Files
ghostty/build.zig
Mitchell Hashimoto 2afadfc104 build: fix Windows cmake example failures
The cmake examples were failing at runtime on Windows CI for two
reasons.

The static library was installed as "libghostty-vt.a" on all
platforms, but on Windows the DLL import library is also placed in
zig-out/lib/ as "ghostty-vt.lib". The CMakeLists.txt expected the
platform-native name "ghostty-vt.lib" for the static lib, so it
picked up the tiny DLL import lib instead, silently producing a
dynamically-linked executable. That executable then failed at
runtime because the DLL was not on PATH.

Fix this by installing the static library as "ghostty-vt-static.lib"
on Windows to avoid the name collision, and updating CMakeLists.txt
to match. For the shared (DLL) example, add zig-out/bin to PATH in
the CI run step so the DLL can be found at runtime.
2026-03-23 10:32:22 -07:00

345 lines
12 KiB
Zig

const std = @import("std");
const assert = std.debug.assert;
const builtin = @import("builtin");
const buildpkg = @import("src/build/main.zig");
const appVersion = @import("build.zig.zon").version;
const minimumZigVersion = @import("build.zig.zon").minimum_zig_version;
comptime {
buildpkg.requireZig(minimumZigVersion);
}
pub fn build(b: *std.Build) !void {
// This defines all the available build options (e.g. `-D`). If you
// want to know what options are available, you can run `--help` or
// you can read `src/build/Config.zig`.
const config = try buildpkg.Config.init(b, appVersion);
const test_filters = b.option(
[][]const u8,
"test-filter",
"Filter for test. Only applies to Zig tests.",
) orelse &[0][]const u8{};
// Ghostty dependencies used by many artifacts.
const deps = try buildpkg.SharedDeps.init(b, &config);
// The modules exported for Zig consumers of libghostty. If you're
// writing a Zig program that uses libghostty, read this file.
const mod = try buildpkg.GhosttyZig.init(
b,
&config,
&deps,
);
// All our steps which we'll hook up later. The steps are shown
// up here just so that they are more self-documenting.
const run_step = b.step("run", "Run the app");
const run_valgrind_step = b.step(
"run-valgrind",
"Run the app under valgrind",
);
const test_step = b.step("test", "Run tests");
const test_lib_vt_step = b.step(
"test-lib-vt",
"Run libghostty-vt tests",
);
const test_valgrind_step = b.step(
"test-valgrind",
"Run tests under valgrind",
);
const translations_step = b.step(
"update-translations",
"Update translation files",
);
// Ghostty resources like terminfo, shell integration, themes, etc.
const resources = try buildpkg.GhosttyResources.init(b, &config, &deps);
const i18n = if (config.i18n) try buildpkg.GhosttyI18n.init(b, &config) else null;
// Ghostty executable, the actual runnable Ghostty program.
const exe = try buildpkg.GhosttyExe.init(b, &config, &deps);
// Ghostty docs
const docs = try buildpkg.GhosttyDocs.init(b, &deps);
if (config.emit_docs) {
docs.install();
} else if (config.target.result.os.tag.isDarwin()) {
// If we aren't emitting docs we need to emit a placeholder so
// our macOS xcodeproject builds since it expects the `share/man`
// directory to exist to copy into the app bundle.
docs.installDummy(b.getInstallStep());
}
// Ghostty webdata
const webdata = try buildpkg.GhosttyWebdata.init(b, &deps);
if (config.emit_webdata) webdata.install();
// Ghostty bench tools
const bench = try buildpkg.GhosttyBench.init(b, &deps);
if (config.emit_bench) bench.install();
// Ghostty dist tarball
const dist = try buildpkg.GhosttyDist.init(b, &config);
{
const step = b.step("dist", "Build the dist tarball");
step.dependOn(dist.install_step);
const check_step = b.step("distcheck", "Install and validate the dist tarball");
check_step.dependOn(dist.check_step);
check_step.dependOn(dist.install_step);
}
// libghostty-vt
const libghostty_vt_shared = shared: {
if (config.target.result.cpu.arch.isWasm()) {
break :shared try buildpkg.GhosttyLibVt.initWasm(
b,
&mod,
);
}
break :shared try buildpkg.GhosttyLibVt.initShared(
b,
&mod,
);
};
libghostty_vt_shared.install(b.getInstallStep());
// libghostty-vt static lib
const libghostty_vt_static = try buildpkg.GhosttyLibVt.initStatic(
b,
&mod,
);
if (config.is_dep) {
// If we're a dependency, we need to install everything as-is
// so that dep.artifact("ghostty-vt-static") works.
libghostty_vt_static.install(b.getInstallStep());
} else {
// If we're not a dependency, we rename the static lib to
// be idiomatic. On Windows, we use a distinct name to avoid
// colliding with the DLL import library (ghostty-vt.lib).
const static_lib_name = if (config.target.result.os.tag == .windows)
"ghostty-vt-static.lib"
else
"libghostty-vt.a";
b.getInstallStep().dependOn(&b.addInstallLibFile(
libghostty_vt_static.output,
static_lib_name,
).step);
}
// Helpgen
if (config.emit_helpgen) deps.help_strings.install();
// Runtime "none" is libghostty, anything else is an executable.
if (config.app_runtime != .none) {
if (config.emit_exe) {
exe.install();
resources.install();
if (i18n) |v| v.install();
}
} else if (!config.emit_lib_vt) {
// The macOS Ghostty Library
//
// This is NOT libghostty (even though its named that for historical
// reasons). It is just the glue between Ghostty GUI on macOS and
// the full Ghostty GUI core.
const lib_shared = try buildpkg.GhosttyLib.initShared(b, &deps);
const lib_static = try buildpkg.GhosttyLib.initStatic(b, &deps);
// We shouldn't have this guard but we don't currently
// build on macOS this way ironically so we need to fix that.
if (!config.target.result.os.tag.isDarwin()) {
lib_shared.installHeader(); // Only need one header
lib_shared.install("libghostty.so");
lib_static.install("libghostty.a");
}
}
// macOS only artifacts. These will error if they're initialized for
// other targets.
if (config.target.result.os.tag.isDarwin() and
(config.emit_xcframework or config.emit_macos_app))
{
// Ghostty xcframework
const xcframework = try buildpkg.GhosttyXCFramework.init(
b,
&deps,
config.xcframework_target,
);
if (config.emit_xcframework) {
xcframework.install();
// The xcframework build always installs resources because our
// macOS xcode project contains references to them.
resources.install();
if (i18n) |v| v.install();
}
// Ghostty macOS app
const macos_app = try buildpkg.GhosttyXcodebuild.init(
b,
&config,
.{
.xcframework = &xcframework,
.docs = &docs,
.i18n = if (i18n) |v| &v else null,
.resources = &resources,
},
);
if (config.emit_macos_app) {
macos_app.install();
}
}
// Run step
run: {
if (config.app_runtime != .none) {
const run_cmd = b.addRunArtifact(exe.exe);
if (b.args) |args| run_cmd.addArgs(args);
// Set the proper resources dir so things like shell integration
// work correctly. If we're running `zig build run` in Ghostty,
// this also ensures it overwrites the release one with our debug
// build.
run_cmd.setEnvironmentVariable(
"GHOSTTY_RESOURCES_DIR",
b.getInstallPath(.prefix, "share/ghostty"),
);
run_step.dependOn(&run_cmd.step);
break :run;
}
assert(config.app_runtime == .none);
// On macOS we can run the macOS app. For "run" we always force
// a native-only build so that we can run as quickly as possible.
if (config.target.result.os.tag.isDarwin() and
(config.emit_xcframework or config.emit_macos_app))
{
const xcframework_native = try buildpkg.GhosttyXCFramework.init(
b,
&deps,
.native,
);
const macos_app_native_only = try buildpkg.GhosttyXcodebuild.init(
b,
&config,
.{
.xcframework = &xcframework_native,
.docs = &docs,
.i18n = if (i18n) |v| &v else null,
.resources = &resources,
},
);
// Run uses the native macOS app
run_step.dependOn(&macos_app_native_only.open.step);
// If we have no test filters, install the tests too
if (test_filters.len == 0) {
macos_app_native_only.addTestStepDependencies(test_step);
}
}
}
// Valgrind
if (config.app_runtime != .none) {
// We need to rebuild Ghostty with a baseline CPU target.
const valgrind_exe = exe: {
var valgrind_config = config;
valgrind_config.target = valgrind_config.baselineTarget();
break :exe try buildpkg.GhosttyExe.init(
b,
&valgrind_config,
&deps,
);
};
const run_cmd = b.addSystemCommand(&.{
"valgrind",
"--leak-check=full",
"--num-callers=50",
b.fmt("--suppressions={s}", .{b.pathFromRoot("valgrind.supp")}),
"--gen-suppressions=all",
});
run_cmd.addArtifactArg(valgrind_exe.exe);
if (b.args) |args| run_cmd.addArgs(args);
run_valgrind_step.dependOn(&run_cmd.step);
}
// Zig module tests
{
const mod_vt_test = b.addTest(.{
.root_module = mod.vt,
.filters = test_filters,
});
const mod_vt_test_run = b.addRunArtifact(mod_vt_test);
test_lib_vt_step.dependOn(&mod_vt_test_run.step);
const mod_vt_c_test = b.addTest(.{
.root_module = mod.vt_c,
.filters = test_filters,
});
const mod_vt_c_test_run = b.addRunArtifact(mod_vt_c_test);
test_lib_vt_step.dependOn(&mod_vt_c_test_run.step);
}
// Tests
{
// Full unit tests
const test_exe = b.addTest(.{
.name = "ghostty-test",
.filters = test_filters,
.root_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = config.baselineTarget(),
.optimize = .Debug,
.strip = false,
.omit_frame_pointer = false,
.unwind_tables = .sync,
}),
// Crash on x86_64 without this
.use_llvm = true,
});
if (config.emit_test_exe) b.installArtifact(test_exe);
_ = try deps.add(test_exe);
// Verify our internal libghostty header.
const ghostty_h = b.addTranslateC(.{
.root_source_file = b.path("include/ghostty.h"),
.target = config.baselineTarget(),
.optimize = .Debug,
});
test_exe.root_module.addImport("ghostty.h", ghostty_h.createModule());
// Normal test running
const test_run = b.addRunArtifact(test_exe);
test_step.dependOn(&test_run.step);
// Normal tests always test our libghostty modules
//test_step.dependOn(test_lib_vt_step);
// Valgrind test running
const valgrind_run = b.addSystemCommand(&.{
"valgrind",
"--leak-check=full",
"--num-callers=50",
b.fmt("--suppressions={s}", .{b.pathFromRoot("valgrind.supp")}),
"--gen-suppressions=all",
});
valgrind_run.addArtifactArg(test_exe);
test_valgrind_step.dependOn(&valgrind_run.step);
}
// update-translations does what it sounds like and updates the "pot"
// files. These should be committed to the repo.
if (i18n) |v| {
translations_step.dependOn(v.update_step);
} else {
try translations_step.addError("cannot update translations when i18n is disabled", .{});
}
}