Files
ghostty/src/renderer/cursor.zig
Mitchell Hashimoto 2a62f21bf0 fix tests
2026-02-19 14:10:33 -08:00

155 lines
6.2 KiB
Zig

const std = @import("std");
const terminal = @import("../terminal/main.zig");
/// Available cursor styles for drawing that renderers must support.
/// This is a superset of terminal cursor styles since the renderer supports
/// some additional cursor states such as the hollow block.
pub const Style = enum {
// Typical cursor input styles
block,
block_hollow,
bar,
underline,
// Special cursor styles
lock,
/// Create a cursor style from the terminal style request.
pub fn fromTerminal(term: terminal.CursorStyle) ?Style {
return switch (term) {
.bar => .bar,
.block => .block,
.block_hollow => .block_hollow,
.underline => .underline,
};
}
};
pub const StyleOptions = struct {
preedit: bool = false,
focused: bool = false,
blink_visible: bool = false,
};
/// Returns the cursor style to use for the current render state or null
/// if a cursor should not be rendered at all.
pub fn style(
state: *const terminal.RenderState,
opts: StyleOptions,
) ?Style {
// Note the order of conditionals below is important. It represents
// a priority system of how we determine what state overrides cursor
// visibility and style.
// The cursor must be visible in the viewport to be rendered.
if (state.cursor.viewport == null) return null;
// If we are in preedit, then we always show the block cursor. We do
// this even if the cursor is explicitly not visible because it shows
// an important editing state to the user.
if (opts.preedit) return .block;
// If we're at a password input its always a lock.
if (state.cursor.password_input) return .lock;
// If the cursor is explicitly not visible by terminal mode, we don't render.
if (!state.cursor.visible) return null;
// If we're not focused, our cursor is always visible so that
// we can show the hollow box.
if (!opts.focused) return .block_hollow;
// If the cursor is blinking and our blink state is not visible,
// then we don't show the cursor.
if (state.cursor.blinking and !opts.blink_visible) return null;
// Otherwise, we use whatever style the terminal wants.
return .fromTerminal(state.cursor.visual_style);
}
test "cursor: default uses configured style" {
const testing = std.testing;
const alloc = testing.allocator;
var term: terminal.Terminal = try .init(alloc, .{ .cols = 10, .rows = 10 });
defer term.deinit(alloc);
term.screens.active.cursor.cursor_style = .bar;
term.modes.set(.cursor_blinking, true);
var state: terminal.RenderState = .empty;
defer state.deinit(alloc);
try state.update(alloc, &term);
try testing.expect(style(&state, .{ .preedit = false, .focused = true, .blink_visible = true }) == .bar);
try testing.expect(style(&state, .{ .preedit = false, .focused = false, .blink_visible = true }) == .block_hollow);
try testing.expect(style(&state, .{ .preedit = false, .focused = false, .blink_visible = false }) == .block_hollow);
try testing.expect(style(&state, .{ .preedit = false, .focused = true, .blink_visible = false }) == null);
}
test "cursor: blinking disabled" {
const testing = std.testing;
const alloc = testing.allocator;
var term = try terminal.Terminal.init(alloc, .{ .cols = 10, .rows = 10 });
defer term.deinit(alloc);
term.screens.active.cursor.cursor_style = .bar;
term.modes.set(.cursor_blinking, false);
var state: terminal.RenderState = .empty;
defer state.deinit(alloc);
try state.update(alloc, &term);
try testing.expect(style(&state, .{ .focused = true, .blink_visible = true }) == .bar);
try testing.expect(style(&state, .{ .focused = true, .blink_visible = false }) == .bar);
try testing.expect(style(&state, .{ .focused = false, .blink_visible = true }) == .block_hollow);
try testing.expect(style(&state, .{ .focused = false, .blink_visible = false }) == .block_hollow);
}
test "cursor: explicitly not visible" {
const testing = std.testing;
const alloc = testing.allocator;
var term = try terminal.Terminal.init(alloc, .{ .cols = 10, .rows = 10 });
defer term.deinit(alloc);
term.screens.active.cursor.cursor_style = .bar;
term.modes.set(.cursor_visible, false);
term.modes.set(.cursor_blinking, false);
var state: terminal.RenderState = .empty;
defer state.deinit(alloc);
try state.update(alloc, &term);
try testing.expect(style(&state, .{ .focused = true, .blink_visible = true }) == null);
try testing.expect(style(&state, .{ .focused = true, .blink_visible = false }) == null);
try testing.expect(style(&state, .{ .focused = false, .blink_visible = true }) == null);
try testing.expect(style(&state, .{ .focused = false, .blink_visible = false }) == null);
}
test "cursor: always block with preedit" {
const testing = std.testing;
const alloc = testing.allocator;
var term = try terminal.Terminal.init(alloc, .{ .cols = 10, .rows = 10 });
defer term.deinit(alloc);
var state: terminal.RenderState = .empty;
defer state.deinit(alloc);
try state.update(alloc, &term);
// In any bool state
try testing.expect(style(&state, .{ .preedit = true, .focused = false, .blink_visible = false }) == .block);
try testing.expect(style(&state, .{ .preedit = true, .focused = true, .blink_visible = false }) == .block);
try testing.expect(style(&state, .{ .preedit = true, .focused = true, .blink_visible = true }) == .block);
try testing.expect(style(&state, .{ .preedit = true, .focused = false, .blink_visible = true }) == .block);
// If we're scrolled though, then we don't show the cursor.
for (0..100) |_| try term.index();
term.scrollViewport(.{ .top = {} });
try state.update(alloc, &term);
// In any bool state
try testing.expect(style(&state, .{ .preedit = true, .focused = false, .blink_visible = false }) == null);
try testing.expect(style(&state, .{ .preedit = true, .focused = true, .blink_visible = false }) == null);
try testing.expect(style(&state, .{ .preedit = true, .focused = true, .blink_visible = true }) == null);
try testing.expect(style(&state, .{ .preedit = true, .focused = false, .blink_visible = true }) == null);
}