Files
ghostty/src/opengl/VertexArray.zig
2022-10-23 19:39:02 -07:00

28 lines
621 B
Zig

const VertexArray = @This();
const c = @import("c.zig");
const glad = @import("glad.zig");
id: c.GLuint,
/// Create a single vertex array object.
pub inline fn create() !VertexArray {
var vao: c.GLuint = undefined;
glad.context.GenVertexArrays.?(1, &vao);
return VertexArray{ .id = vao };
}
// Unbind any active vertex array.
pub inline fn unbind() !void {
glad.context.BindVertexArray.?(0);
}
/// glBindVertexArray
pub inline fn bind(v: VertexArray) !void {
glad.context.BindVertexArray.?(v.id);
}
pub inline fn destroy(v: VertexArray) void {
glad.context.DeleteVertexArrays.?(1, &v.id);
}