.value.rgb;
case GHOSTTY_STYLE_COLOR_PALETTE:
return colors->palette[color.value.palette];
default:
return fallback;
}
}
int main(void) {
GhosttyResult result;
//! [render-state-update]
// Create a terminal and render state, then update the render state
// from the terminal. The render state captures a snapshot of everything
// needed to draw a frame.
GhosttyTerminal terminal = NULL;
GhosttyTerminalOptions terminal_opts = {
.cols = 40,
.rows = 5,
.max_scrollback = 10000,
};
result = ghostty_terminal_new(NULL, &terminal, terminal_opts);
assert(result == GHOSTTY_SUCCESS);
GhosttyRenderState render_state = NULL;
result = ghostty_render_state_new(NULL, &render_state);
assert(result == GHOSTTY_SUCCESS);
// Feed some styled content into the terminal.
const char* content =
"Hello, \033[1;32mworld\033[0m!\r\n" // bold green "world"
"\033[4munderlined\033[0m text\r\n" // underlined text
"\033[38;2;255;128;0morange\033[0m\r\n"; // 24-bit orange fg
ghostty_terminal_vt_write(
terminal, (const uint8_t*)content, strlen(content));
// Select "underlined" on the second row. Render state exposes this
// later as a row-local selected cell range.
GhosttyGridRef selection_start = GHOSTTY_INIT_SIZED(GhosttyGridRef);
GhosttyPoint selection_start_pt = {
.tag = GHOSTTY_POINT_TAG_ACTIVE,
.value = { .coordinate = { .x = 0, .y = 1 } },
};
result = ghostty_terminal_grid_ref(
terminal, selection_start_pt, &selection_start);
assert(result == GHOSTTY_SUCCESS);
GhosttyGridRef selection_end = GHOSTTY_INIT_SIZED(GhosttyGridRef);
GhosttyPoint selection_end_pt = {
.tag = GHOSTTY_POINT_TAG_ACTIVE,
.value = { .coordinate = { .x = 9, .y = 1 } },
};
result = ghostty_terminal_grid_ref(terminal, selection_end_pt, &selection_end);
assert(result == GHOSTTY_SUCCESS);
GhosttySelection selection = GHOSTTY_INIT_SIZED(GhosttySelection);
selection.start = selection_start;
selection.end = selection_end;
result = ghostty_terminal_set(
terminal, GHOSTTY_TERMINAL_OPT_SELECTION, &selection);
assert(result == GHOSTTY_SUCCESS);
result = ghostty_render_state_update(render_state, terminal);
assert(result == GHOSTTY_SUCCESS);
//! [render-state-update]
//! [render-dirty-check]
// Check the global dirty state to decide how much work the renderer
// needs to do. After rendering, reset it to false.
GhosttyRenderStateDirty dirty;
result = ghostty_render_state_get(
render_state, GHOSTTY_RENDER_STATE_DATA_DIRTY, &dirty);
assert(result == GHOSTTY_SUCCESS);
switch (dirty) {
case GHOSTTY_RENDER_STATE_DIRTY_FALSE:
printf("Frame is clean, nothing to draw.\n");
break;
case GHOSTTY_RENDER_STATE_DIRTY_PARTIAL:
printf("Partial redraw needed.\n");
break;
case GHOSTTY_RENDER_STATE_DIRTY_FULL:
printf("Full redraw needed.\n");
break;
}
//! [render-dirty-check]
//! [render-colors]
// Retrieve colors (background, foreground, palette) from the render
// state. These are needed to resolve palette-indexed cell colors.
GhosttyRenderStateColors colors =
GHOSTTY_INIT_SIZED(GhosttyRenderStateColors);
result = ghostty_render_state_colors_get(render_state, &colors);
assert(result == GHOSTTY_SUCCESS);
printf("Background: #%02x%02x%02x\n",
colors.background.r, colors.background.g, colors.background.b);
printf("Foreground: #%02x%02x%02x\n",
colors.foreground.r, colors.foreground.g, colors.foreground.b);
//! [render-colors]
//! [render-cursor]
// Read cursor position and visual style from the render state.
bool cursor_visible = false;
ghostty_render_state_get(
render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VISIBLE,
&cursor_visible);
bool cursor_in_viewport = false;
ghostty_render_state_get(
render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VIEWPORT_HAS_VALUE,
&cursor_in_viewport);
if (cursor_visible && cursor_in_viewport) {
uint16_t cx, cy;
ghostty_render_state_get(
render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VIEWPORT_X, &cx);
ghostty_render_state_get(
render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VIEWPORT_Y, &cy);
GhosttyRenderStateCursorVisualStyle style;
ghostty_render_state_get(
render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VISUAL_STYLE,
&style);
const char* style_name = "unknown";
switch (style) {
case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BAR:
style_name = "bar";
break;
case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BLOCK:
style_name = "block";
break;
case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_UNDERLINE:
style_name = "underline";
break;
case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BLOCK_HOLLOW:
style_name = "hollow";
break;
}
printf("Cursor at (%u, %u), style: %s\n", cx, cy, style_name);
}
//! [render-cursor]
//! [render-row-iterate]
// Iterate rows via the row iterator. For each dirty row, iterate its
// cells, read codepoints/graphemes and styles, and emit ANSI-colored
// output as a simple "renderer".
GhosttyRenderStateRowIterator row_iter = NULL;
result = ghostty_render_state_row_iterator_new(NULL, &row_iter);
assert(result == GHOSTTY_SUCCESS);
result = ghostty_render_state_get(
render_state, GHOSTTY_RENDER_STATE_DATA_ROW_ITERATOR, &row_iter);
assert(result == GHOSTTY_SUCCESS);
GhosttyRenderStateRowCells cells = NULL;
result = ghostty_render_state_row_cells_new(NULL, &cells);
assert(result == GHOSTTY_SUCCESS);
int row_index = 0;
while (ghostty_render_state_row_iterator_next(row_iter)) {
// Check per-row dirty state; a real renderer would skip clean rows.
bool row_dirty = false;
ghostty_render_state_row_get(
row_iter, GHOSTTY_RENDER_STATE_ROW_DATA_DIRTY, &row_dirty);
printf("Row %2d [%s]: ", row_index,
row_dirty ? "dirty" : "clean");
// Query the row-local selection range. Rows without a selection return
// GHOSTTY_NO_VALUE; selected rows return inclusive start/end columns.
GhosttyRenderStateRowSelection row_selection =
GHOSTTY_INIT_SIZED(GhosttyRenderStateRowSelection);
result = ghostty_render_state_row_get(
row_iter, GHOSTTY_RENDER_STATE_ROW_DATA_SELECTION, &row_selection);
assert(result == GHOSTTY_SUCCESS || result == GHOSTTY_NO_VALUE);
if (result == GHOSTTY_SUCCESS) {
printf("selection=%u..%u ",
row_selection.start_x, row_selection.end_x);
}
// Get cells for this row (reuses the same cells handle).
result = ghostty_render_state_row_get(
row_iter, GHOSTTY_RENDER_STATE_ROW_DATA_CELLS, &cells);
assert(result == GHOSTTY_SUCCESS);
while (ghostty_render_state_row_cells_next(cells)) {
// Get the grapheme length; 0 means the cell is empty.
uint32_t grapheme_len = 0;
ghostty_render_state_row_cells_get(
cells, GHOSTTY_RENDER_STATE_ROW_CELLS_DATA_GRAPHEMES_LEN,
&grapheme_len);
if (grapheme_len == 0) {
putchar(' ');
continue;
}
// Read the style for this cell. Returns the default style for
// cells that have no explicit styling.
GhosttyStyle style = GHOSTTY_INIT_SIZED(GhosttyStyle);
ghostty_render_state_row_cells_get(
cells, GHOSTTY_RENDER_STATE_ROW_CELLS_DATA_STYLE, &style);
// Resolve foreground color for this cell.
GhosttyColorRgb fg =
resolve_color(style.fg_color, &colors, colors.foreground);
// Emit ANSI true-color escape for the foreground.
printf("\033[38;2;%u;%u;%um", fg.r, fg.g, fg.b);
if (style.bold) printf("\033[1m");
if (style.underline) printf("\033[4m");
// Read grapheme codepoints into a buffer and print them.
// The buffer must be at least grapheme_len elements.
uint32_t codepoints[16];
uint32_t len = grapheme_len < 16 ? grapheme_len : 16;
ghostty_render_state_row_cells_get(
cells, GHOSTTY_RENDER_STATE_ROW_CELLS_DATA_GRAPHEMES_BUF,
codepoints);
for (uint32_t i = 0; i < len; i++) {
// Simple ASCII print; a real renderer would handle UTF-8.
if (codepoints[i] < 128)
putchar((char)codepoints[i]);
else
printf("U+%04X", codepoints[i]);
}
printf("\033[0m"); // Reset style after each cell.
}
printf("\n");
// Clear per-row dirty flag after "rendering" it.
bool clean = false;
ghostty_render_state_row_set(
row_iter, GHOSTTY_RENDER_STATE_ROW_OPTION_DIRTY, &clean);
row_index++;
}
//! [render-row-iterate]
//! [render-dirty-reset]
// After finishing the frame, reset the global dirty state so the next
// update can report changes accurately.
GhosttyRenderStateDirty clean_state = GHOSTTY_RENDER_STATE_DIRTY_FALSE;
result = ghostty_render_state_set(
render_state, GHOSTTY_RENDER_STATE_OPTION_DIRTY, &clean_state);
assert(result == GHOSTTY_SUCCESS);
//! [render-dirty-reset]
// Cleanup
ghostty_render_state_row_cells_free(cells);
ghostty_render_state_row_iterator_free(row_iter);
ghostty_render_state_free(render_state);
ghostty_terminal_free(terminal);
return 0;
}