Files
ghostty/src/font/face.zig
Yasuhiro Matsumoto 61fce4d0a4 font: add Windows font discovery backend
Adds a FreeType-based Discover implementation for Windows that walks
the system (C:\Windows\Fonts) and per-user
(%LOCALAPPDATA%\Microsoft\Windows\Fonts) font directories, matching
descriptors via family_name / SFNT name table and optionally codepoint
presence.

Wired up as a new .freetype_windows backend which Backend.default() now
returns on Windows. Existing freetype-only paths are untouched.

With this in place, standard code paths -- +list-fonts, SharedGridSet
font-family lookup, CodepointResolver fallback -- work on Windows
without any os.tag == .windows branches in the caller.

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-23 14:32:47 +09:00

709 lines
27 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
const build_config = @import("../build_config.zig");
const options = @import("main.zig").options;
const Metrics = @import("main.zig").Metrics;
const config = @import("../config.zig");
const freetype = @import("face/freetype.zig");
const coretext = @import("face/coretext.zig");
pub const web_canvas = @import("face/web_canvas.zig");
/// Face implementation for the compile options.
pub const Face = switch (options.backend) {
.freetype,
.freetype_windows,
.fontconfig_freetype,
.coretext_freetype,
=> freetype.Face,
.coretext,
.coretext_harfbuzz,
.coretext_noshape,
=> coretext.Face,
.web_canvas => web_canvas.Face,
};
/// If a DPI can't be calculated, this DPI is used. This is probably
/// wrong on modern devices so it is highly recommended you get the DPI
/// using whatever platform method you can.
pub const default_dpi = if (builtin.os.tag == .macos) 72 else 96;
/// These are the flags to customize how freetype loads fonts. This is
/// only non-void if the freetype backend is enabled.
pub const FreetypeLoadFlags = if (options.backend.hasFreetype())
config.FreetypeLoadFlags
else
void;
pub const freetype_load_flags_default: FreetypeLoadFlags = if (FreetypeLoadFlags != void) .{} else {};
/// Options for initializing a font face.
pub const Options = struct {
size: DesiredSize,
freetype_load_flags: FreetypeLoadFlags = freetype_load_flags_default,
};
/// The desired size for loading a font.
pub const DesiredSize = struct {
// Desired size in points
points: f32,
// The DPI of the screen so we can convert points to pixels.
xdpi: u16 = default_dpi,
ydpi: u16 = default_dpi,
// Converts points to pixels
pub fn pixels(self: DesiredSize) f32 {
// 1 point = 1/72 inch
return (self.points * @as(f32, @floatFromInt(self.ydpi))) / 72;
}
/// Make this a valid gobject if we're in a GTK environment.
pub const getGObjectType = switch (build_config.app_runtime) {
.gtk => @import("gobject").ext.defineBoxed(
DesiredSize,
.{ .name = "GhosttyFontDesiredSize" },
),
.none => void,
};
};
/// A font variation setting. The best documentation for this I know of
/// is actually the CSS font-variation-settings property on MDN:
/// https://developer.mozilla.org/en-US/docs/Web/CSS/font-variation-settings
pub const Variation = struct {
id: Id,
value: f64,
pub const Id = packed struct(u32) {
d: u8,
c: u8,
b: u8,
a: u8,
pub fn init(v: *const [4]u8) Id {
return .{ .a = v[0], .b = v[1], .c = v[2], .d = v[3] };
}
/// Converts the ID to a string. The return value is only valid
/// for the lifetime of the self pointer.
pub fn str(self: Id) [4]u8 {
return .{ self.a, self.b, self.c, self.d };
}
};
};
/// The size and position of a glyph.
pub const GlyphSize = struct {
width: f64,
height: f64,
x: f64,
y: f64,
};
/// Additional options for rendering glyphs.
pub const RenderOptions = struct {
/// The metrics that are defining the grid layout. These are usually
/// the metrics of the primary font face. The grid metrics are used
/// by the font face to better layout the glyph in situations where
/// the font is not exactly the same size as the grid.
grid_metrics: Metrics,
/// The number of grid cells this glyph will take up. This can be used
/// optionally by the rasterizer to better layout the glyph.
cell_width: ?u2 = null,
/// Constraint and alignment properties for the glyph. The rasterizer
/// should call the `constrain` function on this with the original size
/// and bearings of the glyph to get remapped values that the glyph
/// should be scaled/moved to.
constraint: Constraint = .none,
/// The number of cells, horizontally that the glyph is free to take up
/// when resized and aligned by `constraint`. This is usually 1, but if
/// there's whitespace to the right of the cell then it can be 2.
constraint_width: u2 = 1,
/// Thicken the glyph. This draws the glyph with a thicker stroke width.
/// This is purely an aesthetic setting.
///
/// This only works with CoreText currently.
thicken: bool = false,
/// "Strength" of the thickening, between `0` and `255`.
/// Only has an effect when `thicken` is enabled.
///
/// `0` does not correspond to *no* thickening,
/// just the *lightest* thickening available.
///
/// CoreText only.
thicken_strength: u8 = 255,
/// See the `constraint` field.
pub const Constraint = struct {
/// Don't constrain the glyph in any way.
pub const none: Constraint = .{};
/// Sizing rule.
size: Size = .none,
/// Vertical alignment rule.
align_vertical: Align = .none,
/// Horizontal alignment rule.
align_horizontal: Align = .none,
/// Top padding when resizing.
pad_top: f64 = 0.0,
/// Left padding when resizing.
pad_left: f64 = 0.0,
/// Right padding when resizing.
pad_right: f64 = 0.0,
/// Bottom padding when resizing.
pad_bottom: f64 = 0.0,
// Size and bearings of the glyph relative
// to the bounding box of its scale group.
relative_width: f64 = 1.0,
relative_height: f64 = 1.0,
relative_x: f64 = 0.0,
relative_y: f64 = 0.0,
/// Maximum aspect ratio (width/height) to allow when stretching.
max_xy_ratio: ?f64 = null,
/// Maximum number of cells horizontally to use.
max_constraint_width: u2 = 2,
/// What to use as the height metric when constraining the glyph and
/// the constraint width is 1,
height: Height = .cell,
pub const Size = enum {
/// Don't change the size of this glyph.
none,
/// Scale the glyph down if needed to fit within the bounds,
/// preserving aspect ratio.
fit,
/// Scale the glyph up or down to exactly match the bounds,
/// preserving aspect ratio.
cover,
/// Scale the glyph down if needed to fit within the bounds,
/// preserving aspect ratio. If the glyph doesn't cover a
/// single cell, scale up. If the glyph exceeds a single
/// cell but is within the bounds, do nothing.
/// (Nerd Font specific rule.)
fit_cover1,
/// Stretch the glyph to exactly fit the bounds in both
/// directions, disregarding aspect ratio.
stretch,
};
pub const Align = enum {
/// Don't move the glyph on this axis.
none,
/// Move the glyph so that its leading (bottom/left)
/// edge aligns with the leading edge of the axis.
start,
/// Move the glyph so that its trailing (top/right)
/// edge aligns with the trailing edge of the axis.
end,
/// Move the glyph so that it is centered on this axis.
center,
/// Move the glyph so that it is centered on this axis,
/// but always with respect to the first cell even for
/// multi-cell constraints. (Nerd Font specific rule.)
center1,
};
pub const Height = enum {
/// Use the full line height of the primary face for
/// constraining this glyph.
cell,
/// Use the icon height from the grid metrics for
/// constraining this glyph. Unlike `cell`, the value of
/// this height depends on both the constraint width and the
/// affected by the `adjust-icon-height` config option.
icon,
};
/// Returns true if the constraint does anything. If it doesn't,
/// because it neither sizes nor positions the glyph, then this
/// returns false.
pub inline fn doesAnything(self: Constraint) bool {
return self.size != .none or
self.align_horizontal != .none or
self.align_vertical != .none;
}
/// Apply this constraint to the provided glyph
/// size, given the available width and height.
pub fn constrain(
self: Constraint,
glyph: GlyphSize,
metrics: Metrics,
/// Number of cells horizontally available for this glyph.
constraint_width: u2,
) GlyphSize {
if (!self.doesAnything()) return glyph;
switch (self.size) {
.stretch => {
// Stretched glyphs are usually meant to align across cell
// boundaries, which works best if they're scaled and
// aligned to the grid rather than the face. This is most
// easily done by inserting this little fib in the metrics.
var m = metrics;
m.face_width = @floatFromInt(m.cell_width);
m.face_height = @floatFromInt(m.cell_height);
m.face_y = 0.0;
// Negative padding for stretched glyphs is a band-aid to
// avoid gaps due to pixel rounding, but at the cost of
// unsightly overlap artifacts. Since we scale and align to
// the grid rather than the face, we don't need it.
var c = self;
c.pad_bottom = @max(0, c.pad_bottom);
c.pad_top = @max(0, c.pad_top);
c.pad_left = @max(0, c.pad_left);
c.pad_right = @max(0, c.pad_right);
return c.constrainInner(glyph, m, constraint_width);
},
else => return self.constrainInner(glyph, metrics, constraint_width),
}
}
fn constrainInner(
self: Constraint,
glyph: GlyphSize,
metrics: Metrics,
constraint_width: u2,
) GlyphSize {
// For extra wide font faces, never stretch glyphs across two cells.
// This mirrors font_patcher.
const min_constraint_width: u2 = if ((self.size == .stretch) and (metrics.face_width > 0.9 * metrics.face_height))
1
else
@min(self.max_constraint_width, constraint_width);
// The bounding box for the glyph's scale group.
// Scaling and alignment rules are calculated for
// this box and then applied to the glyph.
var group: GlyphSize = group: {
const group_width = glyph.width / self.relative_width;
const group_height = glyph.height / self.relative_height;
break :group .{
.width = group_width,
.height = group_height,
.x = glyph.x - (group_width * self.relative_x),
.y = glyph.y - (group_height * self.relative_y),
};
};
// Apply prescribed scaling, preserving the
// center bearings of the group bounding box
const width_factor, const height_factor = self.scale_factors(group, metrics, min_constraint_width);
const center_x = group.x + (group.width / 2);
const center_y = group.y + (group.height / 2);
group.width *= width_factor;
group.height *= height_factor;
group.x = center_x - (group.width / 2);
group.y = center_y - (group.height / 2);
// NOTE: font_patcher jumps through a lot of hoops at this
// point to ensure that the glyph remains within the target
// bounding box after rounding to font definition units.
// This is irrelevant here as we're not rounding, we're
// staying in f64 and heading straight to rendering.
// Apply prescribed alignment
group.y = self.aligned_y(group, metrics);
group.x = self.aligned_x(group, metrics, min_constraint_width);
// Transfer the scaling and alignment back to the glyph and return.
return .{
.width = width_factor * glyph.width,
.height = height_factor * glyph.height,
.x = group.x + (group.width * self.relative_x),
.y = group.y + (group.height * self.relative_y),
};
}
/// Return width and height scaling factors for this scaling group.
fn scale_factors(
self: Constraint,
group: GlyphSize,
metrics: Metrics,
min_constraint_width: u2,
) struct { f64, f64 } {
if (self.size == .none) {
return .{ 1.0, 1.0 };
}
const multi_cell = (min_constraint_width > 1);
const pad_width_factor = @as(f64, @floatFromInt(min_constraint_width)) - (self.pad_left + self.pad_right);
const pad_height_factor = 1 - (self.pad_bottom + self.pad_top);
const target_width = pad_width_factor * metrics.face_width;
const target_height = pad_height_factor * switch (self.height) {
.cell => metrics.face_height,
// Like font-patcher, the icon constraint height depends on the
// constraint width. Unlike font-patcher, the multi-cell
// icon_height may be different from face_height due to the
// `adjust-icon-height` config option.
.icon => if (multi_cell)
metrics.icon_height
else
metrics.icon_height_single,
};
var width_factor = target_width / group.width;
var height_factor = target_height / group.height;
switch (self.size) {
.none => unreachable,
.fit => {
// Scale down to fit if needed
height_factor = @min(1, width_factor, height_factor);
width_factor = height_factor;
},
.cover => {
// Scale to cover
height_factor = @min(width_factor, height_factor);
width_factor = height_factor;
},
.fit_cover1 => {
// Scale down to fit or up to cover at least one cell
// NOTE: This is similar to font_patcher's "pa" mode,
// however, font_patcher will only do the upscaling
// part if the constraint width is 1, resulting in
// some icons becoming smaller when the constraint
// width increases. You'd see icons shrinking when
// opening up a space after them. This makes no
// sense, so we've fixed the rule such that these
// icons are scaled to the same size for multi-cell
// constraints as they would be for single-cell.
height_factor = @min(width_factor, height_factor);
if (multi_cell and (height_factor > 1)) {
// Call back into this function with
// constraint width 1 to get single-cell scale
// factors. We use the height factor as width
// could have been modified by max_xy_ratio.
_, const single_height_factor = self.scale_factors(group, metrics, 1);
height_factor = @max(1, single_height_factor);
}
width_factor = height_factor;
},
.stretch => {},
}
// Reduce aspect ratio if required
if (self.max_xy_ratio) |ratio| {
if (group.width * width_factor > group.height * height_factor * ratio) {
width_factor = group.height * height_factor * ratio / group.width;
}
}
return .{ width_factor, height_factor };
}
/// Return vertical bearing for aligning this group
fn aligned_y(
self: Constraint,
group: GlyphSize,
metrics: Metrics,
) f64 {
if ((self.size == .none) and (self.align_vertical == .none)) {
// If we don't have any constraints affecting the vertical axis,
// we don't touch vertical alignment.
return group.y;
}
// We use face_height and offset by face_y, rather than
// using cell_height directly, to account for the asymmetry
// of the pixel cell around the face (a consequence of
// aligning the baseline with a pixel boundary rather than
// vertically centering the face).
const pad_bottom_dy = self.pad_bottom * metrics.face_height;
const pad_top_dy = self.pad_top * metrics.face_height;
const start_y = metrics.face_y + pad_bottom_dy;
const end_y = metrics.face_y + (metrics.face_height - group.height - pad_top_dy);
const center_y = (start_y + end_y) / 2;
return switch (self.align_vertical) {
// NOTE: Even if there is no prescribed alignment, we ensure
// that the group doesn't protrude outside the padded cell,
// since this is implied by every available size constraint. If
// the group is too high we fall back to centering, though if we
// hit the .none prong we always have self.size != .none, so
// this should never happen.
.none => if (end_y < start_y)
center_y
else
@max(start_y, @min(group.y, end_y)),
.start => start_y,
.end => end_y,
.center, .center1 => center_y,
};
}
/// Return horizontal bearing for aligning this group
fn aligned_x(
self: Constraint,
group: GlyphSize,
metrics: Metrics,
min_constraint_width: u2,
) f64 {
if ((self.size == .none) and (self.align_horizontal == .none)) {
// If we don't have any constraints affecting the horizontal
// axis, we don't touch horizontal alignment.
return group.x;
}
// For multi-cell constraints, we align relative to the span
// from the left edge of the first cell to the right edge of
// the last face cell assuming it's left-aligned within the
// rounded and adjusted pixel cell. Any horizontal offset to
// center the face within the grid cell is the responsibility
// of the backend-specific rendering code, and should be done
// after applying constraints.
const full_face_span = metrics.face_width + @as(f64, @floatFromInt((min_constraint_width - 1) * metrics.cell_width));
const pad_left_dx = self.pad_left * metrics.face_width;
const pad_right_dx = self.pad_right * metrics.face_width;
const start_x = pad_left_dx;
const end_x = full_face_span - group.width - pad_right_dx;
return switch (self.align_horizontal) {
// NOTE: Even if there is no prescribed alignment, we ensure
// that the glyph doesn't protrude outside the padded cell,
// since this is implied by every available size constraint. The
// left-side bound has priority if the group is too wide, though
// if we hit the .none prong we always have self.size != .none,
// so this should never happen.
.none => @max(start_x, @min(group.x, end_x)),
.start => start_x,
.end => @max(start_x, end_x),
.center => @max(start_x, (start_x + end_x) / 2),
// NOTE: .center1 implements the font_patcher rule of centering
// in the first cell even for multi-cell constraints. Since glyphs
// are not allowed to protrude to the left, this results in the
// left-alignment like .start when the glyph is wider than a cell.
.center1 => center1: {
const end1_x = metrics.face_width - group.width - pad_right_dx;
break :center1 @max(start_x, (start_x + end1_x) / 2);
},
};
}
};
};
test {
@import("std").testing.refAllDecls(@This());
}
test "Variation.Id: wght should be 2003265652" {
const testing = std.testing;
const id = Variation.Id.init("wght");
try testing.expectEqual(@as(u32, 2003265652), @as(u32, @bitCast(id)));
try testing.expectEqualStrings("wght", &(id.str()));
}
test "Variation.Id: slnt should be 1936486004" {
const testing = std.testing;
const id: Variation.Id = .{ .a = 's', .b = 'l', .c = 'n', .d = 't' };
try testing.expectEqual(@as(u32, 1936486004), @as(u32, @bitCast(id)));
try testing.expectEqualStrings("slnt", &(id.str()));
}
test "Constraints" {
const comparison = @import("../datastruct/comparison.zig");
const getConstraint = @import("nerd_font_attributes.zig").getConstraint;
// Hardcoded data matches metrics from CoreText at size 12 and DPI 96.
// Define grid metrics (matches font-family = JetBrains Mono)
const metrics: Metrics = .{
.cell_width = 10,
.cell_height = 22,
.cell_baseline = 5,
.underline_position = 19,
.underline_thickness = 1,
.strikethrough_position = 12,
.strikethrough_thickness = 1,
.overline_position = 0,
.overline_thickness = 1,
.box_thickness = 1,
.cursor_thickness = 1,
.cursor_height = 22,
.icon_height = 21.12,
.icon_height_single = 44.48 / 3.0,
.face_width = 9.6,
.face_height = 21.12,
.face_y = 0.2,
};
// ASCII (no constraint).
{
const constraint: RenderOptions.Constraint = .none;
// BBox of 'x' from JetBrains Mono.
const glyph_x: GlyphSize = .{
.width = 6.784,
.height = 15.28,
.x = 1.408,
.y = 4.84,
};
// Any constraint width: do nothing.
inline for (.{ 1, 2 }) |constraint_width| {
try comparison.expectApproxEqual(
glyph_x,
constraint.constrain(glyph_x, metrics, constraint_width),
);
}
}
// Symbol (same constraint as hardcoded in Renderer.addGlyph).
{
const constraint: RenderOptions.Constraint = .{ .size = .fit };
// BBox of '■' (0x25A0 black square) from Iosevka.
// NOTE: This glyph is designed to span two cells.
const glyph_25A0: GlyphSize = .{
.width = 10.272,
.height = 10.272,
.x = 2.864,
.y = 5.304,
};
// Constraint width 1: scale down and shift to fit a single cell.
try comparison.expectApproxEqual(
GlyphSize{
.width = metrics.face_width,
.height = metrics.face_width,
.x = 0,
.y = 5.64,
},
constraint.constrain(glyph_25A0, metrics, 1),
);
// Constraint width 2: do nothing.
try comparison.expectApproxEqual(
glyph_25A0,
constraint.constrain(glyph_25A0, metrics, 2),
);
}
// Emoji (same constraint as hardcoded in SharedGrid.renderGlyph).
{
const constraint: RenderOptions.Constraint = .{
.size = .cover,
.align_horizontal = .center,
.align_vertical = .center,
.pad_left = 0.025,
.pad_right = 0.025,
};
// BBox of '🥸' (0x1F978) from Apple Color Emoji.
const glyph_1F978: GlyphSize = .{
.width = 20,
.height = 20,
.x = 0.46,
.y = 1,
};
// Constraint width 2: scale to cover two cells with padding, center;
try comparison.expectApproxEqual(
GlyphSize{
.width = 18.72,
.height = 18.72,
.x = 0.44,
.y = 1.4,
},
constraint.constrain(glyph_1F978, metrics, 2),
);
}
// Nerd Font default.
{
const constraint = getConstraint(0xea61).?;
// Verify that this is the constraint we expect.
try std.testing.expectEqual(.fit_cover1, constraint.size);
try std.testing.expectEqual(.icon, constraint.height);
try std.testing.expectEqual(.center1, constraint.align_horizontal);
try std.testing.expectEqual(.center1, constraint.align_vertical);
// BBox of '' (0xEA61 nf-cod-lightbulb) from Symbols Only.
// NOTE: This icon is part of a group, so the
// constraint applies to a larger bounding box.
const glyph_EA61: GlyphSize = .{
.width = 9.015625,
.height = 13.015625,
.x = 3.015625,
.y = 3.76525,
};
// Constraint width 1: scale and shift group to fit a single cell.
try comparison.expectApproxEqual(
GlyphSize{
.width = 7.2125,
.height = 10.4125,
.x = 0.8125,
.y = 5.950695224719102,
},
constraint.constrain(glyph_EA61, metrics, 1),
);
// Constraint width 2: no scaling; left-align and vertically center group.
try comparison.expectApproxEqual(
GlyphSize{
.width = glyph_EA61.width,
.height = glyph_EA61.height,
.x = 1.015625,
.y = 4.7483690308988775,
},
constraint.constrain(glyph_EA61, metrics, 2),
);
}
// Nerd Font stretch.
{
const constraint = getConstraint(0xe0c0).?;
// Verify that this is the constraint we expect.
try std.testing.expectEqual(.stretch, constraint.size);
try std.testing.expectEqual(.cell, constraint.height);
try std.testing.expectEqual(.start, constraint.align_horizontal);
try std.testing.expectEqual(.center1, constraint.align_vertical);
// BBox of ' ' (0xE0C0 nf-ple-flame_thick) from Symbols Only.
const glyph_E0C0: GlyphSize = .{
.width = 16.796875,
.height = 16.46875,
.x = -0.796875,
.y = 1.7109375,
};
// Constraint width 1: stretch and position to exactly cover one cell.
try comparison.expectApproxEqual(
GlyphSize{
.width = @floatFromInt(metrics.cell_width),
.height = @floatFromInt(metrics.cell_height),
.x = 0,
.y = 0,
},
constraint.constrain(glyph_E0C0, metrics, 1),
);
// Constraint width 1: stretch and position to exactly cover two cells.
try comparison.expectApproxEqual(
GlyphSize{
.width = @floatFromInt(2 * metrics.cell_width),
.height = @floatFromInt(metrics.cell_height),
.x = 0,
.y = 0,
},
constraint.constrain(glyph_E0C0, metrics, 2),
);
}
}