Files
ghostty/macos/Sources/Features/AppleScript/ScriptInputTextCommand.swift
2026-03-06 15:04:20 -08:00

42 lines
1.4 KiB
Swift

import AppKit
/// Handler for the `input text` AppleScript command defined in `Ghostty.sdef`.
///
/// Cocoa scripting instantiates this class because the command's `<cocoa>` element
/// specifies `class="GhosttyScriptInputTextCommand"`. The runtime calls
/// `performDefaultImplementation()` to execute the command.
@MainActor
@objc(GhosttyScriptInputTextCommand)
final class ScriptInputTextCommand: NSScriptCommand {
override func performDefaultImplementation() -> Any? {
guard NSApp.validateScript(command: self) else { return nil }
guard let text = directParameter as? String else {
scriptErrorNumber = errAEParamMissed
scriptErrorString = "Missing text to input."
return nil
}
guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else {
scriptErrorNumber = errAEParamMissed
scriptErrorString = "Missing terminal target."
return nil
}
guard let surfaceView = terminal.surfaceView else {
scriptErrorNumber = errAEEventFailed
scriptErrorString = "Terminal surface is no longer available."
return nil
}
guard let surface = surfaceView.surfaceModel else {
scriptErrorNumber = errAEEventFailed
scriptErrorString = "Terminal surface model is not available."
return nil
}
surface.sendText(text)
return nil
}
}