Files
ghostty/src/unicode/props.zig

51 lines
1.5 KiB
Zig

//! Property set per codepoint that Ghostty cares about.
//!
//! Adding to this lets you find new properties but also potentially makes
//! our lookup tables less efficient. Any changes to this should run the
//! benchmarks in src/bench to verify that we haven't regressed.
const std = @import("std");
const uucode = @import("uucode");
pub const Properties = packed struct {
/// Codepoint width. We clamp to [0, 2] since Ghostty handles control
/// characters and we max out at 2 for wide characters (i.e. 3-em dash
/// becomes a 2-em dash).
width: u2 = 0,
/// Grapheme break property.
grapheme_break: uucode.x.types.GraphemeBreakNoControl = .other,
/// Emoji VS compatibility
emoji_vs_text: bool = false,
emoji_vs_emoji: bool = false,
// Needed for lut.Generator
pub fn eql(a: Properties, b: Properties) bool {
return a.width == b.width and
a.grapheme_break == b.grapheme_break and
a.emoji_vs_text == b.emoji_vs_text and
a.emoji_vs_emoji == b.emoji_vs_emoji;
}
// Needed for lut.Generator
pub fn format(
self: Properties,
writer: *std.Io.Writer,
) !void {
try writer.print(
\\.{{
\\ .width= {},
\\ .grapheme_break= .{s},
\\ .emoji_vs_text= {},
\\ .emoji_vs_emoji= {},
\\}}
, .{
self.width,
@tagName(self.grapheme_break),
self.emoji_vs_text,
self.emoji_vs_emoji,
});
}
};