Files
ghostty/macos/Sources/Features/AppleScript/ScriptMousePosCommand.swift
2026-03-06 15:04:20 -08:00

66 lines
2.2 KiB
Swift

import AppKit
/// Handler for the `send mouse position` AppleScript command defined in `Ghostty.sdef`.
///
/// Cocoa scripting instantiates this class because the command's `<cocoa>` element
/// specifies `class="GhosttyScriptMousePosCommand"`. The runtime calls
/// `performDefaultImplementation()` to execute the command.
@MainActor
@objc(GhosttyScriptMousePosCommand)
final class ScriptMousePosCommand: NSScriptCommand {
override func performDefaultImplementation() -> Any? {
guard NSApp.validateScript(command: self) else { return nil }
guard let x = evaluatedArguments?["x"] as? Double else {
scriptErrorNumber = errAEParamMissed
scriptErrorString = "Missing x position."
return nil
}
guard let y = evaluatedArguments?["y"] as? Double else {
scriptErrorNumber = errAEParamMissed
scriptErrorString = "Missing y position."
return nil
}
guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else {
scriptErrorNumber = errAEParamMissed
scriptErrorString = "Missing terminal target."
return nil
}
guard let surfaceView = terminal.surfaceView else {
scriptErrorNumber = errAEEventFailed
scriptErrorString = "Terminal surface is no longer available."
return nil
}
guard let surface = surfaceView.surfaceModel else {
scriptErrorNumber = errAEEventFailed
scriptErrorString = "Terminal surface model is not available."
return nil
}
let mods: Ghostty.Input.Mods
if let modsString = evaluatedArguments?["modifiers"] as? String {
guard let parsed = Ghostty.Input.Mods(scriptModifiers: modsString) else {
scriptErrorNumber = errAECoercionFail
scriptErrorString = "Unknown modifier in: \(modsString)"
return nil
}
mods = parsed
} else {
mods = []
}
let mousePosEvent = Ghostty.Input.MousePosEvent(
x: x,
y: y,
mods: mods
)
surface.sendMousePos(mousePosEvent)
return nil
}
}