Files
ghostty/macos/Sources/Features/AppleScript/ScriptInputTextCommand.swift
Mitchell Hashimoto fd5ad1f574 macos: add AppleScript commands for text input, key, and mouse events
Add five new AppleScript commands to Ghostty.sdef mirroring the existing
App Intents for terminal input:

- `input text`: send text to a terminal as if pasted
- `send key`: simulate a keyboard event with optional action and modifiers
- `send mouse button`: send a mouse button press/release event
- `send mouse position`: send a mouse cursor position event
- `send mouse scroll`: send a scroll event with precision and momentum

A shared `input action` enumeration (press/release) is used by both key
and mouse button commands. Modifier keys are passed as a comma-separated
string parameter (shift, control, option, command).
2026-03-05 21:17:34 -08:00

40 lines
1.4 KiB
Swift

import AppKit
/// Handler for the `input text` AppleScript command defined in `Ghostty.sdef`.
///
/// Cocoa scripting instantiates this class because the command's `<cocoa>` element
/// specifies `class="GhosttyScriptInputTextCommand"`. The runtime calls
/// `performDefaultImplementation()` to execute the command.
@MainActor
@objc(GhosttyScriptInputTextCommand)
final class ScriptInputTextCommand: NSScriptCommand {
override func performDefaultImplementation() -> Any? {
guard let text = directParameter as? String else {
scriptErrorNumber = errAEParamMissed
scriptErrorString = "Missing text to input."
return nil
}
guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else {
scriptErrorNumber = errAEParamMissed
scriptErrorString = "Missing terminal target."
return nil
}
guard let surfaceView = terminal.surfaceView else {
scriptErrorNumber = errAEEventFailed
scriptErrorString = "Terminal surface is no longer available."
return nil
}
guard let surface = surfaceView.surfaceModel else {
scriptErrorNumber = errAEEventFailed
scriptErrorString = "Terminal surface model is not available."
return nil
}
surface.sendText(text)
return nil
}
}