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https://github.com/ghostty-org/ghostty.git
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119 lines
4.6 KiB
Swift
119 lines
4.6 KiB
Swift
import AppKit
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class DockTilePlugin: NSObject, NSDockTilePlugIn {
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// WARNING: An instance of this class is alive as long as Ghostty's icon is
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// in the doc (running or not!), so keep any state and processing to a
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// minimum to respect resource usage.
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private let pluginBundle = Bundle(for: DockTilePlugin.self)
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// Separate defaults based on debug vs release builds so we can test icons
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// without messing up releases.
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#if DEBUG
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private let ghosttyUserDefaults = UserDefaults(suiteName: "com.mitchellh.ghostty.debug")
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#else
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private let ghosttyUserDefaults = UserDefaults(suiteName: "com.mitchellh.ghostty")
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#endif
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private var iconChangeObserver: Any?
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/// The path to the Ghostty.app, determined based on the bundle path of this plugin.
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var ghosttyAppPath: String {
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var url = pluginBundle.bundleURL
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// Remove "/Contents/PlugIns/DockTilePlugIn.bundle" from the bundle URL to reach Ghostty.app.
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while url.lastPathComponent != "Ghostty.app", !url.lastPathComponent.isEmpty {
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url.deleteLastPathComponent()
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}
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return url.path
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}
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/// The primary NSDockTilePlugin function.
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func setDockTile(_ dockTile: NSDockTile?) {
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// If no dock tile or no access to Ghostty defaults, we can't do anything.
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guard let dockTile, let ghosttyUserDefaults else {
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iconChangeObserver = nil
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return
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}
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// Try to restore the previous icon on launch.
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iconDidChange(ghosttyUserDefaults.appIcon, dockTile: dockTile)
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// Setup a new observer for when the icon changes so we can update. This message
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// is sent by the primary Ghostty app.
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iconChangeObserver = DistributedNotificationCenter
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.default()
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.publisher(for: .ghosttyIconDidChange)
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.map { [weak self] _ in self?.ghosttyUserDefaults?.appIcon }
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.receive(on: DispatchQueue.global())
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.sink { [weak self] newIcon in self?.iconDidChange(newIcon, dockTile: dockTile) }
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}
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private func iconDidChange(_ newIcon: AppIcon?, dockTile: NSDockTile) {
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guard let appIcon = newIcon?.image(in: pluginBundle) else {
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resetIcon(dockTile: dockTile)
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return
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}
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let appBundlePath = self.ghosttyAppPath
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NSWorkspace.shared.setIcon(appIcon, forFile: appBundlePath)
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NSWorkspace.shared.noteFileSystemChanged(appBundlePath)
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dockTile.setIcon(appIcon)
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}
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/// Reset the application icon and dock tile icon to the default.
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private func resetIcon(dockTile: NSDockTile) {
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let appBundlePath = self.ghosttyAppPath
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let appIcon: NSImage
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if #available(macOS 26.0, *) {
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// Reset to the default (glassy) icon.
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NSWorkspace.shared.setIcon(nil, forFile: appBundlePath)
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#if DEBUG
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// Use the `Blueprint` icon to distinguish Debug from Release builds.
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appIcon = pluginBundle.image(forResource: "BlueprintImage")!
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#else
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// Get the composed icon from the app bundle.
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if let iconRep = NSWorkspace.shared.icon(forFile: appBundlePath)
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.bestRepresentation(
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for: CGRect(origin: .zero, size: dockTile.size),
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context: nil,
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hints: nil
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) {
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appIcon = NSImage(size: dockTile.size)
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appIcon.addRepresentation(iconRep)
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} else {
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// If something unexpected happens on macOS 26,
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// fall back to a bundled icon.
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appIcon = pluginBundle.image(forResource: "AppIconImage")!
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}
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#endif
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} else {
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// Use the bundled icon to keep the corner radius consistent with pre-Tahoe apps.
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appIcon = pluginBundle.image(forResource: "AppIconImage")!
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NSWorkspace.shared.setIcon(appIcon, forFile: appBundlePath)
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}
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// Notify Finder/Dock so icon caches refresh immediately.
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NSWorkspace.shared.noteFileSystemChanged(appBundlePath)
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dockTile.setIcon(appIcon)
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}
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}
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private extension NSDockTile {
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func setIcon(_ newIcon: NSImage) {
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// Update the Dock tile on the main thread.
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DispatchQueue.main.async {
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let iconView = NSImageView(frame: CGRect(origin: .zero, size: self.size))
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iconView.wantsLayer = true
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iconView.image = newIcon
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self.contentView = iconView
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self.display()
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}
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}
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}
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// This is required because of the DispatchQueue call above. This doesn't
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// feel right but I don't know a better way to solve this.
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extension NSDockTile: @unchecked @retroactive Sendable {}
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