Files
ghostty/src/build/uucode_config.zig
Mitchell Hashimoto 3d58dc51c9 terminal: keypad variation sequences should respect VS16
This fixes the VS16 issues found in this test:
https://ucs-detect.readthedocs.io/sw_results/ghostty.html#ghostty
This is also a more robust way to handle VS15/16 in general. 

This commit also changes our propeties to be a packed struct which
reduces its size from 4 bytes to 1 and likewise drops our unicode table
size 4x.
2025-11-06 07:05:57 -08:00

100 lines
2.5 KiB
Zig

const std = @import("std");
const assert = std.debug.assert;
const config = @import("config.zig");
const config_x = @import("config.x.zig");
const d = config.default;
const wcwidth = config_x.wcwidth;
const Allocator = std.mem.Allocator;
fn computeWidth(
alloc: std.mem.Allocator,
cp: u21,
data: anytype,
backing: anytype,
tracking: anytype,
) Allocator.Error!void {
_ = alloc;
_ = cp;
_ = backing;
_ = tracking;
// Emoji modifiers are technically width 0 because they're joining
// points. But we handle joining via grapheme break and don't use width
// there. If a emoji modifier is standalone, we want it to take up
// two columns.
if (data.is_emoji_modifier) {
assert(data.wcwidth == 0);
data.wcwidth = 2;
return;
}
data.width = @intCast(@min(2, @max(0, data.wcwidth)));
}
const width = config.Extension{
.inputs = &.{
"is_emoji_modifier",
"wcwidth",
},
.compute = &computeWidth,
.fields = &.{
.{ .name = "width", .type = u2 },
},
};
fn computeIsSymbol(
alloc: Allocator,
cp: u21,
data: anytype,
backing: anytype,
tracking: anytype,
) Allocator.Error!void {
_ = alloc;
_ = cp;
_ = backing;
_ = tracking;
const block = data.block;
data.is_symbol = data.general_category == .other_private_use or
block == .arrows or
block == .dingbats or
block == .emoticons or
block == .miscellaneous_symbols or
block == .enclosed_alphanumerics or
block == .enclosed_alphanumeric_supplement or
block == .miscellaneous_symbols_and_pictographs or
block == .transport_and_map_symbols;
}
const is_symbol = config.Extension{
.inputs = &.{ "block", "general_category" },
.compute = &computeIsSymbol,
.fields = &.{
.{ .name = "is_symbol", .type = bool },
},
};
pub const tables = [_]config.Table{
.{
.name = "runtime",
.extensions = &.{},
.fields = &.{
d.field("is_emoji_presentation"),
d.field("case_folding_full"),
},
},
.{
.name = "buildtime",
.extensions = &.{ wcwidth, width, is_symbol },
.fields = &.{
width.field("width"),
d.field("grapheme_break"),
is_symbol.field("is_symbol"),
d.field("is_emoji_modifier"),
d.field("is_emoji_modifier_base"),
d.field("is_emoji_vs_text"),
d.field("is_emoji_vs_emoji"),
},
},
};