mirror of
https://github.com/ghostty-org/ghostty.git
synced 2026-09-14 18:01:58 +00:00
264 lines
9.1 KiB
Swift
264 lines
9.1 KiB
Swift
import AppKit
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import SwiftUI
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/// Use this container to achieve a glass effect at the window level.
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/// Modifying `NSThemeFrame` can sometimes be unpredictable.
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class TerminalViewContainer: NSView {
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private let terminalView: NSView
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/// Background color applied with glass effect
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private(set) var glassEffectView: NSView?
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private var derivedConfig: DerivedConfig?
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var windowThemeFrameView: NSView? {
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window?.contentView?.superview
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}
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var windowCornerRadius: CGFloat? {
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guard let window, window.responds(to: Selector(("_cornerRadius"))) else {
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return nil
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}
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return window.value(forKey: "_cornerRadius") as? CGFloat
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}
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init<Root: View>(@ViewBuilder rootView: () -> Root) {
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self.terminalView = NSHostingView(rootView: rootView())
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super.init(frame: .zero)
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setup()
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}
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@available(*, unavailable)
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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/// The initial content size to use as a fallback before the SwiftUI
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/// view hierarchy has completed layout (i.e. before @FocusedValue
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/// propagates `lastFocusedSurface`). Once the hosting view reports
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/// a valid intrinsic size, this fallback is no longer used.
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var initialContentSize: NSSize?
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override var intrinsicContentSize: NSSize {
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let hostingSize = terminalView.intrinsicContentSize
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// The hosting view returns a valid size once SwiftUI has laid out
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// with the correct idealWidth/idealHeight. Before that (when
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// @FocusedValue hasn't propagated), it returns a tiny default.
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// Fall back to initialContentSize in that case.
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if let initialContentSize,
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hostingSize.width < initialContentSize.width || hostingSize.height < initialContentSize.height {
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return initialContentSize
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}
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return hostingSize
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}
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private func setup() {
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addSubview(terminalView)
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terminalView.translatesAutoresizingMaskIntoConstraints = false
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NSLayoutConstraint.activate([
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terminalView.topAnchor.constraint(equalTo: topAnchor),
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terminalView.leadingAnchor.constraint(equalTo: leadingAnchor),
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terminalView.bottomAnchor.constraint(equalTo: bottomAnchor),
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terminalView.trailingAnchor.constraint(equalTo: trailingAnchor),
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])
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}
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override func viewDidMoveToWindow() {
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super.viewDidMoveToWindow()
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updateGlassEffectIfNeeded()
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updateGlassEffectTopInsetIfNeeded()
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}
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override func layout() {
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super.layout()
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updateGlassEffectTopInsetIfNeeded()
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}
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func ghosttyConfigDidChange(_ config: Ghostty.Config, preferredBackgroundColor: NSColor?) {
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let newValue = DerivedConfig(config: config, preferredBackgroundColor: preferredBackgroundColor, cornerRadius: windowCornerRadius)
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guard newValue != derivedConfig else { return }
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derivedConfig = newValue
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// Attach the glass effect synchronously if missing to prevent flicker when a new tab appears.
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// Existing updates remain deferred, as they can occur during SwiftUI rendering.
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if glassEffectView == nil {
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updateGlassEffectIfNeeded()
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} else {
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DispatchQueue.main.async(execute: updateGlassEffectIfNeeded)
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}
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}
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}
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// MARK: - BaseTerminalController + terminalViewContainer
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extension BaseTerminalController {
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var terminalViewContainer: TerminalViewContainer? {
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window?.contentView as? TerminalViewContainer
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}
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}
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// MARK: Glass
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/// An `NSView` that contains a liquid glass background effect and
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/// an inactive-window tint overlay.
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#if compiler(>=6.2)
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@available(macOS 26.0, *)
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private class TerminalGlassView: NSView, ObservableObject {
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/// We use this to apply glass effect to background colors
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///
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struct GlassBackground: View {
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@ObservedObject var model: GlassViewModel
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var body: some View {
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model.color
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.glassEffect(
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model.glass,
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in: RoundedRectangle(cornerRadius: model.cornerRadius)
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)
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}
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}
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class GlassViewModel: ObservableObject {
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@Published var backgroundColor: Color = .clear
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@Published var backgroundOpacity: Double = 0
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@Published var cornerRadius: CGFloat = 0
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@Published var glass: Glass = .identity
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/// backgroundColor applied with backgroundOpacity
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var color: Color {
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backgroundColor.opacity(backgroundOpacity)
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}
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}
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private let glassEffectView: NSView
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private var topConstraint: NSLayoutConstraint!
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private let glassViewModel: GlassViewModel
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init(topOffset: CGFloat) {
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let viewModel = GlassViewModel()
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self.glassEffectView = NSHostingView(rootView: GlassBackground(model: viewModel))
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self.glassViewModel = viewModel
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super.init(frame: .zero)
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translatesAutoresizingMaskIntoConstraints = false
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// Glass effect view fills this view.
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glassEffectView.translatesAutoresizingMaskIntoConstraints = false
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addSubview(glassEffectView)
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topConstraint = glassEffectView.topAnchor.constraint(
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equalTo: topAnchor,
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constant: topOffset
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)
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NSLayoutConstraint.activate([
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topConstraint,
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glassEffectView.leadingAnchor.constraint(equalTo: leadingAnchor),
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glassEffectView.bottomAnchor.constraint(equalTo: bottomAnchor),
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glassEffectView.trailingAnchor.constraint(equalTo: trailingAnchor),
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])
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}
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@available(*, unavailable)
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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/// Configures the glass, tint color, corner radius.
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func configure(
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glass: Glass,
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backgroundColor: NSColor,
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backgroundOpacity: Double,
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cornerRadius: CGFloat?,
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) {
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glassViewModel.backgroundColor = Color(backgroundColor)
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glassViewModel.backgroundOpacity = backgroundOpacity
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glassViewModel.cornerRadius = cornerRadius ?? 0
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glassViewModel.glass = glass
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}
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/// Updates the top inset offset for both the glass effect and tint overlay.
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/// Call this when the safe area insets change (e.g., during layout).
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func updateTopInset(_ offset: CGFloat) {
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topConstraint.constant = offset
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}
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}
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#endif // compiler(>=6.2)
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extension TerminalViewContainer {
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#if compiler(>=6.2)
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@available(macOS 26.0, *)
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private func addGlassEffectViewIfNeeded() -> TerminalGlassView? {
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if let existed = glassEffectView as? TerminalGlassView {
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updateGlassEffectTopInsetIfNeeded()
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return existed
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}
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guard let themeFrameView = windowThemeFrameView else {
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return nil
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}
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let effectView = TerminalGlassView(topOffset: -themeFrameView.safeAreaInsets.top)
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addSubview(effectView, positioned: .below, relativeTo: terminalView)
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NSLayoutConstraint.activate([
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effectView.topAnchor.constraint(equalTo: topAnchor),
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effectView.leadingAnchor.constraint(equalTo: leadingAnchor),
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effectView.bottomAnchor.constraint(equalTo: bottomAnchor),
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effectView.trailingAnchor.constraint(equalTo: trailingAnchor),
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])
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glassEffectView = effectView
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return effectView
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}
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#endif // compiler(>=6.2)
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private func updateGlassEffectIfNeeded() {
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#if compiler(>=6.2)
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guard #available(macOS 26.0, *), let derivedConfig else {
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glassEffectView?.removeFromSuperview()
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glassEffectView = nil
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return
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}
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guard let effectView = addGlassEffectViewIfNeeded() else {
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return
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}
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effectView.configure(
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glass: derivedConfig.glass.official,
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backgroundColor: derivedConfig.backgroundColor,
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backgroundOpacity: derivedConfig.backgroundOpacity,
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cornerRadius: derivedConfig.cornerRadius,
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)
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#endif // compiler(>=6.2)
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}
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private func updateGlassEffectTopInsetIfNeeded() {
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#if compiler(>=6.2)
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guard
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#available(macOS 26.0, *),
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let effectView = glassEffectView as? TerminalGlassView,
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let themeFrameView = windowThemeFrameView
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else {
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return
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}
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effectView.updateTopInset(-themeFrameView.safeAreaInsets.top)
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#endif // compiler(>=6.2)
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}
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struct DerivedConfig: Equatable {
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let glass: BackportGlass
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let backgroundColor: NSColor
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let backgroundOpacity: Double
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let cornerRadius: CGFloat?
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init?(config: Ghostty.Config, preferredBackgroundColor: NSColor?, cornerRadius: CGFloat?) {
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switch config.backgroundBlur {
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case .macosGlassRegular:
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glass = .regular
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case .macosGlassClear:
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glass = .clear
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default:
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return nil
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}
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self.backgroundColor = preferredBackgroundColor ?? NSColor(config.backgroundColor)
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self.backgroundOpacity = config.backgroundOpacity
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self.cornerRadius = cornerRadius
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}
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}
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}
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