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This adds support for what's commonly referred to as "non-native
fullscreen": a fullscreen-mode that doesn't use macOS' native fullscreen
mechanism and thus doesn't use animations and a separate space on which
to display the fullscreen window. Instead it's really fast and it allows
the user to `Cmd+tab` to other windows, with the fullscreen-ed window
staying in the background.
Another name for it is "traditional fullscreen" since it was the default
pre Mac OS X Lion, if I remember correctly.
Other applications that offer macOS non-native fullscreen:
- Kitty: https://sw.kovidgoyal.net/kitty/conf/#opt-kitty.macos_traditional_fullscreen
- wezterm: https://wezfurlong.org/wezterm/config/lua/config/native_macos_fullscreen_mode.html
- MacVim
- IINA: fc66b27d50/iina/MainWindowController.swift (L1401-L1423)
- mpv: https://mpv.io/manual/stable/#options-native-fs
- iTerm2
Adding this wasn't straightforward, as it turned out. Mainly because
SwiftUI's app lifecycle management doesn't allow one to use a custom
class for the windows it creates. And without custom classes we'd always
get a warning when entering/leaving fullscreen mode.
So what I did here is the following:
- remove SwiftUI app lifecycle management
- introduce `MainMenu.xib` to define the main menu via interface builder
- add `GhosttyAppController` to handle requests from the app
- add a `main.swift` file to boot up the app without a storyboard and
without SwiftUI lifecycle management
- introduce the `FullScreenHandler` to manage non-native fullscreen -
this is where the "magic" is
But since removing the SwiftUI lifecycle management also means removing
the top-level `App` that means I had to introduce the menu (which I
mentioned), but also tab and window management.
So I also added the `WindowService` which manages open tabs and windows.
It's based on the ideas presented in
https://christiantietze.de/posts/2019/07/nswindow-tabbing-multiple-nswindowcontroller/
and essentially keeps tracks of windows.
Then there's some auxilliary changes: `CustomWindow` and `WindowController` and so on.
Now everything still works, in addition to non-native fullscreen:
* opening/closing of tabs
* opening/closing of windows
* splits
* `gotoTab`
Worthy of note: when toggling back from non-native fullscreen to
non-fullscreen I had to manually implement the logic to re-add the
window back to a tabgroup. The only other app that supports tabs with
non-native FS is iTerm2 and they have implemented their own tab
management to keep the tab bar even in non-native FS -- that's a bit too
much for me. Every other app has non-native apps and doesn't have to
wory about it.
81 lines
3.0 KiB
Swift
81 lines
3.0 KiB
Swift
import Cocoa
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import Combine
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// WindowService manages the windows and tabs in the application.
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// It keeps references to windows and cleans them up when they're cloned.
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//
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// It is based on the patterns presented in this blog post:
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// https://christiantietze.de/posts/2019/07/nswindow-tabbing-multiple-nswindowcontroller/
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class WindowService {
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struct ManagedWindow {
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let windowController: NSWindowController
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let window: NSWindow
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let closePublisher: AnyCancellable
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}
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private var ghostty: Ghostty.AppState
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private var managedWindows: [ManagedWindow] = []
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init(ghostty: Ghostty.AppState) {
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self.ghostty = ghostty
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addInitialWindow()
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}
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private func addInitialWindow() {
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guard let controller = createWindowController() else { return }
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controller.showWindow(self)
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let result = addManagedWindow(windowController: controller)
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if result == nil {
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preconditionFailure("Failed to create initial window")
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}
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}
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func addNewWindow() {
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guard let controller = createWindowController() else { return }
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guard let newWindow = addManagedWindow(windowController: controller)?.window else { return }
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newWindow.makeKeyAndOrderFront(nil)
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}
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func addNewTab() {
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guard let existingWindow = mainWindow() else { return }
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guard let controller = createWindowController() else { return }
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guard let newWindow = addManagedWindow(windowController: controller)?.window else { return }
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existingWindow.addTabbedWindow(newWindow, ordered: .above)
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newWindow.makeKeyAndOrderFront(nil)
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}
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/// Returns the main window of the managed window stack.
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/// Falls back the first element if no window is main.
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private func mainWindow() -> NSWindow? {
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let mainManagedWindow = managedWindows.first { $0.window.isMainWindow }
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return (mainManagedWindow ?? managedWindows.first).map { $0.window }
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}
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private func createWindowController() -> WindowController? {
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guard let appDelegate = NSApplication.shared.delegate as? AppDelegate else { return nil }
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return WindowController.create(ghosttyApp: self.ghostty, appDelegate: appDelegate)
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}
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private func addManagedWindow(windowController: WindowController) -> ManagedWindow? {
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guard let window = windowController.window else { return nil }
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let pubClose = NotificationCenter.default.publisher(for: NSWindow.willCloseNotification, object: window)
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.sink { notification in
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guard let window = notification.object as? NSWindow else { return }
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self.removeWindow(window: window)
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}
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let managed = ManagedWindow(windowController: windowController, window: window, closePublisher: pubClose)
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managedWindows.append(managed)
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return managed
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}
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private func removeWindow(window: NSWindow) {
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self.managedWindows.removeAll(where: { $0.window === window })
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}
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}
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