mirror of
https://github.com/ghostty-org/ghostty.git
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104 lines
2.7 KiB
Zig
104 lines
2.7 KiB
Zig
const build_config = @import("../build_config.zig");
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/// ContentScale is the ratio between the current DPI and the platform's
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/// default DPI. This is used to determine how much certain rendered elements
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/// need to be scaled up or down.
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pub const ContentScale = struct {
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x: f32,
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y: f32,
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};
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/// The size of the surface in pixels.
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pub const SurfaceSize = struct {
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width: u32,
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height: u32,
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};
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/// The position of the cursor in pixels.
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pub const CursorPos = struct {
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x: f32,
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y: f32,
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};
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/// Input Method Editor (IME) position.
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pub const IMEPos = struct {
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x: f64,
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y: f64,
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};
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/// The clipboard type.
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///
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/// If this is changed, you must also update ghostty.h
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pub const Clipboard = enum(Backing) {
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standard = 0, // ctrl+c/v
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selection = 1,
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primary = 2,
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// Our backing isn't is as small as we can in Zig, but a full
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// C int if we're binding to C APIs.
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const Backing = switch (build_config.app_runtime) {
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.gtk, .@"gtk-ng" => c_int,
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else => u2,
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};
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/// Make this a valid gobject if we're in a GTK environment.
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pub const getGObjectType = switch (build_config.app_runtime) {
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.gtk, .@"gtk-ng" => @import("gobject").ext.defineEnum(
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Clipboard,
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.{ .name = "GhosttyApprtClipboard" },
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),
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.none => void,
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};
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};
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pub const ClipboardRequestType = enum(u8) {
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paste,
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osc_52_read,
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osc_52_write,
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};
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/// Clipboard request. This is used to request clipboard contents and must
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/// be sent as a response to a ClipboardRequest event.
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pub const ClipboardRequest = union(ClipboardRequestType) {
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/// A direct paste of clipboard contents.
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paste: void,
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/// A request to read clipboard contents via OSC 52.
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osc_52_read: Clipboard,
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/// A request to write clipboard contents via OSC 52.
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osc_52_write: Clipboard,
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/// Make this a valid gobject if we're in a GTK environment.
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pub const getGObjectType = switch (build_config.app_runtime) {
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.gtk, .@"gtk-ng" => @import("gobject").ext.defineBoxed(
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ClipboardRequest,
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.{ .name = "GhosttyClipboardRequest" },
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),
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.none => void,
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};
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};
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/// The color scheme in use (light vs dark).
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pub const ColorScheme = enum(u2) {
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light = 0,
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dark = 1,
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};
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/// Selection information
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pub const Selection = struct {
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/// Top-left point of the selection in the viewport in scaled
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/// window pixels. (0,0) is the top-left of the window.
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tl_x_px: f64,
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tl_y_px: f64,
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/// The offset of the selection start in cells from the top-left
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/// of the viewport.
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///
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/// This is a strange metric but its used by macOS.
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offset_start: u32,
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offset_len: u32,
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};
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