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* Use a GitHub action to download the Android NDK * Use helper functions available on `std.Build` to simplify the build script. * Use various Zig-isms to simplify the code. FYI, using Nix to seems to be a non-starter as getting any Android development kits from nixpkgs requires accepting the Android license agreement and allowing many packages to use unfree licenses. And since the packages are unfree they are not cached by NixOS so the build triggers massive memory-hungry builds.
208 lines
6.4 KiB
Zig
208 lines
6.4 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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pub fn build(_: *std.Build) !void {}
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// Configure the step to point to the Android NDK for libc and include
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// paths. This requires the Android NDK installed in the system and
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// setting the appropriate environment variables or installing the NDK
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// in the default location.
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//
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// The environment variables can be set as follows:
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// - `ANDROID_NDK_HOME`: Directly points to the NDK path, including the version.
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// - `ANDROID_HOME` or `ANDROID_SDK_ROOT`: Points to the Android SDK path;
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// latest available NDK will be automatically selected.
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//
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// NB: This is a workaround until zig natively supports bionic
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// cross-compilation (ziglang/zig#23906).
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pub fn addPaths(b: *std.Build, step: *std.Build.Step.Compile) !void {
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const Cache = struct {
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const Key = struct {
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arch: std.Target.Cpu.Arch,
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abi: std.Target.Abi,
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api_level: u32,
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};
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var map: std.AutoHashMapUnmanaged(Key, ?struct {
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libc: std.Build.LazyPath,
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cpp_include: std.Build.LazyPath,
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lib: std.Build.LazyPath,
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}) = .empty;
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};
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const target = step.rootModuleTarget();
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const gop = try Cache.map.getOrPut(b.allocator, .{
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.arch = target.cpu.arch,
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.abi = target.abi,
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.api_level = target.os.version_range.linux.android,
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});
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if (!gop.found_existing) {
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const ndk_path = findNDKPath(b) orelse return error.AndroidNDKNotFound;
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const ndk_triple = ndkTriple(target) orelse {
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gop.value_ptr.* = null;
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return error.AndroidNDKUnsupportedTarget;
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};
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const host = hostTag() orelse {
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gop.value_ptr.* = null;
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return error.AndroidNDKUnsupportedHost;
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};
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const sysroot = b.pathJoin(&.{
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ndk_path,
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"toolchains",
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"llvm",
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"prebuilt",
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host,
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"sysroot",
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});
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const include_dir = b.pathJoin(&.{
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sysroot,
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"usr",
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"include",
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});
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const sys_include_dir = b.pathJoin(&.{
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sysroot,
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"usr",
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"include",
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ndk_triple,
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});
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const c_runtime_dir = b.pathJoin(&.{
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sysroot,
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"usr",
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"lib",
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ndk_triple,
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b.fmt("{d}", .{target.os.version_range.linux.android}),
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});
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const lib = b.pathJoin(&.{
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sysroot,
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"usr",
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"lib",
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ndk_triple,
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});
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const cpp_include = b.pathJoin(&.{
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sysroot,
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"usr",
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"include",
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"c++",
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"v1",
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});
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const libc_txt = b.fmt(
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\\include_dir={s}
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\\sys_include_dir={s}
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\\crt_dir={s}
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\\msvc_lib_dir=
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\\kernel32_lib_dir=
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\\gcc_dir=
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, .{ include_dir, sys_include_dir, c_runtime_dir });
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const wf = b.addWriteFiles();
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const libc_path = wf.add("libc.txt", libc_txt);
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gop.value_ptr.* = .{
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.libc = libc_path,
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.cpp_include = .{ .cwd_relative = cpp_include },
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.lib = .{ .cwd_relative = lib },
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};
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}
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const value = gop.value_ptr.* orelse return error.AndroidNDKNotFound;
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step.setLibCFile(value.libc);
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step.root_module.addSystemIncludePath(value.cpp_include);
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step.root_module.addLibraryPath(value.lib);
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}
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fn findNDKPath(b: *std.Build) ?[]const u8 {
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// Check if user has set the environment variable for the NDK path.
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if (std.process.getEnvVarOwned(b.allocator, "ANDROID_NDK_HOME") catch null) |value| {
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if (value.len == 0) return null;
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var dir = std.fs.openDirAbsolute(value, .{}) catch return null;
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defer dir.close();
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return value;
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}
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// Check the common environment variables for the Android SDK path and look for the NDK inside it.
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inline for (.{ "ANDROID_HOME", "ANDROID_SDK_ROOT" }) |env| {
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if (std.process.getEnvVarOwned(b.allocator, env) catch null) |sdk| {
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if (sdk.len > 0) {
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if (findLatestNDK(b, sdk)) |ndk| return ndk;
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}
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}
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}
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// As a fallback, we assume the most common/default SDK path based on the OS.
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const home = std.process.getEnvVarOwned(
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b.allocator,
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if (builtin.os.tag == .windows) "LOCALAPPDATA" else "HOME",
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) catch return null;
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const default_sdk_path = b.pathJoin(
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&.{
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home,
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switch (builtin.os.tag) {
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.linux => "Android/sdk",
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.macos => "Library/Android/Sdk",
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.windows => "Android/Sdk",
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else => return null,
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},
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},
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);
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return findLatestNDK(b, default_sdk_path);
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}
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fn findLatestNDK(b: *std.Build, sdk_path: []const u8) ?[]const u8 {
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const ndk_dir = b.pathJoin(&.{ sdk_path, "ndk" });
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var dir = std.fs.openDirAbsolute(ndk_dir, .{ .iterate = true }) catch return null;
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defer dir.close();
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var latest_: ?struct {
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name: []const u8,
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version: std.SemanticVersion,
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} = null;
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var iterator = dir.iterate();
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while (iterator.next() catch null) |file| {
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if (file.kind != .directory) continue;
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const version = std.SemanticVersion.parse(file.name) catch continue;
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if (latest_) |latest| {
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if (version.order(latest.version) != .gt) continue;
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}
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latest_ = .{
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.name = file.name,
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.version = version,
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};
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}
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const latest = latest_ orelse return null;
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return b.pathJoin(&.{ sdk_path, "ndk", latest.name });
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}
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fn hostTag() ?[]const u8 {
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return switch (builtin.os.tag) {
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.linux => "linux-x86_64",
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// All darwin hosts use the same prebuilt binaries
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// (https://developer.android.com/ndk/guides/other_build_systems).
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.macos => "darwin-x86_64",
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.windows => "windows-x86_64",
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else => null,
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};
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}
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// We must map the target architecture to the corresponding NDK triple following the NDK
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// documentation: https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#architectures
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fn ndkTriple(target: std.Target) ?[]const u8 {
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return switch (target.cpu.arch) {
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.arm => "arm-linux-androideabi",
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.aarch64 => "aarch64-linux-android",
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.x86 => "i686-linux-android",
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.x86_64 => "x86_64-linux-android",
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else => null,
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};
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}
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