Files
ghostty/src/font/convert.zig
2022-09-06 13:30:29 -07:00

74 lines
2.3 KiB
Zig

//! Various conversions from Freetype formats to Atlas formats. These are
//! currently implemented naively. There are definitely MUCH faster ways
//! to do this (likely using SIMD), but I started simple.
const std = @import("std");
const freetype = @import("freetype");
const Atlas = @import("../Atlas.zig");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
/// The mapping from freetype format to atlas format.
pub const map = genMap();
/// The map type.
pub const Map = [freetype.c.FT_PIXEL_MODE_MAX]AtlasArray;
/// Conversion function type. The returning bitmap buffer is guaranteed
/// to be exactly `width * rows * depth` long for freeing it. The caller must
/// free the bitmap buffer. The depth is the depth of the atlas format in the
/// map.
pub const Func = fn (Allocator, Bitmap) Allocator.Error!Bitmap;
/// Alias for the freetype FT_Bitmap type to make it easier to type.
pub const Bitmap = freetype.c.struct_FT_Bitmap_;
const AtlasArray = std.EnumArray(Atlas.Format, ?Func);
fn genMap() Map {
var result: Map = undefined;
// Initialize to no converter
var i: usize = 0;
while (i < freetype.c.FT_PIXEL_MODE_MAX) : (i += 1) {
result[i] = AtlasArray.initFill(null);
}
// Map our converters
result[freetype.c.FT_PIXEL_MODE_MONO].set(.rgba, monoToRGBA);
return result;
}
pub fn monoToRGBA(alloc: Allocator, bm: Bitmap) Allocator.Error!Bitmap {
// NOTE: This was never tested and may not work. I wrote it to
// solve another issue where this ended up not being needed.
// TODO: test this!
const depth = Atlas.Format.rgba.depth();
var buf = try alloc.alloc(u8, bm.width * bm.rows * depth);
errdefer alloc.free(buf);
var i: usize = 0;
while (i < bm.width * bm.rows) : (i += 1) {
var bit: u3 = 0;
while (bit <= 7) : (bit += 1) {
const mask = @as(u8, 1) << (7 - bit);
const bitval: u8 = if (bm.buffer[i] & mask > 0) 0xFF else 0;
const buf_i = (i * 8 * depth) + (bit * depth);
buf[buf_i] = 0xFF - bitval;
buf[buf_i + 1] = 0xFF - bitval;
buf[buf_i + 2] = 0xFF - bitval;
buf[buf_i + 3] = bitval;
}
}
var copy = bm;
copy.buffer = buf.ptr;
copy.pixel_mode = freetype.c.FT_PIXEL_MODE_BGRA;
return copy;
}
test {
_ = map;
}