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Also take padding into account for centered alignment, necessary since our constraint type allows asymmetric padding.
477 lines
19 KiB
Zig
477 lines
19 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const build_config = @import("../build_config.zig");
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const options = @import("main.zig").options;
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const Metrics = @import("main.zig").Metrics;
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const config = @import("../config.zig");
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const freetype = @import("face/freetype.zig");
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const coretext = @import("face/coretext.zig");
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pub const web_canvas = @import("face/web_canvas.zig");
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/// Face implementation for the compile options.
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pub const Face = switch (options.backend) {
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.freetype,
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.fontconfig_freetype,
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.coretext_freetype,
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=> freetype.Face,
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.coretext,
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.coretext_harfbuzz,
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.coretext_noshape,
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=> coretext.Face,
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.web_canvas => web_canvas.Face,
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};
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/// If a DPI can't be calculated, this DPI is used. This is probably
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/// wrong on modern devices so it is highly recommended you get the DPI
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/// using whatever platform method you can.
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pub const default_dpi = if (builtin.os.tag == .macos) 72 else 96;
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/// These are the flags to customize how freetype loads fonts. This is
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/// only non-void if the freetype backend is enabled.
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pub const FreetypeLoadFlags = if (options.backend.hasFreetype())
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config.FreetypeLoadFlags
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else
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void;
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pub const freetype_load_flags_default: FreetypeLoadFlags = if (FreetypeLoadFlags != void) .{} else {};
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/// Options for initializing a font face.
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pub const Options = struct {
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size: DesiredSize,
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freetype_load_flags: FreetypeLoadFlags = freetype_load_flags_default,
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};
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/// The desired size for loading a font.
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pub const DesiredSize = struct {
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// Desired size in points
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points: f32,
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// The DPI of the screen so we can convert points to pixels.
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xdpi: u16 = default_dpi,
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ydpi: u16 = default_dpi,
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// Converts points to pixels
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pub fn pixels(self: DesiredSize) f32 {
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// 1 point = 1/72 inch
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return (self.points * @as(f32, @floatFromInt(self.ydpi))) / 72;
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}
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/// Make this a valid gobject if we're in a GTK environment.
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pub const getGObjectType = switch (build_config.app_runtime) {
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.gtk => @import("gobject").ext.defineBoxed(
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DesiredSize,
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.{ .name = "GhosttyFontDesiredSize" },
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),
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.none => void,
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};
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};
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/// A font variation setting. The best documentation for this I know of
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/// is actually the CSS font-variation-settings property on MDN:
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/// https://developer.mozilla.org/en-US/docs/Web/CSS/font-variation-settings
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pub const Variation = struct {
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id: Id,
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value: f64,
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pub const Id = packed struct(u32) {
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d: u8,
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c: u8,
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b: u8,
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a: u8,
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pub fn init(v: *const [4]u8) Id {
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return .{ .a = v[0], .b = v[1], .c = v[2], .d = v[3] };
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}
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/// Converts the ID to a string. The return value is only valid
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/// for the lifetime of the self pointer.
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pub fn str(self: Id) [4]u8 {
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return .{ self.a, self.b, self.c, self.d };
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}
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};
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};
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/// The size and position of a glyph.
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pub const GlyphSize = struct {
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width: f64,
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height: f64,
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x: f64,
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y: f64,
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};
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/// Additional options for rendering glyphs.
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pub const RenderOptions = struct {
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/// The metrics that are defining the grid layout. These are usually
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/// the metrics of the primary font face. The grid metrics are used
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/// by the font face to better layout the glyph in situations where
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/// the font is not exactly the same size as the grid.
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grid_metrics: Metrics,
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/// The number of grid cells this glyph will take up. This can be used
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/// optionally by the rasterizer to better layout the glyph.
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cell_width: ?u2 = null,
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/// Constraint and alignment properties for the glyph. The rasterizer
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/// should call the `constrain` function on this with the original size
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/// and bearings of the glyph to get remapped values that the glyph
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/// should be scaled/moved to.
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constraint: Constraint = .none,
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/// The number of cells, horizontally that the glyph is free to take up
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/// when resized and aligned by `constraint`. This is usually 1, but if
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/// there's whitespace to the right of the cell then it can be 2.
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constraint_width: u2 = 1,
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/// Thicken the glyph. This draws the glyph with a thicker stroke width.
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/// This is purely an aesthetic setting.
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///
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/// This only works with CoreText currently.
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thicken: bool = false,
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/// "Strength" of the thickening, between `0` and `255`.
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/// Only has an effect when `thicken` is enabled.
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///
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/// `0` does not correspond to *no* thickening,
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/// just the *lightest* thickening available.
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///
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/// CoreText only.
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thicken_strength: u8 = 255,
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/// See the `constraint` field.
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pub const Constraint = struct {
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/// Don't constrain the glyph in any way.
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pub const none: Constraint = .{};
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/// Sizing rule.
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size: Size = .none,
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/// Vertical alignment rule.
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align_vertical: Align = .none,
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/// Horizontal alignment rule.
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align_horizontal: Align = .none,
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/// Top padding when resizing.
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pad_top: f64 = 0.0,
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/// Left padding when resizing.
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pad_left: f64 = 0.0,
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/// Right padding when resizing.
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pad_right: f64 = 0.0,
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/// Bottom padding when resizing.
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pad_bottom: f64 = 0.0,
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// Size and bearings of the glyph relative
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// to the bounding box of its scale group.
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relative_width: f64 = 1.0,
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relative_height: f64 = 1.0,
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relative_x: f64 = 0.0,
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relative_y: f64 = 0.0,
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/// Maximum aspect ratio (width/height) to allow when stretching.
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max_xy_ratio: ?f64 = null,
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/// Maximum number of cells horizontally to use.
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max_constraint_width: u2 = 2,
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/// What to use as the height metric when constraining the glyph and
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/// the constraint width is 1,
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height: Height = .cell,
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pub const Size = enum {
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/// Don't change the size of this glyph.
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none,
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/// Scale the glyph down if needed to fit within the bounds,
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/// preserving aspect ratio.
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fit,
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/// Scale the glyph up or down to exactly match the bounds,
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/// preserving aspect ratio.
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cover,
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/// Scale the glyph down if needed to fit within the bounds,
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/// preserving aspect ratio. If the glyph doesn't cover a
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/// single cell, scale up. If the glyph exceeds a single
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/// cell but is within the bounds, do nothing.
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/// (Nerd Font specific rule.)
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fit_cover1,
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/// Stretch the glyph to exactly fit the bounds in both
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/// directions, disregarding aspect ratio.
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stretch,
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};
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pub const Align = enum {
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/// Don't move the glyph on this axis.
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none,
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/// Move the glyph so that its leading (bottom/left)
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/// edge aligns with the leading edge of the axis.
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start,
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/// Move the glyph so that its trailing (top/right)
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/// edge aligns with the trailing edge of the axis.
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end,
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/// Move the glyph so that it is centered on this axis.
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center,
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/// Move the glyph so that it is centered on this axis,
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/// but always with respect to the first cell even for
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/// multi-cell constraints. (Nerd Font specific rule.)
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center1,
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};
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pub const Height = enum {
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/// Always use the full height of the cell for constraining this glyph.
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cell,
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/// When the constraint width is 1, use the "icon height" from the grid
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/// metrics as the height. (When the constraint width is >1, the
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/// constraint height is always the full cell height.)
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icon,
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};
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/// Returns true if the constraint does anything. If it doesn't,
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/// because it neither sizes nor positions the glyph, then this
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/// returns false.
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pub inline fn doesAnything(self: Constraint) bool {
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return self.size != .none or
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self.align_horizontal != .none or
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self.align_vertical != .none;
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}
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/// Apply this constraint to the provided glyph
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/// size, given the available width and height.
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pub fn constrain(
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self: Constraint,
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glyph: GlyphSize,
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metrics: Metrics,
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/// Number of cells horizontally available for this glyph.
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constraint_width: u2,
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) GlyphSize {
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if (!self.doesAnything()) return glyph;
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// For extra wide font faces, never stretch glyphs across two cells.
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// This mirrors font_patcher.
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const min_constraint_width: u2 = if ((self.size == .stretch) and (metrics.face_width > 0.9 * metrics.face_height))
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1
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else
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@min(self.max_constraint_width, constraint_width);
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// The bounding box for the glyph's scale group.
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// Scaling and alignment rules are calculated for
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// this box and then applied to the glyph.
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var group: GlyphSize = group: {
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const group_width = glyph.width / self.relative_width;
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const group_height = glyph.height / self.relative_height;
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break :group .{
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.width = group_width,
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.height = group_height,
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.x = glyph.x - (group_width * self.relative_x),
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.y = glyph.y - (group_height * self.relative_y),
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};
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};
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// Apply prescribed scaling, preserving the
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// center bearings of the group bounding box
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const width_factor, const height_factor = self.scale_factors(group, metrics, min_constraint_width);
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const center_x = group.x + (group.width / 2);
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const center_y = group.y + (group.height / 2);
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group.width *= width_factor;
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group.height *= height_factor;
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group.x = center_x - (group.width / 2);
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group.y = center_y - (group.height / 2);
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// NOTE: font_patcher jumps through a lot of hoops at this
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// point to ensure that the glyph remains within the target
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// bounding box after rounding to font definition units.
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// This is irrelevant here as we're not rounding, we're
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// staying in f64 and heading straight to rendering.
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// Apply prescribed alignment
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group.y = self.aligned_y(group, metrics);
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group.x = self.aligned_x(group, metrics, min_constraint_width);
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// Transfer the scaling and alignment back to the glyph and return.
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return .{
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.width = width_factor * glyph.width,
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.height = height_factor * glyph.height,
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.x = group.x + (group.width * self.relative_x),
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.y = group.y + (group.height * self.relative_y),
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};
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}
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/// Return width and height scaling factors for this scaling group.
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fn scale_factors(
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self: Constraint,
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group: GlyphSize,
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metrics: Metrics,
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min_constraint_width: u2,
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) struct { f64, f64 } {
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if (self.size == .none) {
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return .{ 1.0, 1.0 };
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}
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const multi_cell = (min_constraint_width > 1);
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const pad_width_factor = @as(f64, @floatFromInt(min_constraint_width)) - (self.pad_left + self.pad_right);
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const pad_height_factor = 1 - (self.pad_bottom + self.pad_top);
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const target_width = pad_width_factor * metrics.face_width;
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const target_height = pad_height_factor * switch (self.height) {
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.cell => metrics.face_height,
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// icon_height only applies with single-cell constraints.
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// This mirrors font_patcher.
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.icon => if (multi_cell)
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metrics.face_height
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else
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metrics.icon_height,
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};
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var width_factor = target_width / group.width;
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var height_factor = target_height / group.height;
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switch (self.size) {
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.none => unreachable,
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.fit => {
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// Scale down to fit if needed
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height_factor = @min(1, width_factor, height_factor);
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width_factor = height_factor;
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},
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.cover => {
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// Scale to cover
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height_factor = @min(width_factor, height_factor);
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width_factor = height_factor;
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},
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.fit_cover1 => {
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// Scale down to fit or up to cover at least one cell
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// NOTE: This is similar to font_patcher's "pa" mode,
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// however, font_patcher will only do the upscaling
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// part if the constraint width is 1, resulting in
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// some icons becoming smaller when the constraint
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// width increases. You'd see icons shrinking when
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// opening up a space after them. This makes no
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// sense, so we've fixed the rule such that these
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// icons are scaled to the same size for multi-cell
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// constraints as they would be for single-cell.
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height_factor = @min(width_factor, height_factor);
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if (multi_cell and (height_factor > 1)) {
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// Call back into this function with
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// constraint width 1 to get single-cell scale
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// factors. We use the height factor as width
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// could have been modified by max_xy_ratio.
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_, const single_height_factor = self.scale_factors(group, metrics, 1);
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height_factor = @max(1, single_height_factor);
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}
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width_factor = height_factor;
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},
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.stretch => {},
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}
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// Reduce aspect ratio if required
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if (self.max_xy_ratio) |ratio| {
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if (group.width * width_factor > group.height * height_factor * ratio) {
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width_factor = group.height * height_factor * ratio / group.width;
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}
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}
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return .{ width_factor, height_factor };
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}
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/// Return vertical bearing for aligning this group
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fn aligned_y(
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self: Constraint,
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group: GlyphSize,
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metrics: Metrics,
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) f64 {
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if ((self.size == .none) and (self.align_vertical == .none)) {
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// If we don't have any constraints affecting the vertical axis,
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// we don't touch vertical alignment.
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return group.y;
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}
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// We use face_height and offset by face_y, rather than
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// using cell_height directly, to account for the asymmetry
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// of the pixel cell around the face (a consequence of
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// aligning the baseline with a pixel boundary rather than
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// vertically centering the face).
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const pad_bottom_dy = self.pad_bottom * metrics.face_height;
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const pad_top_dy = self.pad_top * metrics.face_height;
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const start_y = metrics.face_y + pad_bottom_dy;
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const end_y = metrics.face_y + (metrics.face_height - group.height - pad_top_dy);
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const center_y = (start_y + end_y) / 2;
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return switch (self.align_vertical) {
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// NOTE: Even if there is no prescribed alignment, we ensure
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// that the group doesn't protrude outside the padded cell,
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// since this is implied by every available size constraint. If
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// the group is too high we fall back to centering, though if we
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// hit the .none prong we always have self.size != .none, so
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// this should never happen.
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.none => if (end_y < start_y)
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center_y
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else
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@max(start_y, @min(group.y, end_y)),
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.start => start_y,
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.end => end_y,
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.center, .center1 => center_y,
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};
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}
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/// Return horizontal bearing for aligning this group
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fn aligned_x(
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self: Constraint,
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group: GlyphSize,
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metrics: Metrics,
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min_constraint_width: u2,
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) f64 {
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if ((self.size == .none) and (self.align_horizontal == .none)) {
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// If we don't have any constraints affecting the horizontal
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// axis, we don't touch horizontal alignment.
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return group.x;
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}
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// For multi-cell constraints, we align relative to the span
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// from the left edge of the first cell to the right edge of
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// the last face cell assuming it's left-aligned within the
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// rounded and adjusted pixel cell. Any horizontal offset to
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// center the face within the grid cell is the responsibility
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// of the backend-specific rendering code, and should be done
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// after applying constraints.
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const full_face_span = metrics.face_width + @as(f64, @floatFromInt((min_constraint_width - 1) * metrics.cell_width));
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const pad_left_dx = self.pad_left * metrics.face_width;
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const pad_right_dx = self.pad_right * metrics.face_width;
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const start_x = pad_left_dx;
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const end_x = full_face_span - group.width - pad_right_dx;
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return switch (self.align_horizontal) {
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// NOTE: Even if there is no prescribed alignment, we ensure
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// that the glyph doesn't protrude outside the padded cell,
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// since this is implied by every available size constraint. The
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// left-side bound has priority if the group is too wide, though
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// if we hit the .none prong we always have self.size != .none,
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// so this should never happen.
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.none => @max(start_x, @min(group.x, end_x)),
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.start => start_x,
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.end => @max(start_x, end_x),
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.center => @max(start_x, (start_x + end_x) / 2),
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// NOTE: .center1 implements the font_patcher rule of centering
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// in the first cell even for multi-cell constraints. Since glyphs
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// are not allowed to protrude to the left, this results in the
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// left-alignment like .start when the glyph is wider than a cell.
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.center1 => center1: {
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const end1_x = metrics.face_width - group.width - pad_right_dx;
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break :center1 @max(start_x, (start_x + end1_x) / 2);
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},
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};
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}
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};
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};
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test {
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@import("std").testing.refAllDecls(@This());
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}
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test "Variation.Id: wght should be 2003265652" {
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const testing = std.testing;
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const id = Variation.Id.init("wght");
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try testing.expectEqual(@as(u32, 2003265652), @as(u32, @bitCast(id)));
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try testing.expectEqualStrings("wght", &(id.str()));
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}
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test "Variation.Id: slnt should be 1936486004" {
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const testing = std.testing;
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const id: Variation.Id = .{ .a = 's', .b = 'l', .c = 'n', .d = 't' };
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try testing.expectEqual(@as(u32, 1936486004), @as(u32, @bitCast(id)));
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try testing.expectEqualStrings("slnt", &(id.str()));
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}
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