Files
ghostty/macos/Sources/Features/AppleScript/ScriptTab.swift
Mitchell Hashimoto 122d0ecdfd macos: expose name (title) on window, tab, and terminal via AppleScript
Add a `name` property (code `pnam`, cocoa key `title`) to the window, tab,
and terminal classes in the scripting definition. This follows the standard
Cocoa scripting convention where `name`/`pnam` maps to the `title` KVC key,
matching what Apple does in CocoaStandard.sdef for NSWindow.

Also fixes the pre-existing terminal `title` property which used a custom
four-char code (`Gttl`) that AppleScript could not resolve directly — only
via `properties of terminal`. All three classes now use the standard `pnam`
code so `name of window 1`, `name of tab 1 of window 1`, and
`name of terminal 1` all work correctly.
2026-03-06 08:13:49 -08:00

113 lines
3.9 KiB
Swift

import AppKit
/// AppleScript-facing wrapper around a single tab in a scripting window.
///
/// `ScriptWindow.tabs` vends these objects so AppleScript can traverse
/// `window -> tab` without knowing anything about AppKit controllers.
@MainActor
@objc(GhosttyScriptTab)
final class ScriptTab: NSObject {
/// Stable identifier used by AppleScript `tab id "..."` references.
private let stableID: String
/// Weak back-reference to the scripting window that owns this tab wrapper.
///
/// We only need this for dynamic properties (`index`, `selected`) and for
/// building an object specifier path.
private weak var window: ScriptWindow?
/// Live terminal controller for this tab.
///
/// This can become `nil` if the tab closes while a script is running.
private weak var controller: BaseTerminalController?
/// Called by `ScriptWindow.tabs` / `ScriptWindow.selectedTab`.
///
/// The ID is computed once so object specifiers built from this instance keep
/// a consistent tab identity.
init(window: ScriptWindow, controller: BaseTerminalController) {
self.stableID = Self.stableID(controller: controller)
self.window = window
self.controller = controller
}
/// Exposed as the AppleScript `id` property.
@objc(id)
var idValue: String {
stableID
}
/// Exposed as the AppleScript `title` property.
///
/// Returns the title of the tab's window.
@objc(title)
var title: String {
controller?.window?.title ?? ""
}
/// Exposed as the AppleScript `index` property.
///
/// Cocoa scripting expects this to be 1-based for user-facing collections.
@objc(index)
var index: Int {
guard let controller else { return 0 }
return window?.tabIndex(for: controller) ?? 0
}
/// Exposed as the AppleScript `selected` property.
///
/// Powers script conditions such as `if selected of tab 1 then ...`.
@objc(selected)
var selected: Bool {
guard let controller else { return false }
return window?.tabIsSelected(controller) ?? false
}
/// Exposed as the AppleScript `terminals` element on a tab.
///
/// Returns all terminal surfaces (split panes) within this tab.
@objc(terminals)
var terminals: [ScriptTerminal] {
guard let controller else { return [] }
return (controller.surfaceTree.root?.leaves() ?? [])
.map(ScriptTerminal.init)
}
/// Enables unique-ID lookup for `terminals` references on a tab.
@objc(valueInTerminalsWithUniqueID:)
func valueInTerminals(uniqueID: String) -> ScriptTerminal? {
guard let controller else { return nil }
return (controller.surfaceTree.root?.leaves() ?? [])
.first(where: { $0.id.uuidString == uniqueID })
.map(ScriptTerminal.init)
}
/// Provides Cocoa scripting with a canonical "path" back to this object.
override var objectSpecifier: NSScriptObjectSpecifier? {
guard let window else { return nil }
guard let windowClassDescription = window.classDescription as? NSScriptClassDescription else {
return nil
}
guard let windowSpecifier = window.objectSpecifier else { return nil }
// This tells Cocoa how to re-find this tab later:
// application -> scriptWindows[id] -> tabs[id].
return NSUniqueIDSpecifier(
containerClassDescription: windowClassDescription,
containerSpecifier: windowSpecifier,
key: "tabs",
uniqueID: stableID
)
}
}
extension ScriptTab {
/// Stable ID for one tab controller.
///
/// Tab identity belongs to `ScriptTab`, so both tab creation and tab ID
/// lookups in `ScriptWindow` call this helper.
static func stableID(controller: BaseTerminalController) -> String {
"tab-\(ObjectIdentifier(controller).hexString)"
}
}